| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "GainNode.h" |
| |
| #include "AudioBus.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(GainNode); |
| |
| GainNode::GainNode(AudioContext& context, float sampleRate) |
| : AudioNode(context, sampleRate) |
| , m_lastGain(1.0) |
| , m_sampleAccurateGainValues(AudioNode::ProcessingSizeInFrames) // FIXME: can probably share temp buffer in context |
| { |
| setNodeType(NodeTypeGain); |
| |
| m_gain = AudioParam::create(context, "gain", 1.0, 0.0, 1.0); |
| |
| addInput(makeUnique<AudioNodeInput>(this)); |
| addOutput(makeUnique<AudioNodeOutput>(this, 1)); |
| |
| initialize(); |
| } |
| |
| void GainNode::process(size_t framesToProcess) |
| { |
| // FIXME: for some cases there is a nice optimization to avoid processing here, and let the gain change |
| // happen in the summing junction input of the AudioNode we're connected to. |
| // Then we can avoid all of the following: |
| |
| AudioBus* outputBus = output(0)->bus(); |
| ASSERT(outputBus); |
| |
| if (!isInitialized() || !input(0)->isConnected()) |
| outputBus->zero(); |
| else { |
| AudioBus* inputBus = input(0)->bus(); |
| |
| if (gain()->hasSampleAccurateValues()) { |
| // Apply sample-accurate gain scaling for precise envelopes, grain windows, etc. |
| ASSERT(framesToProcess <= m_sampleAccurateGainValues.size()); |
| if (framesToProcess <= m_sampleAccurateGainValues.size()) { |
| float* gainValues = m_sampleAccurateGainValues.data(); |
| gain()->calculateSampleAccurateValues(gainValues, framesToProcess); |
| outputBus->copyWithSampleAccurateGainValuesFrom(*inputBus, gainValues, framesToProcess); |
| } |
| } else { |
| // Apply the gain with de-zippering into the output bus. |
| if (!m_lastGain && m_lastGain == m_gain->value()) { |
| // If the gain is 0 (and we've converged on dezippering), just zero the bus and set |
| // the silence hint. |
| outputBus->zero(); |
| } else |
| outputBus->copyWithGainFrom(*inputBus, &m_lastGain, gain()->value()); |
| } |
| } |
| } |
| |
| void GainNode::reset() |
| { |
| // Snap directly to desired gain. |
| m_lastGain = gain()->value(); |
| } |
| |
| // FIXME: this can go away when we do mixing with gain directly in summing junction of AudioNodeInput |
| // |
| // As soon as we know the channel count of our input, we can lazily initialize. |
| // Sometimes this may be called more than once with different channel counts, in which case we must safely |
| // uninitialize and then re-initialize with the new channel count. |
| void GainNode::checkNumberOfChannelsForInput(AudioNodeInput* input) |
| { |
| ASSERT(context().isAudioThread() && context().isGraphOwner()); |
| |
| ASSERT(input && input == this->input(0)); |
| if (input != this->input(0)) |
| return; |
| |
| unsigned numberOfChannels = input->numberOfChannels(); |
| |
| if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) { |
| // We're already initialized but the channel count has changed. |
| uninitialize(); |
| } |
| |
| if (!isInitialized()) { |
| // This will propagate the channel count to any nodes connected further downstream in the graph. |
| output(0)->setNumberOfChannels(numberOfChannels); |
| initialize(); |
| } |
| |
| AudioNode::checkNumberOfChannelsForInput(input); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |