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/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(WEBGL)
#include "ANGLEInstancedArrays.h"
#if PLATFORM(GTK) || USE(ANGLE)
#include "Extensions3D.h"
#endif
namespace WebCore {
ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase& context)
: WebGLExtension(context)
{
#if USE(ANGLE)
context.graphicsContext3D()->getExtensions().ensureEnabled("GL_ANGLE_instanced_arrays");
#endif
}
ANGLEInstancedArrays::~ANGLEInstancedArrays() = default;
WebGLExtension::ExtensionName ANGLEInstancedArrays::getName() const
{
return ANGLEInstancedArraysName;
}
bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase& context)
{
#if PLATFORM(COCOA)
#if USE(ANGLE)
return context.graphicsContext3D()->getExtensions().supports("GL_ANGLE_instanced_arrays");
#else
UNUSED_PARAM(context);
return true;
#endif
#elif PLATFORM(GTK)
return context.graphicsContext3D()->getExtensions().supports("GL_ANGLE_instanced_arrays");
#else
UNUSED_PARAM(context);
return false;
#endif
}
void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount)
{
if (m_context.isContextLost())
return;
m_context.drawArraysInstanced(mode, first, count, primcount);
}
void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount)
{
if (m_context.isContextLost())
return;
m_context.drawElementsInstanced(mode, count, type, offset, primcount);
}
void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor)
{
if (m_context.isContextLost())
return;
m_context.vertexAttribDivisor(index, divisor);
}
} // namespace WebCore
#endif // ENABLE(WEBGL)