blob: ce6ccb4cb07e9b461ddf31540a3480e8d171782a [file] [log] [blame]
// The format of this file:
// C++ style single-line comments are supported.
// Leading whitespace is only for formatting and doesn't have semantic meaning.
//
// Grouping:
// Groups of functions are denoted by "GROUP BEGIN" and "GROUP END". Groups can be nested.
// Groups can have metadata related to the group itself. This is given at the end of the GROUP
// BEGIN line in JSON object format.
// Example:
// GROUP BEGIN <group name> {"condition": "shaderType == GL_FRAGMENT_SHADER"}
// GROUP END <group name>
//
// Defaults:
// Default metadata for functions can be set with "DEFAULT METADATA" followed by metadata in JSON
// object format. The metadata is applied to all following functions regardless of grouping until
// another "DEFAULT METADATA" line is encountered, or until the end of a top-level group.
// Example:
// DEFAULT METADATA {"op": "CallBuiltInFunction"}
//
// Supported function metadata properties are:
// "level"
// string, one of COMMON_BUILTINS, ESSL1_BUILTINS, ESSL3_BUILTINS and ESSL3_1_BUILTINS.
// "op"
// string, either EOp code or "auto", in which case the op is derived from the function
// name.
// "suffix"
// string, suffix that is used to disambiguate C++ variable names created based on the
// function name from C++ keywords, or disambiguate two functions with the same name.
// "extension"
// string, GLSL extension where the function is defined.
// "hasSideEffects"
// boolean, can be used to mark a function as having side effects even if it has op other
// than CallBuiltInFunction and it doesn't have out parameters. In case the op is
// CallBuiltInFunction or the function has out parameters it is automatically treated as
// having side effects.
//
// Function declarations:
// Lines that declare functions are in a similar format as in the GLSL spec:
// <return type> <function name>(<param type>, ...);
// Parameter types can have "out" or "inout" qualifiers.
GROUP BEGIN Trigonometric
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType radians(genType);
genType degrees(genType);
genType sin(genType);
genType cos(genType);
genType tan(genType);
genType asin(genType);
genType acos(genType);
genType atan(genType, genType);
genType atan(genType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
genType sinh(genType);
genType cosh(genType);
genType tanh(genType);
genType asinh(genType);
genType acosh(genType);
genType atanh(genType);
GROUP END Trigonometric
GROUP BEGIN Exponential
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType pow(genType, genType);
genType exp(genType);
genType log(genType);
genType exp2(genType);
genType log2(genType);
genType sqrt(genType);
genType inversesqrt(genType);
GROUP END Exponential
GROUP BEGIN Common
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType abs(genType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
genIType abs(genIType);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType sign(genType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
genIType sign(genIType);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType floor(genType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
genType trunc(genType);
genType round(genType);
genType roundEven(genType);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType ceil(genType);
genType fract(genType);
genType mod(genType, float);
genType mod(genType, genType);
genType min(genType, float);
genType min(genType, genType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
genIType min(genIType, genIType);
genIType min(genIType, int);
genUType min(genUType, genUType);
genUType min(genUType, uint);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType max(genType, float);
genType max(genType, genType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
genIType max(genIType, genIType);
genIType max(genIType, int);
genUType max(genUType, genUType);
