| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| #include "WebGPU.h" |
| #include "PassImpl.h" |
| #include "BufferImpl.h" |
| #include "TextureImpl.h" |
| #include <unordered_set> |
| #include <vulkan/vulkan.hpp> |
| |
| namespace WebGPU { |
| class RenderPassImpl : public PassImpl, public RenderPass { |
| public: |
| RenderPassImpl() = default; |
| virtual ~RenderPassImpl() = default; |
| RenderPassImpl(const RenderPassImpl&) = delete; |
| RenderPassImpl(RenderPassImpl&&) = default; |
| RenderPassImpl& operator=(const RenderPassImpl&) = delete; |
| RenderPassImpl& operator=(RenderPassImpl&&) = default; |
| |
| RenderPassImpl(vk::Device device, vk::UniqueCommandBuffer&& commandBuffer, vk::UniqueFramebuffer&& framebuffer, vk::UniqueRenderPass&& renderPass, const std::vector<std::reference_wrapper<TextureImpl>>& destinationTextures); |
| |
| private: |
| void setRenderState(const RenderState& renderState) override; |
| void setVertexAttributeBuffers(const std::vector<std::reference_wrapper<Buffer>>& buffers) override; |
| void setResources(unsigned int index, const std::vector<WebGPU::ResourceReference>&) override; |
| void setViewport(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override; |
| void setScissorRect(unsigned int x, unsigned int y, unsigned int width, unsigned int height) override; |
| void draw(unsigned int vertexCount) override; |
| |
| vk::UniqueFramebuffer framebuffer; |
| vk::UniqueRenderPass renderPass; |
| }; |
| } |
| |