| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // MatrixModeTest.cpp: Tests basic usage of glMatrixMode. |
| |
| #include "test_utils/ANGLETest.h" |
| #include "test_utils/gl_raii.h" |
| |
| #include <vector> |
| |
| using namespace angle; |
| |
| class MatrixModeTest : public ANGLETest |
| { |
| protected: |
| MatrixModeTest() |
| { |
| setWindowWidth(32); |
| setWindowHeight(32); |
| setConfigRedBits(8); |
| setConfigGreenBits(8); |
| setConfigBlueBits(8); |
| setConfigAlphaBits(8); |
| setConfigDepthBits(24); |
| } |
| }; |
| |
| // State query: Checks the initial state is correct. |
| TEST_P(MatrixModeTest, InitialState) |
| { |
| GLint matrixMode; |
| glGetIntegerv(GL_MATRIX_MODE, &matrixMode); |
| EXPECT_GL_NO_ERROR(); |
| EXPECT_GLENUM_EQ(GL_MODELVIEW, matrixMode); |
| } |
| |
| // Checks for error-generating cases. |
| TEST_P(MatrixModeTest, Negative) |
| { |
| glMatrixMode(0); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| glMatrixMode(GL_TEXTURE_2D); |
| EXPECT_GL_ERROR(GL_INVALID_ENUM); |
| } |
| |
| // Checks that matrix mode can be set. |
| TEST_P(MatrixModeTest, Set) |
| { |
| GLint matrixMode; |
| |
| std::vector<GLenum> modes = {GL_PROJECTION, GL_MODELVIEW, GL_TEXTURE}; |
| |
| for (auto mode : modes) |
| { |
| glMatrixMode(mode); |
| EXPECT_GL_NO_ERROR(); |
| glGetIntegerv(GL_MATRIX_MODE, &matrixMode); |
| EXPECT_GLENUM_EQ(mode, matrixMode); |
| } |
| } |
| |
| ANGLE_INSTANTIATE_TEST(MatrixModeTest, ES1_D3D11(), ES1_OPENGL(), ES1_OPENGLES(), ES1_VULKAN()); |