genUType max(genUType, uint);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType clamp(genType, float, float);
genType clamp(genType, genType, genType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
genIType clamp(genIType, int, int);
genIType clamp(genIType, genIType, genIType);
genUType clamp(genUType, uint, uint);
genUType clamp(genUType, genUType, genUType);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType mix(genType, genType, float);
genType mix(genType, genType, genType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
genType mix(genType, genType, genBType);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
genType step(genType, genType);
genType step(float, genType);
genType smoothstep(genType, genType, genType);
genType smoothstep(float, float, genType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
genType modf(genType, out genType);
genBType isnan(genType);
genBType isinf(genType);
genIType floatBitsToInt(genType);
genUType floatBitsToUint(genType);
genType intBitsToFloat(genIType);
genType uintBitsToFloat(genUType);
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "auto"}
genType frexp(genType, out genIType);
genType ldexp(genType, genIType);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
uint packSnorm2x16(vec2);
uint packUnorm2x16(vec2);
uint packHalf2x16(vec2);
vec2 unpackSnorm2x16(uint);
vec2 unpackUnorm2x16(uint);
vec2 unpackHalf2x16(uint);
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "auto"}
uint packUnorm4x8(vec4);
uint packSnorm4x8(vec4);
vec4 unpackUnorm4x8(uint);
vec4 unpackSnorm4x8(uint);
GROUP END Common
GROUP BEGIN Geometric
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
float length(genType);
float distance(genType, genType);
float dot(genType, genType);
vec3 cross(vec3, vec3);
genType normalize(genType);
genType faceforward(genType, genType, genType);
genType reflect(genType, genType);
genType refract(genType, genType, float);
GROUP END Geometric
GROUP BEGIN Matrix
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "MulMatrixComponentWise"}
mat2 matrixCompMult(mat2, mat2);
mat3 matrixCompMult(mat3, mat3);
mat4 matrixCompMult(mat4, mat4);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "MulMatrixComponentWise"}
mat2x3 matrixCompMult(mat2x3, mat2x3);
mat3x2 matrixCompMult(mat3x2, mat3x2);
mat2x4 matrixCompMult(mat2x4, mat2x4);
mat4x2 matrixCompMult(mat4x2, mat4x2);
mat3x4 matrixCompMult(mat3x4, mat3x4);
mat4x3 matrixCompMult(mat4x3, mat4x3);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto"}
mat2 outerProduct(vec2, vec2);
mat3 outerProduct(vec3, vec3);
mat4 outerProduct(vec4, vec4);
mat2x3 outerProduct(vec3, vec2);
mat3x2 outerProduct(vec2, vec3);
mat2x4 outerProduct(vec4, vec2);
mat4x2 outerProduct(vec2, vec4);
mat3x4 outerProduct(vec4, vec3);
mat4x3 outerProduct(vec3, vec4);
mat2 transpose(mat2);
mat3 transpose(mat3);
mat4 transpose(mat4);
mat2x3 transpose(mat3x2);
mat3x2 transpose(mat2x3);
mat2x4 transpose(mat4x2);
mat4x2 transpose(mat2x4);
mat3x4 transpose(mat4x3);
mat4x3 transpose(mat3x4);
float determinant(mat2);
float determinant(mat3);
float determinant(mat4);
mat2 inverse(mat2);
mat3 inverse(mat3);
mat4 inverse(mat4);
GROUP END Matrix
GROUP BEGIN Vector
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "LessThanComponentWise"}
bvec lessThan(vec, vec);
bvec lessThan(ivec, ivec);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "LessThanComponentWise"}
bvec lessThan(uvec, uvec);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "LessThanEqualComponentWise"}
bvec lessThanEqual(vec, vec);
bvec lessThanEqual(ivec, ivec);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "LessThanEqualComponentWise"}
bvec lessThanEqual(uvec, uvec);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "GreaterThanComponentWise"}
bvec greaterThan(vec, vec);
bvec greaterThan(ivec, ivec);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "GreaterThanComponentWise"}
