| /* |
| * Copyright (C) 2020 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| WI.BoxShadow = class BoxShadow |
| { |
| constructor(offsetX, offsetY, blurRadius, spreadRadius, inset, color) |
| { |
| console.assert(!offsetX || (typeof offsetX === "object" && !isNaN(offsetX.value) && offsetX.unit), offsetX); |
| console.assert(!offsetY || (typeof offsetY === "object" && !isNaN(offsetY.value) && offsetY.unit), offsetY); |
| console.assert(!blurRadius || (typeof blurRadius === "object" && blurRadius.value >= 0 && blurRadius.unit), blurRadius); |
| console.assert(!spreadRadius || (typeof spreadRadius === "object" && !isNaN(spreadRadius.value) && spreadRadius.unit), spreadRadius); |
| console.assert(!inset || typeof inset === "boolean", inset); |
| console.assert(!color || color instanceof WI.Color, color); |
| |
| this._offsetX = offsetX || null; |
| this._offsetY = offsetY || null; |
| this._blurRadius = blurRadius || null; |
| this._spreadRadius = spreadRadius || null; |
| this._inset = !!inset; |
| this._color = color || null; |
| } |
| |
| // Static |
| |
| static fromString(cssString) |
| { |
| if (cssString === "none") |
| return new WI.BoxShadow; |
| |
| let offsetX = null; |
| let offsetY = null; |
| let blurRadius = null; |
| let spreadRadius = null; |
| let inset = false; |
| let color = null; |
| |
| let startIndex = 0; |
| let openParentheses = 0; |
| let numberComponentCount = 0; |
| for (let i = 0; i <= cssString.length; ++i) { |
| if (cssString[i] === "(") { |
| ++openParentheses; |
| continue; |
| } |
| |
| if (cssString[i] === ")") { |
| --openParentheses; |
| continue; |
| } |
| |
| if ((cssString[i] !== " " || openParentheses) && i !== cssString.length) |
| continue; |
| |
| let component = cssString.substring(startIndex, i + 1).trim(); |
| |
| startIndex = i + 1; |
| |
| if (!component.length) |
| continue; |
| |
| if (component === "inset") { |
| if (inset) |
| return null; |
| inset = true; |
| continue; |
| } |
| |
| let possibleColor = WI.Color.fromString(component); |
| if (possibleColor) { |
| if (color) |
| return null; |
| color = possibleColor; |
| continue; |
| } |
| |
| let numberComponent = WI.BoxShadow.parseNumberComponent(component); |
| if (!numberComponent) |
| return null; |
| |
| switch (++numberComponentCount) { |
| case 1: |
| offsetX = numberComponent; |
| break; |
| |
| case 2: |
| offsetY = numberComponent; |
| break; |
| |
| case 3: |
| blurRadius = numberComponent; |
| if (blurRadius.value < 0) |
| return null; |
| break; |
| |
| case 4: |
| spreadRadius = numberComponent; |
| break; |
| |
| default: |
| return null; |
| } |
| } |
| |
| if (!offsetX || !offsetY) |
| return null; |
| |
| return new WI.BoxShadow(offsetX, offsetY, blurRadius, spreadRadius, inset, color); |
| } |
| |
| static parseNumberComponent(string) |
| { |
| let value = parseFloat(string); |
| if (isNaN(value)) |
| return null; |
| |
| let unit = string.replace(value, ""); |
| if (!unit) { |
| if (value) |
| return null; |
| unit = "px"; |
| } else if (!WI.CSSCompletions.lengthUnits.has(unit)) |
| return null; |
| |
| return {unit, value}; |
| } |
| |
| // Public |
| |
| get offsetX() { return this._offsetX; } |
| get offsetY() { return this._offsetY; } |
| get blurRadius() { return this._blurRadius; } |
| get spreadRadius() { return this._spreadRadius; } |
| get inset() { return this._inset; } |
| get color() { return this._color; } |
| |
| copy() |
| { |
| return new WI.BoxShadow(this._offsetX, this._offsetY, this._blurRadius, this._spreadRadius, this._inset, this._color); |
| } |
| |
| toString() |
| { |
| if (!this._offsetX || !this._offsetY) |
| return "none"; |
| |
| function stringifyNumberComponent({value, unit}) { |
| return value + (value ? unit : ""); |
| } |
| |
| let values = [ |
| stringifyNumberComponent(this._offsetX), |
| stringifyNumberComponent(this._offsetY), |
| ]; |
| |
| if (this._blurRadius) |
| values.push(stringifyNumberComponent(this._blurRadius)); |
| |
| if (this._spreadRadius) |
| values.push(stringifyNumberComponent(this._spreadRadius)); |
| |
| if (this._color) |
| values.push(this._color.toString()); |
| |
| if (this._inset) |
| values.push("inset"); |
| |
| return values.join(" "); |
| } |
| }; |