blob: 19b17871db673ac0425844ed971685cce2e1fc38 [file] [log] [blame]
/*
* Copyright (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* (C) 2007 David Smith (catfish.man@gmail.com)
* Copyright (C) 2003-2013, Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderBlockFlow_h
#define RenderBlockFlow_h
#include "RenderBlock.h"
#include "RenderLineBoxList.h"
namespace WebCore {
class LineBreaker;
class RenderNamedFlowFragment;
class RenderBlockFlow : public RenderBlock {
public:
explicit RenderBlockFlow(Element&);
explicit RenderBlockFlow(Document&);
virtual ~RenderBlockFlow();
virtual void layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight = 0) OVERRIDE;
protected:
virtual void insertedIntoTree() OVERRIDE;
virtual void willBeDestroyed() OVERRIDE;
// This method is called at the start of layout to wipe away all of the floats in our floating objects list. It also
// repopulates the list with any floats that intrude from previous siblings or parents. Floats that were added by
// descendants are gone when this call completes and will get added back later on after the children have gotten
// a relayout.
void clearFloats();
// RenderBlockFlow always contains either lines or paragraphs. When the children are all blocks (e.g. paragraphs), we call layoutBlockChildren.
// When the children are are all inline (e.g., lines), we call layoutInlineChildren.
void layoutBlockChildren(bool relayoutChildren, LayoutUnit& maxFloatLogicalBottom);
void layoutInlineChildren(bool relayoutChildren, LayoutUnit& repaintLogicalTop, LayoutUnit& repaintLogicalBottom);
// RenderBlockFlows override these methods, since they are the only class that supports margin collapsing.
virtual LayoutUnit collapsedMarginBefore() const OVERRIDE FINAL { return maxPositiveMarginBefore() - maxNegativeMarginBefore(); }
virtual LayoutUnit collapsedMarginAfter() const OVERRIDE FINAL { return maxPositiveMarginAfter() - maxNegativeMarginAfter(); }
virtual void dirtyLinesFromChangedChild(RenderObject* child) OVERRIDE FINAL { lineBoxes().dirtyLinesFromChangedChild(this, child); }
virtual void updateLogicalHeight() OVERRIDE;
public:
class MarginValues {
public:
MarginValues(LayoutUnit beforePos, LayoutUnit beforeNeg, LayoutUnit afterPos, LayoutUnit afterNeg)
: m_positiveMarginBefore(beforePos)
, m_negativeMarginBefore(beforeNeg)
, m_positiveMarginAfter(afterPos)
, m_negativeMarginAfter(afterNeg)
{ }
LayoutUnit positiveMarginBefore() const { return m_positiveMarginBefore; }
LayoutUnit negativeMarginBefore() const { return m_negativeMarginBefore; }
LayoutUnit positiveMarginAfter() const { return m_positiveMarginAfter; }
LayoutUnit negativeMarginAfter() const { return m_negativeMarginAfter; }
void setPositiveMarginBefore(LayoutUnit pos) { m_positiveMarginBefore = pos; }
void setNegativeMarginBefore(LayoutUnit neg) { m_negativeMarginBefore = neg; }
void setPositiveMarginAfter(LayoutUnit pos) { m_positiveMarginAfter = pos; }
void setNegativeMarginAfter(LayoutUnit neg) { m_negativeMarginAfter = neg; }
private:
LayoutUnit m_positiveMarginBefore;
LayoutUnit m_negativeMarginBefore;
LayoutUnit m_positiveMarginAfter;
LayoutUnit m_negativeMarginAfter;
};
MarginValues marginValuesForChild(RenderBox* child) const;
// Allocated only when some of these fields have non-default values
struct RenderBlockFlowRareData {
WTF_MAKE_NONCOPYABLE(RenderBlockFlowRareData); WTF_MAKE_FAST_ALLOCATED;
public:
RenderBlockFlowRareData(const RenderBlockFlow* block)
: m_margins(positiveMarginBeforeDefault(block), negativeMarginBeforeDefault(block), positiveMarginAfterDefault(block), negativeMarginAfterDefault(block))
, m_lineBreakToAvoidWidow(-1)
, m_lineGridBox(0)
, m_renderNamedFlowFragment(0)
, m_discardMarginBefore(false)
, m_discardMarginAfter(false)
, m_didBreakAtLineToAvoidWidow(false)
{
}
static LayoutUnit positiveMarginBeforeDefault(const RenderBlock* block)
{
return std::max<LayoutUnit>(block->marginBefore(), 0);
}
static LayoutUnit negativeMarginBeforeDefault(const RenderBlock* block)
{
return std::max<LayoutUnit>(-block->marginBefore(), 0);
}
static LayoutUnit positiveMarginAfterDefault(const RenderBlock* block)
{
return std::max<LayoutUnit>(block->marginAfter(), 0);
}
static LayoutUnit negativeMarginAfterDefault(const RenderBlock* block)
{
return std::max<LayoutUnit>(-block->marginAfter(), 0);
}
MarginValues m_margins;
int m_lineBreakToAvoidWidow;
RootInlineBox* m_lineGridBox;
RenderNamedFlowFragment* m_renderNamedFlowFragment;
bool m_discardMarginBefore : 1;
bool m_discardMarginAfter : 1;
bool m_didBreakAtLineToAvoidWidow : 1;
};
class MarginInfo {
// Collapsing flags for whether we can collapse our margins with our children's margins.