bvec greaterThan(uvec, uvec);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "GreaterThanEqualComponentWise"}
bvec greaterThanEqual(vec, vec);
bvec greaterThanEqual(ivec, ivec);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "GreaterThanEqualComponentWise"}
bvec greaterThanEqual(uvec, uvec);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "EqualComponentWise"}
bvec equal(vec, vec);
bvec equal(ivec, ivec);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "EqualComponentWise"}
bvec equal(uvec, uvec);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "EqualComponentWise"}
bvec equal(bvec, bvec);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "NotEqualComponentWise"}
bvec notEqual(vec, vec);
bvec notEqual(ivec, ivec);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "NotEqualComponentWise"}
bvec notEqual(uvec, uvec);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "NotEqualComponentWise"}
bvec notEqual(bvec, bvec);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "auto"}
bool any(bvec);
bool all(bvec);
DEFAULT METADATA {"level": "COMMON_BUILTINS", "op": "LogicalNotComponentWise", "suffix": "Func"}
bvec not(bvec);
GROUP END Vector
GROUP BEGIN Integer
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "auto"}
genIType bitfieldExtract(genIType, int, int);
genUType bitfieldExtract(genUType, int, int);
genIType bitfieldInsert(genIType, genIType, int, int);
genUType bitfieldInsert(genUType, genUType, int, int);
genIType bitfieldReverse(genIType);
genUType bitfieldReverse(genUType);
genIType bitCount(genIType);
genIType bitCount(genUType);
genIType findLSB(genIType);
genIType findLSB(genUType);
genIType findMSB(genIType);
genIType findMSB(genUType);
genUType uaddCarry(genUType, genUType, out genUType);
genUType usubBorrow(genUType, genUType, out genUType);
void umulExtended(genUType, genUType, out genUType, out genUType);
void imulExtended(genIType, genIType, out genIType, out genIType);
GROUP END Integer
GROUP BEGIN TextureESSL100
DEFAULT METADATA {"level": "ESSL1_BUILTINS", "op": "CallBuiltInFunction"}
vec4 texture2D(sampler2D, vec2);
vec4 texture2DProj(sampler2D, vec3);
vec4 texture2DProj(sampler2D, vec4);
vec4 textureCube(samplerCube, vec3);
GROUP END TextureESSL100
// These are extension functions from OES_EGL_image_external and
// NV_EGL_stream_consumer_external. We don't have a way to mark a built-in with two alternative
// extensions, so these are marked with none. This is fine, since these functions overload core
// function names and the functions require a samplerExternalOES parameter, which can only be
// created if one of the extensions is enabled.
// TODO(oetuaho): Consider implementing a cleaner solution.
GROUP BEGIN EGL_image_external
DEFAULT METADATA {"level": "ESSL1_BUILTINS", "op": "CallBuiltInFunction"}
vec4 texture2D(samplerExternalOES, vec2);
vec4 texture2DProj(samplerExternalOES, vec3);
vec4 texture2DProj(samplerExternalOES, vec4);
GROUP END EGL_image_external
GROUP BEGIN ARB_texture_rectangle
DEFAULT METADATA {"level": "ESSL1_BUILTINS", "op": "CallBuiltInFunction", "extension": "ARB_texture_rectangle"}
vec4 texture2DRect(sampler2DRect, vec2);
vec4 texture2DRectProj(sampler2DRect, vec3);
vec4 texture2DRectProj(sampler2DRect, vec4);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction", "extension": "ARB_texture_rectangle"}
// We don't have a rectangle texture extension for OpenGL ES however based on the behavior of
// rectangle texture in desktop OpenGL, they should be sampled with a "texture" overload in
// GLSL version that have such an overload. This is the case for ESSL3 and above.
vec4 texture(sampler2DRect, vec2);
vec4 textureProj(sampler2DRect, vec3);
vec4 textureProj(sampler2DRect, vec4);
GROUP END ARB_texture_rectangle
// The *Grad* variants are new to both vertex and fragment shaders; the fragment
// shader specific pieces are added separately below.
