| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "CSSAnimation.h" |
| |
| #include "Animation.h" |
| #include "Element.h" |
| #include "RenderStyle.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(CSSAnimation); |
| |
| Ref<CSSAnimation> CSSAnimation::create(Element& owningElement, const Animation& backingAnimation, const RenderStyle* oldStyle, const RenderStyle& newStyle) |
| { |
| auto result = adoptRef(*new CSSAnimation(owningElement, backingAnimation, newStyle)); |
| result->initialize(oldStyle, newStyle); |
| return result; |
| } |
| |
| CSSAnimation::CSSAnimation(Element& element, const Animation& backingAnimation, const RenderStyle& unanimatedStyle) |
| : DeclarativeAnimation(element, backingAnimation) |
| , m_animationName(backingAnimation.name()) |
| , m_unanimatedStyle(RenderStyle::clonePtr(unanimatedStyle)) |
| { |
| } |
| |
| void CSSAnimation::syncPropertiesWithBackingAnimation() |
| { |
| DeclarativeAnimation::syncPropertiesWithBackingAnimation(); |
| |
| if (!effect()) |
| return; |
| |
| suspendEffectInvalidation(); |
| |
| auto& animation = backingAnimation(); |
| auto* animationEffect = effect(); |
| |
| switch (animation.fillMode()) { |
| case AnimationFillMode::None: |
| animationEffect->setFill(FillMode::None); |
| break; |
| case AnimationFillMode::Backwards: |
| animationEffect->setFill(FillMode::Backwards); |
| break; |
| case AnimationFillMode::Forwards: |
| animationEffect->setFill(FillMode::Forwards); |
| break; |
| case AnimationFillMode::Both: |
| animationEffect->setFill(FillMode::Both); |
| break; |
| } |
| |
| switch (animation.direction()) { |
| case Animation::AnimationDirectionNormal: |
| animationEffect->setDirection(PlaybackDirection::Normal); |
| break; |
| case Animation::AnimationDirectionAlternate: |
| animationEffect->setDirection(PlaybackDirection::Alternate); |
| break; |
| case Animation::AnimationDirectionReverse: |
| animationEffect->setDirection(PlaybackDirection::Reverse); |
| break; |
| case Animation::AnimationDirectionAlternateReverse: |
| animationEffect->setDirection(PlaybackDirection::AlternateReverse); |
| break; |
| } |
| |
| auto iterationCount = animation.iterationCount(); |
| animationEffect->setIterations(iterationCount == Animation::IterationCountInfinite ? std::numeric_limits<double>::infinity() : iterationCount); |
| |
| animationEffect->setDelay(Seconds(animation.delay())); |
| animationEffect->setIterationDuration(Seconds(animation.duration())); |
| animationEffect->updateStaticTimingProperties(); |
| effectTimingDidChange(); |
| |
| // Synchronize the play state |
| if (animation.playState() == AnimationPlayState::Playing && playState() == WebAnimation::PlayState::Paused) { |
| if (!m_stickyPaused) |
| play(); |
| } else if (animation.playState() == AnimationPlayState::Paused && playState() == WebAnimation::PlayState::Running) |
| pause(); |
| |
| unsuspendEffectInvalidation(); |
| } |
| |
| ExceptionOr<void> CSSAnimation::bindingsPlay() |
| { |
| m_stickyPaused = false; |
| return DeclarativeAnimation::bindingsPlay(); |
| } |
| |
| ExceptionOr<void> CSSAnimation::bindingsPause() |
| { |
| m_stickyPaused = true; |
| return DeclarativeAnimation::bindingsPause(); |
| } |
| |
| } // namespace WebCore |