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/*
* Copyright (C) 2012 Igalia S.L.
* Copyright (C) 2012 Samsung Electronics
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
#include "config.h"
#include "TextCheckerEnchant.h"
#if ENABLE(SPELLCHECK)
#include <Language.h>
#include <glib.h>
#include <text/TextBreakIterator.h>
namespace WebCore {
static const size_t maximumNumberOfSuggestions = 10;
static void enchantDictDescribeCallback(const char* const languageTag, const char* const, const char* const, const char* const, void* data)
{
Vector<CString>* dictionaries = static_cast<Vector<CString>*>(data);
dictionaries->append(languageTag);
}
TextCheckerEnchant::TextCheckerEnchant()
: m_broker(enchant_broker_init())
, m_enchantDictionaries(0)
{
}
TextCheckerEnchant::~TextCheckerEnchant()
{
if (!m_broker)
return;
freeEnchantBrokerDictionaries();
enchant_broker_free(m_broker);
}
void TextCheckerEnchant::ignoreWord(const String& word)
{
for (auto& dictionary : m_enchantDictionaries)
enchant_dict_add_to_session(dictionary, word.utf8().data(), -1);
}
void TextCheckerEnchant::learnWord(const String& word)
{
for (auto& dictionary : m_enchantDictionaries)
enchant_dict_add(dictionary, word.utf8().data(), -1);
}
void TextCheckerEnchant::checkSpellingOfWord(const CString& word, int start, int end, int& misspellingLocation, int& misspellingLength)
{
const char* string = word.data();
char* startPtr = g_utf8_offset_to_pointer(string, start);
int numberOfBytes = static_cast<int>(g_utf8_offset_to_pointer(string, end) - startPtr);
for (auto& dictionary : m_enchantDictionaries) {
if (!enchant_dict_check(dictionary, startPtr, numberOfBytes)) {
// Stop checking, this word is ok in at least one dict.
misspellingLocation = -1;
misspellingLength = 0;
return;
}
}
misspellingLocation = start;
misspellingLength = end - start;
}
void TextCheckerEnchant::checkSpellingOfString(const String& string, int& misspellingLocation, int& misspellingLength)
{
// Assume that the words in the string are spelled correctly.
misspellingLocation = -1;
misspellingLength = 0;
if (!hasDictionary())
return;
TextBreakIterator* iter = wordBreakIterator(string);
if (!iter)
return;
CString utf8String = string.utf8();
int start = textBreakFirst(iter);
for (int end = textBreakNext(iter); end != TextBreakDone; end = textBreakNext(iter)) {
if (isWordTextBreak(iter)) {
checkSpellingOfWord(utf8String, start, end, misspellingLocation, misspellingLength);
// Stop checking the next words If the current word is misspelled, to do not overwrite its misspelled location and length.
if (misspellingLength)
return;
}
start = end;
}
}
Vector<String> TextCheckerEnchant::getGuessesForWord(const String& word)
{
Vector<String> guesses;
if (!hasDictionary())
return guesses;
for (auto& dictionary : m_enchantDictionaries) {
size_t numberOfSuggestions;
size_t i;
char** suggestions = enchant_dict_suggest(dictionary, word.utf8().data(), -1, &numberOfSuggestions);
if (numberOfSuggestions <= 0)
continue;
if (numberOfSuggestions > maximumNumberOfSuggestions)
numberOfSuggestions = maximumNumberOfSuggestions;
for (i = 0; i < numberOfSuggestions; i++)
guesses.append(String::fromUTF8(suggestions[i]));
enchant_dict_free_suggestions(dictionary, suggestions);
}
return guesses;
}
void TextCheckerEnchant::updateSpellCheckingLanguages(const Vector<String>& languages)
{
Vector<EnchantDict*> spellDictionaries;
if (!languages.isEmpty()) {
for (auto& language : languages) {
CString currentLanguage = language.utf8();
if (enchant_broker_dict_exists(m_broker, currentLanguage.data())) {
EnchantDict* dict = enchant_broker_request_dict(m_broker, currentLanguage.data());
spellDictionaries.append(dict);
}
}
} else {
// Languages are not specified by user, try to get default language.
CString utf8Language = defaultLanguage().utf8();
const char* language = utf8Language.data();
if (enchant_broker_dict_exists(m_broker, language)) {
EnchantDict* dict = enchant_broker_request_dict(m_broker, language);
spellDictionaries.append(dict);
} else {
// No dictionaries selected, we get the first one from the list.
Vector<CString> allDictionaries;
enchant_broker_list_dicts(m_broker, enchantDictDescribeCallback, &allDictionaries);
if (!allDictionaries.isEmpty()) {
EnchantDict* dict = enchant_broker_request_dict(m_broker, allDictionaries.first().data());
spellDictionaries.append(dict);
}
}
}
freeEnchantBrokerDictionaries();
m_enchantDictionaries = spellDictionaries;
}
Vector<String> TextCheckerEnchant::loadedSpellCheckingLanguages() const
{
Vector<String> languages;
if (!hasDictionary())
return languages;
// Get a Vector<CString> with the list of languages in use.
Vector<CString> currentDictionaries;
for (auto& dictionary : m_enchantDictionaries)
enchant_dict_describe(dictionary, enchantDictDescribeCallback, &currentDictionaries);
for (auto& dictionary : currentDictionaries)
languages.append(String::fromUTF8(dictionary.data()));
return languages;
}
Vector<String> TextCheckerEnchant::availableSpellCheckingLanguages() const
{
Vector<CString> allDictionaries;
enchant_broker_list_dicts(m_broker, enchantDictDescribeCallback, &allDictionaries);
Vector<String> languages;
for (auto& dictionary : allDictionaries)
languages.append(String::fromUTF8(dictionary.data()));
return languages;
}
void TextCheckerEnchant::freeEnchantBrokerDictionaries()
{
for (auto& dictionary : m_enchantDictionaries)
enchant_broker_free_dict(m_broker, dictionary);
}
} // namespace WebCore
#endif // ENABLE(SPELLCHECK)