GROUP BEGIN EXT_shader_texture_lod
DEFAULT METADATA {"level": "ESSL1_BUILTINS", "op": "CallBuiltInFunction", "extension": "EXT_shader_texture_lod"}
vec4 texture2DGradEXT(sampler2D, vec2, vec2, vec2);
vec4 texture2DProjGradEXT(sampler2D, vec3, vec2, vec2);
vec4 texture2DProjGradEXT(sampler2D, vec4, vec2, vec2);
vec4 textureCubeGradEXT(samplerCube, vec3, vec3, vec3);
GROUP END EXT_shader_texture_lod
GROUP BEGIN TextureESSL100FS {"condition": "shaderType == GL_FRAGMENT_SHADER"}
DEFAULT METADATA {"level": "ESSL1_BUILTINS", "op": "CallBuiltInFunction"}
vec4 texture2D(sampler2D, vec2, float);
vec4 texture2DProj(sampler2D, vec3, float);
vec4 texture2DProj(sampler2D, vec4, float);
vec4 textureCube(samplerCube, vec3, float);
DEFAULT METADATA {"level": "ESSL1_BUILTINS", "op": "auto", "extension": "OES_standard_derivatives", "hasSideEffects": "true", "suffix": "Ext"}
genType dFdx(genType);
genType dFdy(genType);
genType fwidth(genType);
DEFAULT METADATA {"level": "ESSL1_BUILTINS", "op": "CallBuiltInFunction", "extension": "EXT_shader_texture_lod"}
vec4 texture2DLodEXT(sampler2D, vec2, float);
vec4 texture2DProjLodEXT(sampler2D, vec3, float);
vec4 texture2DProjLodEXT(sampler2D, vec4, float);
vec4 textureCubeLodEXT(samplerCube, vec3, float);
GROUP END TextureESSL100FS
GROUP BEGIN TextureESSL100VS {"condition": "shaderType == GL_VERTEX_SHADER"}
DEFAULT METADATA {"level": "ESSL1_BUILTINS", "op": "CallBuiltInFunction"}
vec4 texture2DLod(sampler2D, vec2, float);
vec4 texture2DProjLod(sampler2D, vec3, float);
vec4 texture2DProjLod(sampler2D, vec4, float);
vec4 textureCubeLod(samplerCube, vec3, float);
GROUP END TextureESSL100VS
GROUP BEGIN TextureESSL300
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction"}
gvec4 texture(gsampler2D, vec2);
gvec4 texture(gsampler3D, vec3);
gvec4 texture(gsamplerCube, vec3);
gvec4 texture(gsampler2DArray, vec3);
gvec4 textureProj(gsampler2D, vec3);
gvec4 textureProj(gsampler2D, vec4);
gvec4 textureProj(gsampler3D, vec4);
gvec4 textureLod(gsampler2D, vec2, float);
gvec4 textureLod(gsampler3D, vec3, float);
gvec4 textureLod(gsamplerCube, vec3, float);
gvec4 textureLod(gsampler2DArray, vec3, float);
float texture(sampler2DShadow, vec3);
float texture(samplerCubeShadow, vec4);
float texture(sampler2DArrayShadow, vec4);
float textureProj(sampler2DShadow, vec4);
float textureLod(sampler2DShadow, vec3, float);
ivec2 textureSize(gsampler2D, int);
ivec3 textureSize(gsampler3D, int);
ivec2 textureSize(gsamplerCube, int);
ivec3 textureSize(gsampler2DArray, int);
ivec2 textureSize(sampler2DShadow, int);
ivec2 textureSize(samplerCubeShadow, int);
ivec3 textureSize(sampler2DArrayShadow, int);
gvec4 textureProjLod(gsampler2D, vec3, float);
gvec4 textureProjLod(gsampler2D, vec4, float);
gvec4 textureProjLod(gsampler3D, vec4, float);
float textureProjLod(sampler2DShadow, vec4, float);
gvec4 texelFetch(gsampler2D, ivec2, int);
gvec4 texelFetch(gsampler3D, ivec3, int);
gvec4 texelFetch(gsampler2DArray, ivec3, int);
gvec4 textureGrad(gsampler2D, vec2, vec2, vec2);
gvec4 textureGrad(gsampler3D, vec3, vec3, vec3);
gvec4 textureGrad(gsamplerCube, vec3, vec3, vec3);
float textureGrad(sampler2DShadow, vec3, vec2, vec2);
float textureGrad(samplerCubeShadow, vec4, vec3, vec3);