bool m_canCollapseWithChildren : 1;
bool m_canCollapseMarginBeforeWithChildren : 1;
bool m_canCollapseMarginAfterWithChildren : 1;
// Whether or not we are a quirky container, i.e., do we collapse away top and bottom
// margins in our container. Table cells and the body are the common examples. We
// also have a custom style property for Safari RSS to deal with TypePad blog articles.
bool m_quirkContainer : 1;
// This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
// They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
// always be collapsing with one another. This variable can remain set to true through multiple iterations
// as long as we keep encountering self-collapsing blocks.
bool m_atBeforeSideOfBlock : 1;
// This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
bool m_atAfterSideOfBlock : 1;
// These variables are used to detect quirky margins that we need to collapse away (in table cells
// and in the body element).
bool m_hasMarginBeforeQuirk : 1;
bool m_hasMarginAfterQuirk : 1;
bool m_determinedMarginBeforeQuirk : 1;
bool m_discardMargin : 1;
// These flags track the previous maximal positive and negative margins.
LayoutUnit m_positiveMargin;
LayoutUnit m_negativeMargin;
public:
MarginInfo(RenderBlockFlow*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding);
void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
void clearMargin()
{
m_positiveMargin = 0;
m_negativeMargin = 0;
}
void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; }
void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; }
void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; }
void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; }
void setPositiveMarginIfLarger(LayoutUnit p)
{
ASSERT(!m_discardMargin);
if (p > m_positiveMargin)
m_positiveMargin = p;
}
void setNegativeMarginIfLarger(LayoutUnit n)
{
ASSERT(!m_discardMargin);
if (n > m_negativeMargin)
m_negativeMargin = n;
}
void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; }
void setCanCollapseMarginAfterWithChildren(bool collapse) { m_canCollapseMarginAfterWithChildren = collapse; }
void setDiscardMargin(bool value) { m_discardMargin = value; }
bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
bool quirkContainer() const { return m_quirkContainer; }
bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; }
bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; }
LayoutUnit positiveMargin() const { return m_positiveMargin; }
LayoutUnit negativeMargin() const { return m_negativeMargin; }
bool discardMargin() const { return m_discardMargin; }
LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; }
};
void layoutBlockChild(RenderBox* child, MarginInfo&, LayoutUnit& previousFloatLogicalBottom, LayoutUnit& maxFloatLogicalBottom);
void adjustPositionedBlock(RenderBox* child, const MarginInfo&);
void adjustFloatingBlock(const MarginInfo&);
LayoutUnit collapseMargins(RenderBox* child, MarginInfo&);
LayoutUnit clearFloatsIfNeeded(RenderBox* child, MarginInfo&, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos);
LayoutUnit estimateLogicalTopPosition(RenderBox* child, const MarginInfo&, LayoutUnit& estimateWithoutPagination);
void marginBeforeEstimateForChild(RenderBox*, LayoutUnit&, LayoutUnit&, bool&) const;
void handleAfterSideOfBlock(LayoutUnit top, LayoutUnit bottom, MarginInfo&);
void setCollapsedBottomMargin(const MarginInfo&);
bool shouldBreakAtLineToAvoidWidow() const { return m_rareData && m_rareData->m_lineBreakToAvoidWidow >= 0; }
void clearShouldBreakAtLineToAvoidWidow() const;
int lineBreakToAvoidWidow() const { return m_rareData ? m_rareData->m_lineBreakToAvoidWidow : -1; }
void setBreakAtLineToAvoidWidow(int);
void clearDidBreakAtLineToAvoidWidow();
void setDidBreakAtLineToAvoidWidow();
bool didBreakAtLineToAvoidWidow() const { return m_rareData && m_rareData->m_didBreakAtLineToAvoidWidow; }
