blob: 37b4059ee8d4591f260ac1b3be108b1c9b973236 [file] [log] [blame]
uniform float u_floats[4];
void main()
{
float sum = u_floats[0] + u_floats[1] + u_floats[2] + u_floats[3];
gl_Position = vec4(sum, 0.0, 0.0, 1.0);
}