gvec4 textureGrad(gsampler2DArray, vec3, vec2, vec2);
float textureGrad(sampler2DArrayShadow, vec4, vec2, vec2);
gvec4 textureProjGrad(gsampler2D, vec3, vec2, vec2);
gvec4 textureProjGrad(gsampler2D, vec4, vec2, vec2);
gvec4 textureProjGrad(gsampler3D, vec4, vec3, vec3);
float textureProjGrad(sampler2DShadow, vec4, vec2, vec2);
GROUP END TextureESSL300
GROUP BEGIN TextureSizeMS
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "CallBuiltInFunction"}
ivec2 textureSize(gsampler2DMS);
GROUP END TextureSizeMS
GROUP BEGIN TextureSizeMSExt
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction", "extension": "ANGLE_texture_multisample", "suffix": "Ext"}
ivec2 textureSize(gsampler2DMS);
GROUP END TextureSizeMSExt
GROUP BEGIN TextureSizeMSArray
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "CallBuiltInFunction", "extension": "OES_texture_storage_multisample_2d_array"}
ivec3 textureSize(gsampler2DMSArray);
GROUP END TextureSizeMSArray
GROUP BEGIN TextureOffsetNoBias {"queryFunction": true}
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction"}
gvec4 textureOffset(gsampler2D, vec2, ivec2);
gvec4 textureOffset(gsampler3D, vec3, ivec3);
float textureOffset(sampler2DShadow, vec3, ivec2);
gvec4 textureOffset(gsampler2DArray, vec3, ivec2);
gvec4 textureProjOffset(gsampler2D, vec3, ivec2);
gvec4 textureProjOffset(gsampler2D, vec4, ivec2);
gvec4 textureProjOffset(gsampler3D, vec4, ivec3);
float textureProjOffset(sampler2DShadow, vec4, ivec2);
gvec4 textureLodOffset(gsampler2D, vec2, float, ivec2);
gvec4 textureLodOffset(gsampler3D, vec3, float, ivec3);
float textureLodOffset(sampler2DShadow, vec3, float, ivec2);
gvec4 textureLodOffset(gsampler2DArray, vec3, float, ivec2);
gvec4 textureProjLodOffset(gsampler2D, vec3, float, ivec2);
gvec4 textureProjLodOffset(gsampler2D, vec4, float, ivec2);
gvec4 textureProjLodOffset(gsampler3D, vec4, float, ivec3);
float textureProjLodOffset(sampler2DShadow, vec4, float, ivec2);
gvec4 texelFetchOffset(gsampler2D, ivec2, int, ivec2);
gvec4 texelFetchOffset(gsampler3D, ivec3, int, ivec3);
gvec4 texelFetchOffset(gsampler2DArray, ivec3, int, ivec2);
gvec4 textureGradOffset(gsampler2D, vec2, vec2, vec2, ivec2);
gvec4 textureGradOffset(gsampler3D, vec3, vec3, vec3, ivec3);
float textureGradOffset(sampler2DShadow, vec3, vec2, vec2, ivec2);
gvec4 textureGradOffset(gsampler2DArray, vec3, vec2, vec2, ivec2);
float textureGradOffset(sampler2DArrayShadow, vec4, vec2, vec2, ivec2);
gvec4 textureProjGradOffset(gsampler2D, vec3, vec2, vec2, ivec2);
gvec4 textureProjGradOffset(gsampler2D, vec4, vec2, vec2, ivec2);
gvec4 textureProjGradOffset(gsampler3D, vec4, vec3, vec3, ivec3);
float textureProjGradOffset(sampler2DShadow, vec4, vec2, vec2, ivec2);
GROUP END TextureOffsetNoBias
GROUP BEGIN TextureOffsetBias {"queryFunction": true, "condition": "shaderType == GL_FRAGMENT_SHADER"}
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction"}
gvec4 textureOffset(gsampler2D, vec2, ivec2, float);
gvec4 textureOffset(gsampler3D, vec3, ivec3, float);
float textureOffset(sampler2DShadow, vec3, ivec2, float);
gvec4 textureOffset(gsampler2DArray, vec3, ivec2, float);
gvec4 textureProjOffset(gsampler2D, vec3, ivec2, float);
gvec4 textureProjOffset(gsampler2D, vec4, ivec2, float);
