| /* |
| * Copyright (C) 2014 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEBGL) |
| #include "ANGLEInstancedArrays.h" |
| |
| #if PLATFORM(GTK) || USE(ANGLE) |
| #include "Extensions3D.h" |
| #endif |
| |
| namespace WebCore { |
| |
| ANGLEInstancedArrays::ANGLEInstancedArrays(WebGLRenderingContextBase& context) |
| : WebGLExtension(context) |
| { |
| #if USE(ANGLE) |
| context.graphicsContext3D()->getExtensions().ensureEnabled("GL_ANGLE_instanced_arrays"); |
| #endif |
| } |
| |
| ANGLEInstancedArrays::~ANGLEInstancedArrays() = default; |
| |
| WebGLExtension::ExtensionName ANGLEInstancedArrays::getName() const |
| { |
| return ANGLEInstancedArraysName; |
| } |
| |
| bool ANGLEInstancedArrays::supported(WebGLRenderingContextBase& context) |
| { |
| #if PLATFORM(COCOA) |
| #if USE(ANGLE) |
| return context.graphicsContext3D()->getExtensions().supports("GL_ANGLE_instanced_arrays"); |
| #else |
| UNUSED_PARAM(context); |
| return true; |
| #endif |
| #elif PLATFORM(GTK) |
| return context.graphicsContext3D()->getExtensions().supports("GL_ANGLE_instanced_arrays"); |
| #else |
| UNUSED_PARAM(context); |
| return false; |
| #endif |
| } |
| |
| void ANGLEInstancedArrays::drawArraysInstancedANGLE(GC3Denum mode, GC3Dint first, GC3Dsizei count, GC3Dsizei primcount) |
| { |
| if (m_context.isContextLost()) |
| return; |
| m_context.drawArraysInstanced(mode, first, count, primcount); |
| } |
| |
| void ANGLEInstancedArrays::drawElementsInstancedANGLE(GC3Denum mode, GC3Dsizei count, GC3Denum type, long long offset, GC3Dsizei primcount) |
| { |
| if (m_context.isContextLost()) |
| return; |
| m_context.drawElementsInstanced(mode, count, type, offset, primcount); |
| } |
| |
| void ANGLEInstancedArrays::vertexAttribDivisorANGLE(GC3Duint index, GC3Duint divisor) |
| { |
| if (m_context.isContextLost()) |
| return; |
| m_context.vertexAttribDivisor(index, divisor); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGL) |