| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "InspectorShaderProgram.h" |
| |
| #include "InspectorCanvas.h" |
| #include <JavaScriptCore/IdentifiersFactory.h> |
| #include <wtf/Optional.h> |
| #include <wtf/Ref.h> |
| #include <wtf/Variant.h> |
| #include <wtf/text/WTFString.h> |
| |
| #if ENABLE(WEBGL) |
| #include "GraphicsContext3D.h" |
| #include "WebGLProgram.h" |
| #include "WebGLRenderingContextBase.h" |
| #include "WebGLShader.h" |
| #endif |
| |
| #if ENABLE(WEBGPU) |
| #include "GPUShaderModule.h" |
| #include "WHLSLPrepare.h" |
| #include "WebGPUComputePipeline.h" |
| #include "WebGPUPipeline.h" |
| #include "WebGPURenderPipeline.h" |
| #include "WebGPUShaderModule.h" |
| #endif |
| |
| namespace WebCore { |
| |
| using namespace Inspector; |
| |
| #if ENABLE(WEBGL) |
| Ref<InspectorShaderProgram> InspectorShaderProgram::create(WebGLProgram& program, InspectorCanvas& inspectorCanvas) |
| { |
| return adoptRef(*new InspectorShaderProgram(program, inspectorCanvas)); |
| } |
| #endif |
| |
| #if ENABLE(WEBGPU) |
| Ref<InspectorShaderProgram> InspectorShaderProgram::create(WebGPUPipeline& pipeline, InspectorCanvas& inspectorCanvas) |
| { |
| return adoptRef(*new InspectorShaderProgram(pipeline, inspectorCanvas)); |
| } |
| #endif |
| |
| #if ENABLE(WEBGL) |
| InspectorShaderProgram::InspectorShaderProgram(WebGLProgram& program, InspectorCanvas& inspectorCanvas) |
| : m_identifier("program:" + IdentifiersFactory::createIdentifier()) |
| , m_canvas(inspectorCanvas) |
| , m_program(program) |
| { |
| ASSERT(is<WebGLRenderingContextBase>(m_canvas.canvasContext())); |
| } |
| #endif |
| |
| #if ENABLE(WEBGPU) |
| InspectorShaderProgram::InspectorShaderProgram(WebGPUPipeline& pipeline, InspectorCanvas& inspectorCanvas) |
| : m_identifier("pipeline:" + IdentifiersFactory::createIdentifier()) |
| , m_canvas(inspectorCanvas) |
| , m_program(pipeline) |
| { |
| ASSERT(m_canvas.deviceContext()); |
| } |
| #endif |
| |
| #if ENABLE(WEBGL) |
| WebGLProgram* InspectorShaderProgram::program() const |
| { |
| if (auto* programWrapper = WTF::get_if<std::reference_wrapper<WebGLProgram>>(m_program)) |
| return &programWrapper->get(); |
| return nullptr; |
| } |
| #endif |
| |
| #if ENABLE(WEBGPU) |
| WebGPUPipeline* InspectorShaderProgram::pipeline() const |
| { |
| if (auto* pipelineWrapper = WTF::get_if<std::reference_wrapper<WebGPUPipeline>>(m_program)) |
| return &pipelineWrapper->get(); |
| return nullptr; |
| } |
| #endif |
| |
| #if ENABLE(WEBGL) |
| static WebGLShader* shaderForType(WebGLProgram& program, Inspector::Protocol::Canvas::ShaderType shaderType) |
| { |
| switch (shaderType) { |
| case Inspector::Protocol::Canvas::ShaderType::Fragment: |
| return program.getAttachedShader(GraphicsContext3D::FRAGMENT_SHADER); |
| |
| case Inspector::Protocol::Canvas::ShaderType::Vertex: |
| return program.getAttachedShader(GraphicsContext3D::VERTEX_SHADER); |
| |
| // Compute shaders are a WebGPU concept. |
| case Inspector::Protocol::Canvas::ShaderType::Compute: |
| return nullptr; |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return nullptr; |
| } |
| #endif |
| |
| #if ENABLE(WEBGPU) |
| static Optional<WebGPUPipeline::ShaderData> shaderForType(WebGPUPipeline& pipeline, Inspector::Protocol::Canvas::ShaderType shaderType) |
| { |
| switch (shaderType) { |
| case Inspector::Protocol::Canvas::ShaderType::Compute: |
| if (is<WebGPUComputePipeline>(pipeline)) |
| return downcast<WebGPUComputePipeline>(pipeline).computeShader(); |
| return WTF::nullopt; |
| |
| case Inspector::Protocol::Canvas::ShaderType::Fragment: |
| if (is<WebGPURenderPipeline>(pipeline)) |
| return downcast<WebGPURenderPipeline>(pipeline).fragmentShader(); |
| return WTF::nullopt; |
| |
| case Inspector::Protocol::Canvas::ShaderType::Vertex: |
| if (is<WebGPURenderPipeline>(pipeline)) |
| return downcast<WebGPURenderPipeline>(pipeline).vertexShader(); |
| return WTF::nullopt; |
| } |
| |
| ASSERT_NOT_REACHED(); |
| return WTF::nullopt; |
| } |
| #endif |
| |
| String InspectorShaderProgram::requestShaderSource(Inspector::Protocol::Canvas::ShaderType shaderType) |
| { |
| #if !ENABLE(WEBGL) && !ENABLE(WEBGPU) |
| UNUSED_PARAM(shaderType); |
| #endif |
| |
| return WTF::switchOn(m_program, |
| #if ENABLE(WEBGL) |
| [&] (std::reference_wrapper<WebGLProgram> programWrapper) { |
| auto& program = programWrapper.get(); |
| if (auto* shader = shaderForType(program, shaderType)) |
| return shader->getSource(); |
| return String(); |
| }, |
| #endif |
| #if ENABLE(WEBGPU) |
| [&] (std::reference_wrapper<WebGPUPipeline> pipelineWrapper) { |
| auto& pipeline = pipelineWrapper.get(); |
| if (auto shaderData = shaderForType(pipeline, shaderType)) { |
| if (auto module = shaderData.value().module) |
| return module->source(); |
| } |
| return String(); |
| }, |
| #endif |
| [&] (Monostate) { |
| #if ENABLE(WEBGL) || ENABLE(WEBGPU) |
| ASSERT_NOT_REACHED(); |
| #endif |
| return String(); |
| } |
| ); |
| } |
| |
| bool InspectorShaderProgram::updateShader(Inspector::Protocol::Canvas::ShaderType shaderType, const String& source) |
| { |
| #if !ENABLE(WEBGL) && !ENABLE(WEBGPU) |
| UNUSED_PARAM(shaderType); |
| UNUSED_PARAM(source); |
| #endif |
| |
| return WTF::switchOn(m_program, |
| #if ENABLE(WEBGL) |
| [&] (std::reference_wrapper<WebGLProgram> programWrapper) { |
| auto& program = programWrapper.get(); |
| if (auto* shader = shaderForType(program, shaderType)) { |
| if (auto* context = m_canvas.canvasContext()) { |
| if (is<WebGLRenderingContextBase>(context)) { |
| auto& contextWebGLBase = downcast<WebGLRenderingContextBase>(*context); |
| contextWebGLBase.shaderSource(shader, source); |
| contextWebGLBase.compileShader(shader); |
| if (shader->isValid()) { |
| contextWebGLBase.linkProgramWithoutInvalidatingAttribLocations(&program); |
| return true; |
| } |
| } |
| } |
| } |
| return false; |
| }, |
| #endif |
| #if ENABLE(WEBGPU) |
| [&] (std::reference_wrapper<WebGPUPipeline> pipelineWrapper) { |
| auto& pipeline = pipelineWrapper.get(); |
| if (auto* device = m_canvas.deviceContext()) { |
| if (pipeline.cloneShaderModules(*device)) { |
| if (auto shaderData = shaderForType(pipeline, shaderType)) { |
| if (auto module = shaderData.value().module) { |
| module->update(*device, source); |
| if (pipeline.recompile(*device)) |
| return true; |
| } |
| } |
| } |
| } |
| return false; |
| }, |
| #endif |
| [&] (Monostate) { |
| #if ENABLE(WEBGL) || ENABLE(WEBGPU) |
| ASSERT_NOT_REACHED(); |
| #endif |
| return false; |
| } |
| ); |
| } |
| |
| Ref<Inspector::Protocol::Canvas::ShaderProgram> InspectorShaderProgram::buildObjectForShaderProgram() |
| { |
| bool sharesVertexFragmentShader = false; |
| |
| using ProgramTypeType = Optional<Inspector::Protocol::Canvas::ProgramType>; |
| auto programType = WTF::switchOn(m_program, |
| #if ENABLE(WEBGL) |
| [&] (std::reference_wrapper<WebGLProgram>) -> ProgramTypeType { |
| return Inspector::Protocol::Canvas::ProgramType::Render; |
| }, |
| #endif |
| #if ENABLE(WEBGPU) |
| [&] (std::reference_wrapper<WebGPUPipeline> pipelineWrapper) -> ProgramTypeType { |
| auto& pipeline = pipelineWrapper.get(); |
| if (is<WebGPUComputePipeline>(pipeline)) |
| return Inspector::Protocol::Canvas::ProgramType::Compute; |
| if (is<WebGPURenderPipeline>(pipeline)) { |
| auto& renderPipeline = downcast<WebGPURenderPipeline>(pipeline); |
| auto vertexShader = renderPipeline.vertexShader(); |
| auto fragmentShader = renderPipeline.fragmentShader(); |
| if (vertexShader && fragmentShader && vertexShader.value().module == fragmentShader.value().module) |
| sharesVertexFragmentShader = true; |
| return Inspector::Protocol::Canvas::ProgramType::Render; |
| } |
| return WTF::nullopt; |
| }, |
| #endif |
| [&] (Monostate) -> ProgramTypeType { |
| #if ENABLE(WEBGL) || ENABLE(WEBGPU) |
| ASSERT_NOT_REACHED(); |
| #endif |
| return WTF::nullopt; |
| } |
| ); |
| if (!programType) { |
| ASSERT_NOT_REACHED(); |
| programType = Inspector::Protocol::Canvas::ProgramType::Render; |
| } |
| |
| auto payload = Inspector::Protocol::Canvas::ShaderProgram::create() |
| .setProgramId(m_identifier) |
| .setProgramType(programType.value()) |
| .setCanvasId(m_canvas.identifier()) |
| .release(); |
| if (sharesVertexFragmentShader) |
| payload->setSharesVertexFragmentShader(true); |
| return payload; |
| } |
| |
| } // namespace WebCore |