bool relayoutToAvoidWidows(LayoutStateMaintainer&);
virtual bool canHaveGeneratedChildren() const OVERRIDE;
RootInlineBox* lineGridBox() const { return m_rareData ? m_rareData->m_lineGridBox : 0; }
void setLineGridBox(RootInlineBox* box)
{
if (!m_rareData)
m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
if (m_rareData->m_lineGridBox)
m_rareData->m_lineGridBox->destroy(renderArena());
m_rareData->m_lineGridBox = box;
}
void layoutLineGridBox();
RenderNamedFlowFragment* renderNamedFlowFragment() const { return m_rareData ? m_rareData->m_renderNamedFlowFragment : 0; }
void setRenderNamedFlowFragment(RenderNamedFlowFragment*);
bool containsFloats() const OVERRIDE { return m_floatingObjects && !m_floatingObjects->set().isEmpty(); }
bool containsFloat(RenderBox*) const;
virtual void deleteLineBoxTree() OVERRIDE;
virtual void computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats = false) OVERRIDE;
void removeFloatingObjects();
void markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove = 0, bool inLayout = true);
void markSiblingsWithFloatsForLayout(RenderBox* floatToRemove = 0);
LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->y() : floatingObject->x(); }
LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxY() : floatingObject->maxX(); }
LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->x() : floatingObject->y(); }
LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->maxX() : floatingObject->maxY(); }
LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->width() : floatingObject->height(); }
LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->height() : floatingObject->width(); }
LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? LayoutSize(floatingObject->width(), floatingObject->height()) : LayoutSize(floatingObject->height(), floatingObject->width()); }
int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedY() : floatingObject->frameRect().pixelSnappedX(); }
int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxY() : floatingObject->frameRect().pixelSnappedMaxX(); }
int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedX() : floatingObject->frameRect().pixelSnappedY(); }
int pixelSnappedLogicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalWritingMode() ? floatingObject->frameRect().pixelSnappedMaxX() : floatingObject->frameRect().pixelSnappedMaxY(); }
void setLogicalTopForFloat(FloatingObject* floatingObject, LayoutUnit logicalTop)
{
if (isHorizontalWritingMode())
floatingObject->setY(logicalTop);
else
floatingObject->setX(logicalTop);
}
void setLogicalLeftForFloat(FloatingObject* floatingObject, LayoutUnit logicalLeft)
{
if (isHorizontalWritingMode())
floatingObject->setX(logicalLeft);
else
floatingObject->setY(logicalLeft);
}
void setLogicalHeightForFloat(FloatingObject* floatingObject, LayoutUnit logicalHeight)
{
if (isHorizontalWritingMode())
floatingObject->setHeight(logicalHeight);
else
floatingObject->setWidth(logicalHeight);
}
void setLogicalWidthForFloat(FloatingObject* floatingObject, LayoutUnit logicalWidth)
{
if (isHorizontalWritingMode())
floatingObject->setWidth(logicalWidth);
else
floatingObject->setHeight(logicalWidth);
}
RenderLineBoxList& lineBoxes() { return m_lineBoxes; }
const RenderLineBoxList& lineBoxes() const { return m_lineBoxes; }
InlineFlowBox* firstLineBox() const { return m_lineBoxes.firstLineBox(); }
InlineFlowBox* lastLineBox() const { return m_lineBoxes.lastLineBox(); }
RootInlineBox* firstRootBox() const { return static_cast<RootInlineBox*>(firstLineBox()); }
RootInlineBox* lastRootBox() const { return static_cast<RootInlineBox*>(lastLineBox()); }
virtual bool hasInlineBoxChildren() const OVERRIDE FINAL { return firstLineBox(); }
// Helper methods for computing line counts and heights for line counts.
