| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include <d3d9.h> |
| #include <wtf/Forward.h> |
| #include <wtf/Lock.h> |
| #include <wtf/Noncopyable.h> |
| |
| struct IDirect3DDevice9; |
| struct IDirect3DPixelShader9; |
| struct IDirect3DSwapChain9; |
| struct IDirect3DTexture9; |
| struct IDirect3DVertexBuffer9; |
| typedef struct _CACFContext* CACFContextRef; |
| typedef struct _CARenderOGLContext CARenderOGLContext; |
| |
| namespace WKQCA { |
| |
| class Image; |
| |
| class D3DPostProcessingContext { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| D3DPostProcessingContext(const CComPtr<IDirect3DTexture9>&, const CComPtr<IDirect3DVertexBuffer9>&); |
| |
| IDirect3DTexture9* sceneTexture() const { return m_sceneTexture; } |
| IDirect3DVertexBuffer9* overlayQuad() const { return m_overlayQuad; } |
| |
| private: |
| CComPtr<IDirect3DTexture9> m_sceneTexture; |
| CComPtr<IDirect3DVertexBuffer9> m_overlayQuad; |
| }; |
| |
| class CAD3DRenderer { |
| WTF_MAKE_NONCOPYABLE(CAD3DRenderer); |
| public: |
| static CAD3DRenderer& shared(); |
| |
| // Returns a swap chain that can be used to render into the given window. The swap chain's |
| // buffers' dimensions match the passed-in size. If necessary, this function will create or |
| // reset the D3D device. |
| CComPtr<IDirect3DSwapChain9> swapChain(CWindow, const CGSize&); |
| |
| // Creates a context used by CAD3DRenderer to post-process the rendered scene. |
| // The only post-processing effect currently supported is color inversion. |
| // This method returns nullptr if no post-processing is to be applied. |
| std::unique_ptr<D3DPostProcessingContext> createD3DPostProcessingContext(IDirect3DSwapChain9*, const CGSize&); |
| |
| enum RenderResult { DeviceBecameLost, DeviceIsLost, OtherFailure, NoRenderingRequired, Success }; |
| |
| // Call these functions to render the given context into the given swap chain's back buffer. |
| // renderAndPresent then presents the back buffer to the screen, while renderToImage copies the |
| // updated region to a system-memory Image. nextRenderTime is set to the CAMediaTime at which |
| // the context needs to be rendered again (or infinity, if no further rendering is required or |
| // the device has entered the lost state). |
| RenderResult renderAndPresent(const CGRect& bounds, IDirect3DSwapChain9*, D3DPostProcessingContext*, CACFContextRef, CFTimeInterval& nextRenderTime); |
| RenderResult renderToImage(const CGRect& bounds, IDirect3DSwapChain9*, D3DPostProcessingContext*, CACFContextRef, RefPtr<Image>&, CGPoint& imageOrigin, CFTimeInterval& nextRenderTime); |
| |
| // Call this when the process is exiting to prevent the debug Direct3D runtime from reporting |
| // memory leaks. Calling it when the release Direct3D runtime is being used is harmless (other |
| // than some unknown performance cost). |
| void release(); |
| |
| CComPtr<IDirect3DDevice9> d3dDevice9() const { return m_d3dDevice; } |
| |
| private: |
| CAD3DRenderer(); |
| ~CAD3DRenderer(); |
| |
| bool initialize(CWindow, const CGSize&); |
| |
| RenderResult renderInternal(const CGRect& bounds, IDirect3DSwapChain9*, D3DPostProcessingContext*, CACFContextRef, CGRect& dirtyRect, CFTimeInterval& nextRenderTime); |
| void postProcess(const CGRect&, IDirect3DSwapChain9*, D3DPostProcessingContext*); |
| |
| void setDeviceIsLost(bool); |
| bool resetD3DDevice(CWindow, const CGSize&); |
| |
| void createShaderIfNeeded(); |
| |
| Lock m_lock; |
| CComPtr<IDirect3DDevice9> m_d3dDevice; |
| CARenderOGLContext* m_renderOGLContext { nullptr }; |
| CComPtr<IDirect3DPixelShader9> m_pixelShader; |
| #if ASSERT_ENABLED |
| DWORD m_deviceThreadID { 0 }; |
| #endif |
| bool m_initialized { false }; |
| bool m_deviceIsLost { false }; |
| bool m_invertsColors { false }; |
| bool m_usingDirect3D9Ex { false }; |
| }; |
| |
| } // namespace WKQCA |