| /* |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGAttributeToPropertyMap.h" |
| |
| #include "SVGAnimatedProperty.h" |
| #include "SVGPropertyInfo.h" |
| #include <wtf/PassOwnPtr.h> |
| |
| namespace WebCore { |
| |
| void SVGAttributeToPropertyMap::addProperties(const SVGAttributeToPropertyMap& map) |
| { |
| AttributeToPropertiesMap::const_iterator end = map.m_map.end(); |
| for (AttributeToPropertiesMap::const_iterator it = map.m_map.begin(); it != end; ++it) { |
| const PropertiesVector* vector = it->value.get(); |
| ASSERT(vector); |
| |
| // FIXME: This looks up the attribute name in the hash table for each property, even though all the |
| // properties in a single vector are guaranteed to have the same attribute name. |
| // FIXME: This grows the vector one item at a time, even though we know up front exactly how many |
| // elements we are adding to the vector. |
| PropertiesVector::const_iterator vectorEnd = vector->end(); |
| for (PropertiesVector::const_iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt) |
| addProperty(*vectorIt); |
| } |
| } |
| |
| void SVGAttributeToPropertyMap::addProperty(const SVGPropertyInfo* info) |
| { |
| ASSERT(info); |
| ASSERT(info->attributeName != anyQName()); |
| if (PropertiesVector* vector = m_map.get(info->attributeName)) { |
| vector->append(info); |
| return; |
| } |
| // FIXME: This does a second hash table lookup, but with HashMap::add we could instead do only one. |
| OwnPtr<PropertiesVector> vector = adoptPtr(new PropertiesVector); |
| vector->append(info); |
| m_map.set(info->attributeName, vector.release()); |
| } |
| |
| void SVGAttributeToPropertyMap::animatedPropertiesForAttribute(SVGElement* ownerType, const QualifiedName& attributeName, Vector<RefPtr<SVGAnimatedProperty> >& properties) |
| { |
| ASSERT(ownerType); |
| PropertiesVector* vector = m_map.get(attributeName); |
| if (!vector) |
| return; |
| |
| PropertiesVector::iterator vectorEnd = vector->end(); |
| for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt) |
| properties.append(animatedProperty(ownerType, attributeName, *vectorIt)); |
| } |
| |
| void SVGAttributeToPropertyMap::animatedPropertyTypeForAttribute(const QualifiedName& attributeName, Vector<AnimatedPropertyType>& propertyTypes) |
| { |
| PropertiesVector* vector = m_map.get(attributeName); |
| if (!vector) |
| return; |
| |
| PropertiesVector::iterator vectorEnd = vector->end(); |
| for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt) |
| propertyTypes.append((*vectorIt)->animatedPropertyType); |
| } |
| |
| void SVGAttributeToPropertyMap::synchronizeProperties(SVGElement* contextElement) |
| { |
| ASSERT(contextElement); |
| AttributeToPropertiesMap::iterator end = m_map.end(); |
| for (AttributeToPropertiesMap::iterator it = m_map.begin(); it != end; ++it) { |
| PropertiesVector* vector = it->value.get(); |
| ASSERT(vector); |
| |
| PropertiesVector::iterator vectorEnd = vector->end(); |
| for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt) |
| synchronizeProperty(contextElement, it->key, *vectorIt); |
| } |
| } |
| |
| bool SVGAttributeToPropertyMap::synchronizeProperty(SVGElement* contextElement, const QualifiedName& attributeName) |
| { |
| ASSERT(contextElement); |
| PropertiesVector* vector = m_map.get(attributeName); |
| if (!vector) |
| return false; |
| |
| PropertiesVector::iterator vectorEnd = vector->end(); |
| for (PropertiesVector::iterator vectorIt = vector->begin(); vectorIt != vectorEnd; ++vectorIt) |
| synchronizeProperty(contextElement, attributeName, *vectorIt); |
| |
| return true; |
| } |
| |
| void SVGAttributeToPropertyMap::synchronizeProperty(SVGElement* contextElement, const QualifiedName& attributeName, const SVGPropertyInfo* info) |
| { |
| ASSERT(info); |
| ASSERT_UNUSED(attributeName, attributeName == info->attributeName); |
| ASSERT(info->synchronizeProperty); |
| (*info->synchronizeProperty)(contextElement); |
| } |
| |
| PassRefPtr<SVGAnimatedProperty> SVGAttributeToPropertyMap::animatedProperty(SVGElement* contextElement, const QualifiedName& attributeName, const SVGPropertyInfo* info) |
| { |
| ASSERT(info); |
| ASSERT_UNUSED(attributeName, attributeName == info->attributeName); |
| ASSERT(info->lookupOrCreateWrapperForAnimatedProperty); |
| return (*info->lookupOrCreateWrapperForAnimatedProperty)(contextElement); |
| } |
| |
| } |
| |
| #endif |