RootInlineBox* lineAtIndex(int) const;
int lineCount(const RootInlineBox* = nullptr, bool* = nullptr) const;
int heightForLineCount(int);
void clearTruncation();
void setHasMarkupTruncation(bool b) { m_hasMarkupTruncation = b; }
bool hasMarkupTruncation() const { return m_hasMarkupTruncation; }
bool containsNonZeroBidiLevel() const;
#ifndef NDEBUG
virtual void showLineTreeAndMark(const InlineBox* = nullptr, const char* = nullptr, const InlineBox* = nullptr, const char* = nullptr, const RenderObject* = nullptr) const OVERRIDE;
#endif
protected:
LayoutUnit maxPositiveMarginBefore() const { return m_rareData ? m_rareData->m_margins.positiveMarginBefore() : RenderBlockFlowRareData::positiveMarginBeforeDefault(this); }
LayoutUnit maxNegativeMarginBefore() const { return m_rareData ? m_rareData->m_margins.negativeMarginBefore() : RenderBlockFlowRareData::negativeMarginBeforeDefault(this); }
LayoutUnit maxPositiveMarginAfter() const { return m_rareData ? m_rareData->m_margins.positiveMarginAfter() : RenderBlockFlowRareData::positiveMarginAfterDefault(this); }
LayoutUnit maxNegativeMarginAfter() const { return m_rareData ? m_rareData->m_margins.negativeMarginAfter() : RenderBlockFlowRareData::negativeMarginAfterDefault(this); }
void initMaxMarginValues()
{
if (!m_rareData)
return;
m_rareData->m_margins = MarginValues(RenderBlockFlowRareData::positiveMarginBeforeDefault(this) , RenderBlockFlowRareData::negativeMarginBeforeDefault(this),
RenderBlockFlowRareData::positiveMarginAfterDefault(this), RenderBlockFlowRareData::negativeMarginAfterDefault(this));
m_rareData->m_discardMarginBefore = false;
m_rareData->m_discardMarginAfter = false;
}
void setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg);
void setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg);
void setMustDiscardMarginBefore(bool = true);
void setMustDiscardMarginAfter(bool = true);
bool mustDiscardMarginBefore() const;
bool mustDiscardMarginAfter() const;
bool mustDiscardMarginBeforeForChild(const RenderBox*) const;
bool mustDiscardMarginAfterForChild(const RenderBox*) const;
bool mustSeparateMarginBeforeForChild(const RenderBox*) const;
bool mustSeparateMarginAfterForChild(const RenderBox*) const;
LayoutUnit applyBeforeBreak(RenderBox* child, LayoutUnit logicalOffset); // If the child has a before break, then return a new yPos that shifts to the top of the next page/column.
LayoutUnit applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo&); // If the child has an after break, then return a new offset that shifts to the top of the next page/column.
LayoutUnit adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox* child, bool atBeforeSideOfBlock);
virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle) OVERRIDE;
virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) OVERRIDE;
void createFloatingObjects();
virtual int firstLineBoxBaseline() const OVERRIDE;
virtual int inlineBlockBaseline(LineDirectionMode) const OVERRIDE;
private:
virtual void paintInlineChildren(PaintInfo&, const LayoutPoint&) OVERRIDE;
virtual void paintFloats(PaintInfo&, const LayoutPoint&, bool preservePhase = false) OVERRIDE;
virtual void moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert) OVERRIDE;
virtual void repaintOverhangingFloats(bool paintAllDescendants) OVERRIDE FINAL;
virtual void clipOutFloatingObjects(RenderBlock*, const PaintInfo*, const LayoutPoint&, const LayoutSize&) OVERRIDE;
FloatingObject* insertFloatingObject(RenderBox*);
void removeFloatingObject(RenderBox*);
void removeFloatingObjectsBelow(FloatingObject*, int logicalOffset);
LayoutPoint computeLogicalLocationForFloat(const FloatingObject*, LayoutUnit logicalTopOffset) const;
// Called from lineWidth, to position the floats added in the last line.
