blob: fa43922f4296b1e3de44b3586d8b32e505f27f8c [file] [log] [blame]
/*
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGPathByteStreamSource.h"
namespace WebCore {
SVGPathByteStreamSource::SVGPathByteStreamSource(const SVGPathByteStream& stream)
{
m_streamCurrent = stream.begin();
m_streamEnd = stream.end();
}
bool SVGPathByteStreamSource::hasMoreData() const
{
return m_streamCurrent < m_streamEnd;
}
bool SVGPathByteStreamSource::parseSVGSegmentType(SVGPathSegType& pathSegType)
{
pathSegType = static_cast<SVGPathSegType>(readSVGSegmentType());
return true;
}
SVGPathSegType SVGPathByteStreamSource::nextCommand(SVGPathSegType)
{
return static_cast<SVGPathSegType>(readSVGSegmentType());
}
bool SVGPathByteStreamSource::parseMoveToSegment(FloatPoint& targetPoint)
{
targetPoint = readFloatPoint();
return true;
}
bool SVGPathByteStreamSource::parseLineToSegment(FloatPoint& targetPoint)
{
targetPoint = readFloatPoint();
return true;
}
bool SVGPathByteStreamSource::parseLineToHorizontalSegment(float& x)
{
x = readFloat();
return true;
}
bool SVGPathByteStreamSource::parseLineToVerticalSegment(float& y)
{
y = readFloat();
return true;
}
bool SVGPathByteStreamSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint)
{
point1 = readFloatPoint();
point2 = readFloatPoint();
targetPoint = readFloatPoint();
return true;
}
bool SVGPathByteStreamSource::parseCurveToCubicSmoothSegment(FloatPoint& point2, FloatPoint& targetPoint)
{
point2 = readFloatPoint();
targetPoint = readFloatPoint();
return true;
}
bool SVGPathByteStreamSource::parseCurveToQuadraticSegment(FloatPoint& point1, FloatPoint& targetPoint)
{
point1 = readFloatPoint();
targetPoint = readFloatPoint();
return true;
}
bool SVGPathByteStreamSource::parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint)
{
targetPoint = readFloatPoint();
return true;
}
bool SVGPathByteStreamSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint)
{
rx = readFloat();
ry = readFloat();
angle = readFloat();
largeArc = readFlag();
sweep = readFlag();
targetPoint = readFloatPoint();
return true;
}
}