gvec4 textureProjOffset(gsampler3D, vec4, ivec3, float);
float textureProjOffset(sampler2DShadow, vec4, ivec2, float);
GROUP END TextureOffsetBias
GROUP BEGIN EGL_image_external_essl3
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction", "extension": "OES_EGL_image_external_essl3"}
vec4 texture(samplerExternalOES, vec2);
vec4 textureProj(samplerExternalOES, vec3);
vec4 textureProj(samplerExternalOES, vec4);
ivec2 textureSize(samplerExternalOES, int);
vec4 texelFetch(samplerExternalOES, ivec2, int);
GROUP END EGL_image_external_essl3
GROUP BEGIN EXT_yuv_target
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction", "extension": "EXT_YUV_target"}
vec4 texture(samplerExternal2DY2YEXT, vec2);
vec4 textureProj(samplerExternal2DY2YEXT, vec3);
vec4 textureProj(samplerExternal2DY2YEXT, vec4);
vec3 rgb_2_yuv(vec3, yuvCscStandardEXT);
vec3 yuv_2_rgb(vec3, yuvCscStandardEXT);
ivec2 textureSize(samplerExternal2DY2YEXT, int);
vec4 texelFetch(samplerExternal2DY2YEXT, ivec2, int);
GROUP END EXT_yuv_target
GROUP BEGIN TextureESSL300FS {"condition": "shaderType == GL_FRAGMENT_SHADER"}
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction"}
gvec4 texture(gsampler2D, vec2, float);
gvec4 texture(gsampler3D, vec3, float);
gvec4 texture(gsamplerCube, vec3, float);
gvec4 texture(gsampler2DArray, vec3, float);
gvec4 textureProj(gsampler2D, vec3, float);
gvec4 textureProj(gsampler2D, vec4, float);
gvec4 textureProj(gsampler3D, vec4, float);
float texture(sampler2DShadow, vec3, float);
float texture(samplerCubeShadow, vec4, float);
float textureProj(sampler2DShadow, vec4, float);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction", "extension": "OES_EGL_image_external_essl3"}
vec4 texture(samplerExternalOES, vec2, float);
vec4 textureProj(samplerExternalOES, vec3, float);
vec4 textureProj(samplerExternalOES, vec4, float);
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction", "extension": "EXT_YUV_target"}
vec4 texture(samplerExternal2DY2YEXT, vec2, float);
vec4 textureProj(samplerExternal2DY2YEXT, vec3, float);
vec4 textureProj(samplerExternal2DY2YEXT, vec4, float);
GROUP END TextureESSL300FS
GROUP BEGIN TexelFetchMS
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "CallBuiltInFunction"}
gvec4 texelFetch(gsampler2DMS, ivec2, int);
GROUP END TexelFetchMS
GROUP BEGIN TexelFetchMSExt
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "CallBuiltInFunction", "extension": "ANGLE_texture_multisample", "suffix": "Ext"}
gvec4 texelFetch(gsampler2DMS, ivec2, int);
GROUP END TexelFetchMSExt
GROUP BEGIN TexelFetchMSArray
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "CallBuiltInFunction", "extension": "OES_texture_storage_multisample_2d_array"}
gvec4 texelFetch(gsampler2DMSArray, ivec3, int);
GROUP END TexelFetchMSArray
GROUP BEGIN TextureGather {"queryFunction": true}
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "CallBuiltInFunction"}
gvec4 textureGather(gsampler2D, vec2);
gvec4 textureGather(gsampler2D, vec2, int);
gvec4 textureGather(gsampler2DArray, vec3);
gvec4 textureGather(gsampler2DArray, vec3, int);
gvec4 textureGather(gsamplerCube, vec3);
gvec4 textureGather(gsamplerCube, vec3, int);
vec4 textureGather(sampler2DShadow, vec2);
vec4 textureGather(sampler2DShadow, vec2, float);
