| /* |
| * Copyright (C) 2011 Google Inc. All Rights Reserved. |
| * Copyright (C) 2020 Metrological Group B.V. |
| * Copyright (C) 2020 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WorkerAnimationController.h" |
| |
| #if ENABLE(OFFSCREEN_CANVAS_IN_WORKERS) |
| |
| #include "Performance.h" |
| #include "RequestAnimationFrameCallback.h" |
| #include "WorkerGlobalScope.h" |
| #include <wtf/Ref.h> |
| |
| namespace WebCore { |
| |
| Ref<WorkerAnimationController> WorkerAnimationController::create(WorkerGlobalScope& workerGlobalScope) |
| { |
| auto controller = adoptRef(*new WorkerAnimationController(workerGlobalScope)); |
| controller->suspendIfNeeded(); |
| return controller; |
| } |
| |
| WorkerAnimationController::WorkerAnimationController(WorkerGlobalScope& workerGlobalScope) |
| : ActiveDOMObject(&workerGlobalScope) |
| , m_workerGlobalScope(workerGlobalScope) |
| , m_animationTimer(*this, &WorkerAnimationController::animationTimerFired) |
| { |
| } |
| |
| WorkerAnimationController::~WorkerAnimationController() |
| { |
| ASSERT(!hasPendingActivity()); |
| } |
| |
| const char* WorkerAnimationController::activeDOMObjectName() const |
| { |
| return "WorkerAnimationController"; |
| } |
| |
| bool WorkerAnimationController::virtualHasPendingActivity() const |
| { |
| return m_animationTimer.isActive(); |
| } |
| |
| void WorkerAnimationController::stop() |
| { |
| m_animationTimer.stop(); |
| } |
| |
| void WorkerAnimationController::suspend(ReasonForSuspension) |
| { |
| m_savedIsActive = hasPendingActivity(); |
| stop(); |
| } |
| |
| void WorkerAnimationController::resume() |
| { |
| if (m_savedIsActive) { |
| m_savedIsActive = false; |
| scheduleAnimation(); |
| } |
| } |
| |
| WorkerAnimationController::CallbackId WorkerAnimationController::requestAnimationFrame(Ref<RequestAnimationFrameCallback>&& callback) |
| { |
| // FIXME: There's a lot of missing throttling behaviour that's present on DOMDocument |
| WorkerAnimationController::CallbackId callbackId = ++m_nextAnimationCallbackId; |
| callback->m_firedOrCancelled = false; |
| callback->m_id = callbackId; |
| m_animationCallbacks.append(WTFMove(callback)); |
| |
| scheduleAnimation(); |
| |
| return callbackId; |
| } |
| |
| void WorkerAnimationController::cancelAnimationFrame(CallbackId callbackId) |
| { |
| for (size_t i = 0; i < m_animationCallbacks.size(); ++i) { |
| auto& callback = m_animationCallbacks[i]; |
| if (callback->m_id == callbackId) { |
| callback->m_firedOrCancelled = true; |
| m_animationCallbacks.remove(i); |
| return; |
| } |
| } |
| } |
| |
| void WorkerAnimationController::scheduleAnimation() |
| { |
| if (m_animationTimer.isActive()) |
| return; |
| |
| Seconds animationInterval = RequestAnimationFrameCallback::fullSpeedAnimationInterval; |
| Seconds scheduleDelay = std::max(animationInterval - Seconds::fromMilliseconds(m_workerGlobalScope.performance().now() - m_lastAnimationFrameTimestamp), 0_s); |
| |
| m_animationTimer.startOneShot(scheduleDelay); |
| } |
| |
| void WorkerAnimationController::animationTimerFired() |
| { |
| m_lastAnimationFrameTimestamp = m_workerGlobalScope.performance().now(); |
| serviceRequestAnimationFrameCallbacks(m_lastAnimationFrameTimestamp); |
| } |
| |
| void WorkerAnimationController::serviceRequestAnimationFrameCallbacks(DOMHighResTimeStamp timestamp) |
| { |
| if (!m_animationCallbacks.size()) |
| return; |
| |
| // First, generate a list of callbacks to consider. Callbacks registered from this point |
| // on are considered only for the "next" frame, not this one. |
| CallbackList callbacks(m_animationCallbacks); |
| |
| for (auto& callback : callbacks) { |
| if (callback->m_firedOrCancelled) |
| continue; |
| callback->m_firedOrCancelled = true; |
| callback->handleEvent(timestamp); |
| } |
| |
| // Remove any callbacks we fired from the list of pending callbacks. |
| m_animationCallbacks.removeAllMatching([](auto& callback) { |
| return callback->m_firedOrCancelled; |
| }); |
| |
| if (m_animationCallbacks.size()) |
| scheduleAnimation(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif |