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<!doctype html>
<meta charset=utf-8>
<title>Phases and states</title>
<link rel="help" href="https://drafts.csswg.org/web-animations/#animation-effect-phases-and-states">
<script src="/resources/testharness.js"></script>
<script src="/resources/testharnessreport.js"></script>
<script src="../../testcommon.js"></script>
<body>
<div id="log"></div>
<script>
'use strict';
// --------------------------------------------------------------------
//
// Phases
//
// --------------------------------------------------------------------
function assert_phase_at_time(animation, phase, currentTime) {
animation.currentTime = currentTime;
if (phase === 'active') {
// If the fill mode is 'none', then progress will only be non-null if we
// are in the active phase.
animation.effect.updateTiming({ fill: 'none' });
assert_not_equals(animation.effect.getComputedTiming().progress, null,
'Animation effect is in active phase when current time'
+ ` is ${currentTime}ms`);
} else {
// The easiest way to distinguish between the 'before' phase and the 'after'
// phase is to toggle the fill mode. For example, if the progress is null
// will the fill node is 'none' but non-null when the fill mode is
// 'backwards' then we are in the before phase.
animation.effect.updateTiming({ fill: 'none' });
assert_equals(animation.effect.getComputedTiming().progress, null,
`Animation effect is in ${phase} phase when current time`
+ ` is ${currentTime}ms`
+ ' (progress is null with \'none\' fill mode)');
animation.effect.updateTiming({
fill: phase === 'before' ? 'backwards' : 'forwards',
});
assert_not_equals(animation.effect.getComputedTiming().progress, null,
`Animation effect is in ${phase} phase when current time`
+ ` is ${currentTime}ms`
+ ' (progress is non-null with appropriate fill mode)');
}
}
test(t => {
const animation = createDiv(t).animate(null, 1);
for (const test of [{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'active' },
{ currentTime: 1, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for a simple animation effect');
test(t => {
const animation = createDiv(t).animate(null, { duration: 1, delay: 1 });
for (const test of [{ currentTime: 0, phase: 'before' },
{ currentTime: 1, phase: 'active' },
{ currentTime: 2, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for an animation effect with a positive start delay');
test(t => {
const animation = createDiv(t).animate(null, { duration: 1, delay: -1 });
for (const test of [{ currentTime: -2, phase: 'before' },
{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for an animation effect with a negative start delay');
test(t => {
const animation = createDiv(t).animate(null, { duration: 1, endDelay: 1 });
for (const test of [{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'active' },
{ currentTime: 1, phase: 'after' },
{ currentTime: 2, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for an animation effect with a positive end delay');
test(t => {
const animation = createDiv(t).animate(null, { duration: 2, endDelay: -1 });
for (const test of [{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'active' },
{ currentTime: 0.9, phase: 'active' },
{ currentTime: 1, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for an animation effect with a negative end delay lesser'
+ ' in magnitude than the active duration');
test(t => {
const animation = createDiv(t).animate(null, { duration: 1, endDelay: -1 });
for (const test of [{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'after' },
{ currentTime: 1, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for an animation effect with a negative end delay equal'
+ ' in magnitude to the active duration');
test(t => {
const animation = createDiv(t).animate(null, { duration: 1, endDelay: -2 });
for (const test of [{ currentTime: -2, phase: 'before' },
{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for an animation effect with a negative end delay'
+ ' greater in magnitude than the active duration');
test(t => {
const animation = createDiv(t).animate(null, { duration: 2,
delay: 1,
endDelay: -1 });
for (const test of [{ currentTime: 0, phase: 'before' },
{ currentTime: 1, phase: 'active' },
{ currentTime: 2, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for an animation effect with a positive start delay'
+ ' and a negative end delay lesser in magnitude than the active duration');
test(t => {
const animation = createDiv(t).animate(null, { duration: 1,
delay: -1,
endDelay: -1 });
for (const test of [{ currentTime: -2, phase: 'before' },
{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for an animation effect with a negative start delay'
+ ' and a negative end delay equal in magnitude to the active duration');
test(t => {
const animation = createDiv(t).animate(null, { duration: 1,
delay: -1,
endDelay: -2 });
for (const test of [{ currentTime: -3, phase: 'before' },
{ currentTime: -2, phase: 'before' },
{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for an animation effect with a negative start delay'
+ ' and a negative end delay equal greater in magnitude than the active'
+ ' duration');
test(t => {
const animation = createDiv(t).animate(null, 1);
animation.playbackRate = -1;
for (const test of [{ currentTime: -1, phase: 'before' },
{ currentTime: 0, phase: 'before' },
{ currentTime: 1, phase: 'active' },
{ currentTime: 2, phase: 'after' }]) {
assert_phase_at_time(animation, test.phase, test.currentTime);
}
}, 'Phase calculation for a simple animation effect with negative playback'
+ ' rate');
</script>
</body>