| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioScheduledSourceNode.h" |
| #include <wtf/Lock.h> |
| #include <wtf/UniqueArray.h> |
| |
| namespace WebCore { |
| |
| class AudioBuffer; |
| class PannerNode; |
| |
| // AudioBufferSourceNode is an AudioNode representing an audio source from an in-memory audio asset represented by an AudioBuffer. |
| // It generally will be used for short sounds which require a high degree of scheduling flexibility (can playback in rhythmically perfect ways). |
| |
| class AudioBufferSourceNode final : public AudioScheduledSourceNode { |
| WTF_MAKE_ISO_ALLOCATED(AudioBufferSourceNode); |
| public: |
| static Ref<AudioBufferSourceNode> create(AudioContext&, float sampleRate); |
| |
| virtual ~AudioBufferSourceNode(); |
| |
| // AudioNode |
| void process(size_t framesToProcess) final; |
| void reset() final; |
| |
| // setBuffer() is called on the main thread. This is the buffer we use for playback. |
| // returns true on success. |
| void setBuffer(RefPtr<AudioBuffer>&&); |
| AudioBuffer* buffer() { return m_buffer.get(); } |
| |
| // numberOfChannels() returns the number of output channels. This value equals the number of channels from the buffer. |
| // If a new buffer is set with a different number of channels, then this value will dynamically change. |
| unsigned numberOfChannels(); |
| |
| // Play-state |
| ExceptionOr<void> startLater(double when, double grainOffset, Optional<double> grainDuration); |
| |
| // Note: the attribute was originally exposed as .looping, but to be more consistent in naming with <audio> |
| // and with how it's described in the specification, the proper attribute name is .loop |
| // The old attribute is kept for backwards compatibility. |
| bool loop() const { return m_isLooping; } |
| void setLoop(bool looping) { m_isLooping = looping; } |
| |
| // Loop times in seconds. |
| double loopStart() const { return m_loopStart; } |
| double loopEnd() const { return m_loopEnd; } |
| void setLoopStart(double loopStart) { m_loopStart = loopStart; } |
| void setLoopEnd(double loopEnd) { m_loopEnd = loopEnd; } |
| |
| // Deprecated. |
| bool looping(); |
| void setLooping(bool); |
| |
| AudioParam* gain() { return m_gain.get(); } |
| AudioParam* playbackRate() { return m_playbackRate.get(); } |
| |
| // If a panner node is set, then we can incorporate doppler shift into the playback pitch rate. |
| void setPannerNode(PannerNode*); |
| void clearPannerNode(); |
| |
| // If we are no longer playing, propogate silence ahead to downstream nodes. |
| bool propagatesSilence() const final; |
| |
| // AudioScheduledSourceNode |
| void finish() final; |
| |
| const char* activeDOMObjectName() const override { return "AudioBufferSourceNode"; } |
| |
| private: |
| AudioBufferSourceNode(AudioContext&, float sampleRate); |
| |
| double tailTime() const final { return 0; } |
| double latencyTime() const final { return 0; } |
| |
| enum BufferPlaybackMode { |
| Entire, |
| Partial |
| }; |
| |
| ExceptionOr<void> startPlaying(BufferPlaybackMode, double when, double grainOffset, double grainDuration); |
| |
| // Returns true on success. |
| bool renderFromBuffer(AudioBus*, unsigned destinationFrameOffset, size_t numberOfFrames); |
| |
| // Render silence starting from "index" frame in AudioBus. |
| inline bool renderSilenceAndFinishIfNotLooping(AudioBus*, unsigned index, size_t framesToProcess); |
| |
| // m_buffer holds the sample data which this node outputs. |
| RefPtr<AudioBuffer> m_buffer; |
| |
| // Pointers for the buffer and destination. |
| UniqueArray<const float*> m_sourceChannels; |
| UniqueArray<float*> m_destinationChannels; |
| |
| // Used for the "gain" and "playbackRate" attributes. |
| RefPtr<AudioParam> m_gain; |
| RefPtr<AudioParam> m_playbackRate; |
| |
| // If m_isLooping is false, then this node will be done playing and become inactive after it reaches the end of the sample data in the buffer. |
| // If true, it will wrap around to the start of the buffer each time it reaches the end. |
| bool m_isLooping; |
| |
| double m_loopStart; |
| double m_loopEnd; |
| |
| // m_virtualReadIndex is a sample-frame index into our buffer representing the current playback position. |
| // Since it's floating-point, it has sub-sample accuracy. |
| double m_virtualReadIndex; |
| |
| // Granular playback |
| bool m_isGrain; |
| double m_grainOffset; // in seconds |
| double m_grainDuration; // in seconds |
| |
| // totalPitchRate() returns the instantaneous pitch rate (non-time preserving). |
| // It incorporates the base pitch rate, any sample-rate conversion factor from the buffer, and any doppler shift from an associated panner node. |
| double totalPitchRate(); |
| |
| // m_lastGain provides continuity when we dynamically adjust the gain. |
| float m_lastGain; |
| |
| // We optionally keep track of a panner node which has a doppler shift that is incorporated into |
| // the pitch rate. We manually manage ref-counting because we want to use RefTypeConnection. |
| PannerNode* m_pannerNode; |
| |
| // This synchronizes process() with setBuffer() which can cause dynamic channel count changes. |
| mutable Lock m_processMutex; |
| }; |
| |
| } // namespace WebCore |