vec4 textureGather(sampler2DArrayShadow, vec3);
vec4 textureGather(sampler2DArrayShadow, vec3, float);
vec4 textureGather(samplerCubeShadow, vec3);
vec4 textureGather(samplerCubeShadow, vec3, float);
GROUP BEGIN Offset {"queryFunction": true}
gvec4 textureGatherOffset(gsampler2D, vec2, ivec2);
gvec4 textureGatherOffset(gsampler2D, vec2, ivec2, int);
gvec4 textureGatherOffset(gsampler2DArray, vec3, ivec2);
gvec4 textureGatherOffset(gsampler2DArray, vec3, ivec2, int);
vec4 textureGatherOffset(sampler2DShadow, vec2, float, ivec2);
vec4 textureGatherOffset(sampler2DArrayShadow, vec3, float, ivec2);
GROUP END Offset
GROUP END TextureGather
GROUP BEGIN DerivativesESSL300FS {"condition": "shaderType == GL_FRAGMENT_SHADER"}
DEFAULT METADATA {"level": "ESSL3_BUILTINS", "op": "auto", "hasSideEffects": "true"}
genType dFdx(genType);
genType dFdy(genType);
genType fwidth(genType);
GROUP END DerivativesESSL300FS
GROUP BEGIN AtomicCounter
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "CallBuiltInFunction"}
uint atomicCounter(atomic_uint);
uint atomicCounterIncrement(atomic_uint);
uint atomicCounterDecrement(atomic_uint);
GROUP END AtomicCounter
GROUP BEGIN AtomicMemory {"queryFunction": true}
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "auto"}
uint atomicAdd(inout uint, uint);
int atomicAdd(inout int, int);
uint atomicMin(inout uint, uint);
int atomicMin(inout int, int);
uint atomicMax(inout uint, uint);
int atomicMax(inout int, int);
uint atomicAnd(inout uint, uint);
int atomicAnd(inout int, int);
uint atomicOr(inout uint, uint);
int atomicOr(inout int, int);
uint atomicXor(inout uint, uint);
int atomicXor(inout int, int);
uint atomicExchange(inout uint, uint);
int atomicExchange(inout int, int);
uint atomicCompSwap(inout uint, uint, uint);
int atomicCompSwap(inout int, int, int);
GROUP END AtomicMemory
GROUP BEGIN Image {"queryFunction": true}
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "CallBuiltInFunction"}
GROUP BEGIN Store {"queryFunction": true}
void imageStore(gimage2D, ivec2, gvec4);
void imageStore(gimage3D, ivec3, gvec4);
void imageStore(gimage2DArray, ivec3, gvec4);
void imageStore(gimageCube, ivec3, gvec4);
GROUP END Store
GROUP BEGIN Load {"queryFunction": true}
gvec4 imageLoad(gimage2D, ivec2);
gvec4 imageLoad(gimage3D, ivec3);
gvec4 imageLoad(gimage2DArray, ivec3);
gvec4 imageLoad(gimageCube, ivec3);
GROUP END Load
ivec2 imageSize(gimage2D);
ivec3 imageSize(gimage3D);
ivec3 imageSize(gimage2DArray);
ivec2 imageSize(gimageCube);
GROUP END Image
GROUP BEGIN Barrier
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "auto", "hasSideEffects": true}
void memoryBarrier();
void memoryBarrierAtomicCounter();
void memoryBarrierBuffer();
void memoryBarrierImage();
GROUP END Barrier
GROUP BEGIN ESSL310CS {"condition": "shaderType == GL_COMPUTE_SHADER"}
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "auto", "hasSideEffects": true}
void barrier();
void memoryBarrierShared();
void groupMemoryBarrier();
GROUP END ESSL310CS
GROUP BEGIN ESSL310GS {"condition": "shaderType == GL_GEOMETRY_SHADER_EXT"}
DEFAULT METADATA {"level": "ESSL3_1_BUILTINS", "op": "auto", "extension": "EXT_geometry_shader", "hasSideEffects": true}
void EmitVertex();
void EndPrimitive();
GROUP END ESSL310GS