// Returns true if and only if it has positioned any floats.
bool positionNewFloats();
void newLine(EClear);
virtual LayoutUnit logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode) const OVERRIDE;
virtual LayoutUnit logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit* heightRemaining, LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode) const OVERRIDE;
LayoutUnit lowestFloatLogicalBottom(FloatingObject::Type = FloatingObject::FloatLeftRight) const;
LayoutUnit nextFloatLogicalBottomBelow(LayoutUnit, ShapeOutsideFloatOffsetMode = ShapeOutsideFloatMarginBoxOffset) const;
LayoutUnit addOverhangingFloats(RenderBlockFlow* child, bool makeChildPaintOtherFloats);
bool hasOverhangingFloat(RenderBox*);
void addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit xoffset, LayoutUnit yoffset);
bool hasOverhangingFloats() { return parent() && !hasColumns() && containsFloats() && lowestFloatLogicalBottom() > logicalHeight(); }
LayoutUnit getClearDelta(RenderBox* child, LayoutUnit yPos);
virtual bool hitTestFloats(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset) OVERRIDE;
virtual bool hitTestInlineChildren(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) OVERRIDE;
void addOverflowFromFloats();
virtual void addOverflowFromInlineChildren();
void fitBorderToLinesIfNeeded(); // Shrink the box in which the border paints if border-fit is set.
void adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const;
void markLinesDirtyInBlockRange(LayoutUnit logicalTop, LayoutUnit logicalBottom, RootInlineBox* highest = 0);
virtual GapRects inlineSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const LogicalSelectionOffsetCaches&, const PaintInfo*) OVERRIDE;
Position positionForBox(InlineBox*, bool start = true) const;
virtual VisiblePosition positionForPointWithInlineChildren(const LayoutPoint& pointInLogicalContents) OVERRIDE;
virtual void addFocusRingRectsForInlineChildren(Vector<IntRect>& rects, const LayoutPoint& additionalOffset, const RenderLayerModelObject*) OVERRIDE;
// FIXME-BLOCKFLOW: These methods have implementations in
// RenderBlockLineLayout. They should be moved to the proper header once the
// line layout code is separated from RenderBlock and RenderBlockFlow.
// START METHODS DEFINED IN RenderBlockLineLayout
public:
static void appendRunsForObject(BidiRunList<BidiRun>&, int start, int end, RenderObject*, InlineBidiResolver&);
RootInlineBox* createAndAppendRootInlineBox();
private:
virtual RootInlineBox* createRootInlineBox(); // Subclassed by SVG and Ruby.
InlineFlowBox* createLineBoxes(RenderObject*, const LineInfo&, InlineBox* childBox, bool startsNewSegment);
RootInlineBox* constructLine(BidiRunList<BidiRun>&, const LineInfo&);
void setMarginsForRubyRun(BidiRun*, RenderRubyRun*, RenderObject*, const LineInfo&);
void computeInlineDirectionPositionsForLine(RootInlineBox*, const LineInfo&, BidiRun* firstRun, BidiRun* trailingSpaceRun, bool reachedEnd, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&, WordMeasurements&);
BidiRun* computeInlineDirectionPositionsForSegment(RootInlineBox*, const LineInfo&, ETextAlign, float& logicalLeft,
float& availableLogicalWidth, BidiRun* firstRun, BidiRun* trailingSpaceRun, GlyphOverflowAndFallbackFontsMap& textBoxDataMap, VerticalPositionCache&, WordMeasurements&);
void computeBlockDirectionPositionsForLine(RootInlineBox*, BidiRun*, GlyphOverflowAndFallbackFontsMap&, VerticalPositionCache&);
BidiRun* handleTrailingSpaces(BidiRunList<BidiRun>&, BidiContext*);
void appendFloatingObjectToLastLine(FloatingObject*);
// Helper function for layoutInlineChildren()
RootInlineBox* createLineBoxesFromBidiRuns(BidiRunList<BidiRun>&, const InlineIterator& end, LineInfo&, VerticalPositionCache&, BidiRun* trailingSpaceRun, WordMeasurements&);
