blob: 5f3bc7ab6a5dc160ef070382a135026959551947 [file] [log] [blame]
/*
* Copyright (C) 2017 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "TransformationMatrix.h"
#include <JavaScriptCore/Float32Array.h>
#include <wtf/RefCounted.h>
namespace WebCore {
class VREyeParameters;
class VRPose;
struct VRPlatformTrackingInfo;
class VRFrameData : public RefCounted<VRFrameData> {
public:
static Ref<VRFrameData> create()
{
return adoptRef(*new VRFrameData);
}
double timestamp() const { return m_timestamp; }
Ref<Float32Array> leftProjectionMatrix() const;
Ref<Float32Array> leftViewMatrix() const;
Ref<Float32Array> rightProjectionMatrix() const;
Ref<Float32Array> rightViewMatrix() const;
const VRPose& pose() const;
void update(const VRPlatformTrackingInfo&, const VREyeParameters& leftEye, const VREyeParameters& rightEye, double depthNear, double depthFar);
private:
VRFrameData();
double m_timestamp { 0 };
Ref<VRPose> m_pose;
TransformationMatrix m_leftProjectionMatrix;
TransformationMatrix m_rightProjectionMatrix;
TransformationMatrix m_leftViewMatrix;
TransformationMatrix m_rightViewMatrix;
};
} // namespace WebCore