| /* |
| * Copyright (C) 2010, 2015 Apple Inc. All rights reserved. |
| * Portions Copyright (c) 2010 Motorola Mobility, Inc. All rights reserved. |
| * Copyright (C) 2017 Sony Interactive Entertainment Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include <wtf/Forward.h> |
| #include <wtf/FunctionDispatcher.h> |
| #include <wtf/Seconds.h> |
| #include <wtf/Threading.h> |
| |
| #if USE(COCOA_EVENT_LOOP) |
| #include <dispatch/dispatch.h> |
| #include <wtf/OSObjectPtr.h> |
| #else |
| #include <wtf/RunLoop.h> |
| #endif |
| |
| namespace WTF { |
| |
| class WorkQueueBase : public FunctionDispatcher { |
| public: |
| using QOS = Thread::QOS; |
| |
| ~WorkQueueBase() override; |
| |
| WTF_EXPORT_PRIVATE void dispatch(Function<void()>&&) override; |
| WTF_EXPORT_PRIVATE void dispatchWithQOS(Function<void()>&&, QOS); |
| WTF_EXPORT_PRIVATE virtual void dispatchAfter(Seconds, Function<void()>&&); |
| WTF_EXPORT_PRIVATE virtual void dispatchSync(Function<void()>&&); |
| |
| #if USE(COCOA_EVENT_LOOP) |
| dispatch_queue_t dispatchQueue() const { return m_dispatchQueue.get(); } |
| #endif |
| |
| protected: |
| enum class Type : bool { |
| Serial, |
| Concurrent |
| }; |
| WorkQueueBase(const char* name, Type, QOS); |
| #if USE(COCOA_EVENT_LOOP) |
| explicit WorkQueueBase(OSObjectPtr<dispatch_queue_t>&&); |
| #else |
| explicit WorkQueueBase(RunLoop&); |
| #endif |
| |
| void platformInitialize(const char* name, Type, QOS); |
| void platformInvalidate(); |
| |
| #if USE(COCOA_EVENT_LOOP) |
| OSObjectPtr<dispatch_queue_t> m_dispatchQueue; |
| #else |
| RunLoop* m_runLoop; |
| #endif |
| }; |
| |
| /** |
| * A WorkQueue is a function dispatching interface like FunctionDispatcher. |
| * Runnables dispatched to a WorkQueue are required to execute serially. |
| * That is, two different runnables dispatched to the WorkQueue should never be allowed to execute simultaneously. |
| * They may be executed on different threads but can safely be used by objects that aren't already threadsafe. |
| */ |
| class WorkQueue : public WorkQueueBase { |
| public: |
| WTF_EXPORT_PRIVATE static WorkQueue& main(); |
| |
| WTF_EXPORT_PRIVATE static Ref<WorkQueue> create(const char* name, QOS = QOS::Default); |
| |
| #if !USE(COCOA_EVENT_LOOP) |
| RunLoop& runLoop() const { return *m_runLoop; } |
| #endif |
| |
| protected: |
| WorkQueue(const char* name, QOS qos) |
| : WorkQueueBase(name, Type::Serial, qos) |
| { |
| } |
| private: |
| #if USE(COCOA_EVENT_LOOP) |
| explicit WorkQueue(OSObjectPtr<dispatch_queue_t>&&); |
| #else |
| explicit WorkQueue(RunLoop&); |
| #endif |
| static Ref<WorkQueue> constructMainWorkQueue(); |
| }; |
| |
| /** |
| * A ConcurrentWorkQueue unlike a WorkQueue doesn't guarantee the order in which the dispatched runnable will run |
| * and each can run concurrently on different threads. |
| */ |
| class ConcurrentWorkQueue final : public WorkQueueBase { |
| public: |
| WTF_EXPORT_PRIVATE static Ref<ConcurrentWorkQueue> create(const char* name, QOS = QOS::Default); |
| WTF_EXPORT_PRIVATE static void apply(size_t iterations, WTF::Function<void(size_t index)>&&); |
| private: |
| ConcurrentWorkQueue(const char* name, QOS qos) |
| : WorkQueueBase(name, Type::Concurrent, qos) |
| { |
| } |
| }; |
| |
| } |
| |
| using WTF::WorkQueue; |
| using WTF::ConcurrentWorkQueue; |