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/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "ScriptExecutionContext.h"
namespace WebCore {
class CacheStorageConnection;
class StorageConnection;
// A proxy to talk to the loader context. Normally, the document on the main thread
// provides loading services for the subordinate workers.
class WorkerLoaderProxy {
public:
virtual ~WorkerLoaderProxy() = default;
virtual bool isWorkerMessagingProxy() const { return false; }
// Creates a cache storage connection to be used on the main thread. Method must be called on the main thread.
virtual RefPtr<CacheStorageConnection> createCacheStorageConnection() = 0;
// Get the storage connection to be used on the main thread.
virtual StorageConnection* storageConnection() { return nullptr; };
virtual RefPtr<RTCDataChannelRemoteHandlerConnection> createRTCDataChannelRemoteHandlerConnection() = 0;
// Posts a task to the thread which runs the loading code (normally, the main thread).
virtual void postTaskToLoader(ScriptExecutionContext::Task&&) = 0;
};
} // namespace WebCore