| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "AudioBus.h" |
| #include "AudioNode.h" |
| #include "AudioParam.h" |
| #include <wtf/HashSet.h> |
| #include <wtf/RefPtr.h> |
| |
| namespace WebCore { |
| |
| class AudioContext; |
| class AudioNodeInput; |
| |
| // AudioNodeOutput represents a single output for an AudioNode. |
| // It may be connected to one or more AudioNodeInputs. |
| |
| class AudioNodeOutput { |
| WTF_MAKE_NONCOPYABLE(AudioNodeOutput); |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| // It's OK to pass 0 for numberOfChannels in which case setNumberOfChannels() must be called later on. |
| AudioNodeOutput(AudioNode*, unsigned numberOfChannels); |
| |
| // Can be called from any thread. |
| AudioNode* node() const { return m_node; } |
| AudioContext& context() { return m_node->context(); } |
| |
| // Causes our AudioNode to process if it hasn't already for this render quantum. |
| // It returns the bus containing the processed audio for this output, returning inPlaceBus if in-place processing was possible. |
| // Called from context's audio thread. |
| AudioBus* pull(AudioBus* inPlaceBus, size_t framesToProcess); |
| |
| // bus() will contain the rendered audio after pull() is called for each rendering time quantum. |
| // Called from context's audio thread. |
| AudioBus* bus() const; |
| |
| // renderingFanOutCount() is the number of AudioNodeInputs that we're connected to during rendering. |
| // Unlike fanOutCount() it will not change during the course of a render quantum. |
| unsigned renderingFanOutCount() const; |
| |
| // renderingParamFanOutCount() is the number of AudioParams that we're connected to during rendering. |
| // Unlike paramFanOutCount() it will not change during the course of a render quantum. |
| unsigned renderingParamFanOutCount() const; |
| |
| // Must be called with the context's graph lock. |
| void disconnectAll(); |
| |
| void setNumberOfChannels(unsigned); |
| unsigned numberOfChannels() const { return m_numberOfChannels; } |
| bool isChannelCountKnown() const { return numberOfChannels() > 0; } |
| |
| bool isConnected() { return fanOutCount() > 0 || paramFanOutCount() > 0; } |
| |
| // Disable/Enable happens when there are still JavaScript references to a node, but it has otherwise "finished" its work. |
| // For example, when a note has finished playing. It is kept around, because it may be played again at a later time. |
| // They must be called with the context's graph lock. |
| void disable(); |
| void enable(); |
| |
| // updateRenderingState() is called in the audio thread at the start or end of the render quantum to handle any recent changes to the graph state. |
| // It must be called with the context's graph lock. |
| void updateRenderingState(); |
| |
| private: |
| AudioNode* m_node; |
| |
| friend class AudioNodeInput; |
| friend class AudioParam; |
| |
| // These are called from AudioNodeInput. |
| // They must be called with the context's graph lock. |
| void addInput(AudioNodeInput*); |
| void removeInput(AudioNodeInput*); |
| void addParam(AudioParam*); |
| void removeParam(AudioParam*); |
| |
| // fanOutCount() is the number of AudioNodeInputs that we're connected to. |
| // This method should not be called in audio thread rendering code, instead renderingFanOutCount() should be used. |
| // It must be called with the context's graph lock. |
| unsigned fanOutCount(); |
| |
| // Similar to fanOutCount(), paramFanOutCount() is the number of AudioParams that we're connected to. |
| // This method should not be called in audio thread rendering code, instead renderingParamFanOutCount() should be used. |
| // It must be called with the context's graph lock. |
| unsigned paramFanOutCount(); |
| |
| // Must be called with the context's graph lock. |
| void disconnectAllInputs(); |
| void disconnectAllParams(); |
| |
| // updateInternalBus() updates m_internalBus appropriately for the number of channels. |
| // It is called in the constructor or in the audio thread with the context's graph lock. |
| void updateInternalBus(); |
| |
| // Announce to any nodes we're connected to that we changed our channel count for its input. |
| // It must be called in the audio thread with the context's graph lock. |
| void propagateChannelCount(); |
| |
| // updateNumberOfChannels() is called in the audio thread at the start or end of the render quantum to pick up channel changes. |
| // It must be called with the context's graph lock. |
| void updateNumberOfChannels(); |
| |
| // m_numberOfChannels will only be changed in the audio thread. |
| // The main thread sets m_desiredNumberOfChannels which will later get picked up in the audio thread in updateNumberOfChannels(). |
| unsigned m_numberOfChannels; |
| unsigned m_desiredNumberOfChannels; |
| |
| // m_internalBus and m_inPlaceBus must only be changed in the audio thread with the context's graph lock (or constructor). |
| RefPtr<AudioBus> m_internalBus; |
| RefPtr<AudioBus> m_inPlaceBus; |
| // If m_isInPlace is true, use m_inPlaceBus as the valid AudioBus; If false, use the default m_internalBus. |
| bool m_isInPlace; |
| |
| HashSet<AudioNodeInput*> m_inputs; |
| typedef HashSet<AudioNodeInput*>::iterator InputsIterator; |
| bool m_isEnabled; |
| |
| // For the purposes of rendering, keeps track of the number of inputs and AudioParams we're connected to. |
| // These value should only be changed at the very start or end of the rendering quantum. |
| unsigned m_renderingFanOutCount; |
| unsigned m_renderingParamFanOutCount; |
| |
| HashSet<RefPtr<AudioParam>> m_params; |
| typedef HashSet<RefPtr<AudioParam>>::iterator ParamsIterator; |
| }; |
| |
| } // namespace WebCore |