void layoutRunsAndFloats(LineLayoutState&, bool hasInlineChild);
const InlineIterator& restartLayoutRunsAndFloatsInRange(LayoutUnit oldLogicalHeight, LayoutUnit newLogicalHeight, FloatingObject* lastFloatFromPreviousLine, InlineBidiResolver&, const InlineIterator&);
void layoutRunsAndFloatsInRange(LineLayoutState&, InlineBidiResolver&, const InlineIterator& cleanLineStart, const BidiStatus& cleanLineBidiStatus, unsigned consecutiveHyphenatedLines);
#if ENABLE(CSS_SHAPES)
void updateShapeAndSegmentsForCurrentLine(ShapeInsideInfo*&, const LayoutSize&, LineLayoutState&);
void updateShapeAndSegmentsForCurrentLineInFlowThread(ShapeInsideInfo*&, LineLayoutState&);
bool adjustLogicalLineTopAndLogicalHeightIfNeeded(ShapeInsideInfo*, LayoutUnit, LineLayoutState&, InlineBidiResolver&, FloatingObject*, InlineIterator&, WordMeasurements&);
#endif
void linkToEndLineIfNeeded(LineLayoutState&);
static void repaintDirtyFloats(Vector<FloatWithRect>& floats);
void checkFloatsInCleanLine(RootInlineBox*, Vector<FloatWithRect>&, size_t& floatIndex, bool& encounteredNewFloat, bool& dirtiedByFloat);
RootInlineBox* determineStartPosition(LineLayoutState&, InlineBidiResolver&);
void determineEndPosition(LineLayoutState&, RootInlineBox* startBox, InlineIterator& cleanLineStart, BidiStatus& cleanLineBidiStatus);
bool checkPaginationAndFloatsAtEndLine(LineLayoutState&);
bool matchedEndLine(LineLayoutState&, const InlineBidiResolver&, const InlineIterator& endLineStart, const BidiStatus& endLineStatus);
void deleteEllipsisLineBoxes();
void checkLinesForTextOverflow();
// Positions new floats and also adjust all floats encountered on the line if any of them
// have to move to the next page/column.
bool positionNewFloatOnLine(FloatingObject* newFloat, FloatingObject* lastFloatFromPreviousLine, LineInfo&, LineWidth&);
// END METHODS DEFINED IN RenderBlockLineLayout
bool namedFlowFragmentNeedsUpdate() const;
virtual bool canHaveChildren() const OVERRIDE;
public:
// FIXME-BLOCKFLOW: These can be made protected again once all callers have been moved here.
void adjustLinePositionForPagination(RootInlineBox*, LayoutUnit& deltaOffset, RenderFlowThread*); // Computes a deltaOffset value that put a line at the top of the next page if it doesn't fit on the current page.
void updateRegionForLine(RootInlineBox*) const;
void createRenderNamedFlowFragmentIfNeeded();
// Pagination routines.
virtual bool relayoutForPagination(bool hasSpecifiedPageLogicalHeight, LayoutUnit pageLogicalHeight, LayoutStateMaintainer&);
protected:
OwnPtr<FloatingObjects> m_floatingObjects;
OwnPtr<RenderBlockFlowRareData> m_rareData;
RenderLineBoxList m_lineBoxes;
friend class LineBreaker;
friend class LineWidth; // Needs to know FloatingObject
};
inline RenderBlockFlow& toRenderBlockFlow(RenderObject& object)
{
ASSERT_WITH_SECURITY_IMPLICATION(object.isRenderBlockFlow());
return static_cast<RenderBlockFlow&>(object);
}
inline const RenderBlockFlow& toRenderBlockFlow(const RenderObject& object)
{
ASSERT_WITH_SECURITY_IMPLICATION(object.isRenderBlockFlow());
return static_cast<const RenderBlockFlow&>(object);
}
inline RenderBlockFlow* toRenderBlockFlow(RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderBlockFlow());
return static_cast<RenderBlockFlow*>(object);
}
inline const RenderBlockFlow* toRenderBlockFlow(const RenderObject* object)
{
ASSERT_WITH_SECURITY_IMPLICATION(!object || object->isRenderBlockFlow());
return static_cast<const RenderBlockFlow*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderBlockFlow(const RenderBlockFlow*);
void toRenderBlockFlow(const RenderBlockFlow&);
} // namespace WebCore
#endif // RenderBlockFlow_h