| /* |
| * Copyright (C) 2013 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| #include "WebGLDrawBuffers.h" |
| |
| #include "Extensions3D.h" |
| |
| namespace WebCore { |
| |
| WebGLDrawBuffers::WebGLDrawBuffers(WebGLRenderingContextBase& context) |
| : WebGLExtension(context) |
| { |
| context.graphicsContext3D()->getExtensions().ensureEnabled("GL_EXT_draw_buffers"); |
| } |
| |
| WebGLDrawBuffers::~WebGLDrawBuffers() = default; |
| |
| WebGLExtension::ExtensionName WebGLDrawBuffers::getName() const |
| { |
| return WebGLExtension::WebGLDrawBuffersName; |
| } |
| |
| bool WebGLDrawBuffers::supported(WebGLRenderingContextBase& context) |
| { |
| #if USE(ANGLE) |
| return context.graphicsContext3D()->getExtensions().supports("GL_EXT_draw_buffers"); |
| #else |
| return context.graphicsContext3D()->getExtensions().supports("GL_EXT_draw_buffers") |
| && satisfiesWebGLRequirements(context); |
| #endif |
| } |
| |
| void WebGLDrawBuffers::drawBuffersWEBGL(const Vector<GC3Denum>& buffers) |
| { |
| if (m_context.isContextLost()) |
| return; |
| GC3Dsizei n = buffers.size(); |
| const GC3Denum* bufs = buffers.data(); |
| if (!m_context.m_framebufferBinding) { |
| if (n != 1) { |
| m_context.synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffersWEBGL", "more than one buffer"); |
| return; |
| } |
| if (bufs[0] != GraphicsContext3D::BACK && bufs[0] != GraphicsContext3D::NONE) { |
| m_context.synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffersWEBGL", "BACK or NONE"); |
| return; |
| } |
| // Because the backbuffer is simulated on all current WebKit ports, we need to change BACK to COLOR_ATTACHMENT0. |
| GC3Denum value = (bufs[0] == GraphicsContext3D::BACK) ? GraphicsContext3D::COLOR_ATTACHMENT0 : GraphicsContext3D::NONE; |
| m_context.graphicsContext3D()->getExtensions().drawBuffersEXT(1, &value); |
| m_context.setBackDrawBuffer(bufs[0]); |
| } else { |
| if (n > m_context.getMaxDrawBuffers()) { |
| m_context.synthesizeGLError(GraphicsContext3D::INVALID_VALUE, "drawBuffersWEBGL", "more than max draw buffers"); |
| return; |
| } |
| for (GC3Dsizei i = 0; i < n; ++i) { |
| if (bufs[i] != GraphicsContext3D::NONE && bufs[i] != static_cast<GC3Denum>(Extensions3D::COLOR_ATTACHMENT0_EXT + i)) { |
| m_context.synthesizeGLError(GraphicsContext3D::INVALID_OPERATION, "drawBuffersWEBGL", "COLOR_ATTACHMENTi_EXT or NONE"); |
| return; |
| } |
| } |
| m_context.m_framebufferBinding->drawBuffers(buffers); |
| } |
| } |
| |
| // static |
| bool WebGLDrawBuffers::satisfiesWebGLRequirements(WebGLRenderingContextBase& webglContext) |
| { |
| GraphicsContext3D* context = webglContext.graphicsContext3D(); |
| |
| // This is called after we make sure GL_EXT_draw_buffers is supported. |
| GC3Dint maxDrawBuffers = 0; |
| GC3Dint maxColorAttachments = 0; |
| context->getIntegerv(Extensions3D::MAX_DRAW_BUFFERS_EXT, &maxDrawBuffers); |
| context->getIntegerv(Extensions3D::MAX_COLOR_ATTACHMENTS_EXT, &maxColorAttachments); |
| if (maxDrawBuffers < 4 || maxColorAttachments < 4) |
| return false; |
| |
| Platform3DObject fbo = context->createFramebuffer(); |
| context->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, fbo); |
| |
| const unsigned char buffer[4] = { 0, 0, 0, 0 }; // textures are required to be initialized for other ports. |
| bool supportsDepth = context->getExtensions().supports("GL_OES_depth_texture") |
| || context->getExtensions().supports("GL_ARB_depth_texture"); |
| bool supportsDepthStencil = (context->getExtensions().supports("GL_EXT_packed_depth_stencil") |
| || context->getExtensions().supports("GL_OES_packed_depth_stencil")); |
| Platform3DObject depthStencil = 0; |
| if (supportsDepthStencil) { |
| depthStencil = context->createTexture(); |
| context->bindTexture(GraphicsContext3D::TEXTURE_2D, depthStencil); |
| context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::DEPTH_STENCIL, 1, 1, 0, GraphicsContext3D::DEPTH_STENCIL, GraphicsContext3D::UNSIGNED_INT_24_8, buffer); |
| } |
| Platform3DObject depth = 0; |
| if (supportsDepth) { |
| depth = context->createTexture(); |
| context->bindTexture(GraphicsContext3D::TEXTURE_2D, depth); |
| context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::DEPTH_COMPONENT, 1, 1, 0, GraphicsContext3D::DEPTH_COMPONENT, GraphicsContext3D::UNSIGNED_INT, buffer); |
| } |
| |
| Vector<Platform3DObject> colors; |
| bool ok = true; |
| GC3Dint maxAllowedBuffers = std::min(maxDrawBuffers, maxColorAttachments); |
| for (GC3Dint i = 0; i < maxAllowedBuffers; ++i) { |
| Platform3DObject color = context->createTexture(); |
| colors.append(color); |
| context->bindTexture(GraphicsContext3D::TEXTURE_2D, color); |
| context->texImage2D(GraphicsContext3D::TEXTURE_2D, 0, GraphicsContext3D::RGBA, 1, 1, 0, GraphicsContext3D::RGBA, GraphicsContext3D::UNSIGNED_BYTE, buffer); |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::COLOR_ATTACHMENT0 + i, GraphicsContext3D::TEXTURE_2D, color, 0); |
| if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| ok = false; |
| break; |
| } |
| if (supportsDepth) { |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depth, 0); |
| if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| ok = false; |
| break; |
| } |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); |
| } |
| if (supportsDepthStencil) { |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0); |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, depthStencil, 0); |
| if (context->checkFramebufferStatus(GraphicsContext3D::FRAMEBUFFER) != GraphicsContext3D::FRAMEBUFFER_COMPLETE) { |
| ok = false; |
| break; |
| } |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::DEPTH_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); |
| context->framebufferTexture2D(GraphicsContext3D::FRAMEBUFFER, GraphicsContext3D::STENCIL_ATTACHMENT, GraphicsContext3D::TEXTURE_2D, 0, 0); |
| } |
| } |
| |
| webglContext.restoreCurrentFramebuffer(); |
| context->deleteFramebuffer(fbo); |
| webglContext.restoreCurrentTexture2D(); |
| if (supportsDepth) |
| context->deleteTexture(depth); |
| if (supportsDepthStencil) |
| context->deleteTexture(depthStencil); |
| for (auto& color : colors) |
| context->deleteTexture(color); |
| return ok; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |