| Name |
| |
| ANGLE_rgbx_internal_format |
| |
| Name Strings |
| |
| GL_ANGLE_rgbx_internal_format |
| |
| Contributors |
| |
| Tim Van Patten, Google |
| |
| Contacts |
| |
| Tim Van Patten, Google (timvp 'at' google 'dot' com) |
| |
| Notice |
| |
| Copyright (c) 2021 The Khronos Group Inc. Copyright terms at |
| http://www.khronos.org/registry/speccopyright.html |
| |
| Status |
| |
| Draft. |
| |
| Version |
| |
| Version 1, November 22, 2021 |
| |
| Number |
| |
| OpenGL ES Extension ### |
| |
| Dependencies |
| |
| OpenGL ES 2.0 is required. |
| |
| Overview |
| |
| This extension introduces a sized internal RGBX format. This is a 32-bit representation of the |
| 24-bit RGB format, with the Alpha channel ignored. |
| |
| glBlitFramebuffer() will treat RGBX8 as RGB8 when validating the formats for the READ and DRAW |
| framebuffers match, since the X channel is ignored. |
| |
| glReadPixels() will accept the following format+type combinations: |
| 1. format = GL_RGBX8_ANGLE, type = GL_UNSIGNED_BYTE |
| |
| New Types |
| |
| None. |
| |
| New Procedures and Functions |
| |
| None. |
| |
| New Tokens |
| |
| // 32-bit RGBX format |
| GL_RGBX8_ANGLE 0x96BA |
| |
| Issues |
| |
| None. |
| |
| Revision History |
| |
| #1 - (November 22, 2021) Tim Van Patten |
| Original draft |