| /* |
| * Copyright (C) Research In Motion Limited 2011. All rights reserved. |
| * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGFEDropShadowElement.h" |
| |
| #include "RenderStyle.h" |
| #include "SVGFilterBuilder.h" |
| #include "SVGNames.h" |
| #include "SVGParserUtilities.h" |
| #include "SVGRenderStyle.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(SVGFEDropShadowElement); |
| |
| inline SVGFEDropShadowElement::SVGFEDropShadowElement(const QualifiedName& tagName, Document& document) |
| : SVGFilterPrimitiveStandardAttributes(tagName, document) |
| { |
| ASSERT(hasTagName(SVGNames::feDropShadowTag)); |
| |
| static std::once_flag onceFlag; |
| std::call_once(onceFlag, [] { |
| PropertyRegistry::registerProperty<SVGNames::inAttr, &SVGFEDropShadowElement::m_in1>(); |
| PropertyRegistry::registerProperty<SVGNames::dxAttr, &SVGFEDropShadowElement::m_dx>(); |
| PropertyRegistry::registerProperty<SVGNames::dyAttr, &SVGFEDropShadowElement::m_dy>(); |
| PropertyRegistry::registerProperty<SVGNames::stdDeviationAttr, &SVGFEDropShadowElement::m_stdDeviationX, &SVGFEDropShadowElement::m_stdDeviationY>(); |
| }); |
| } |
| |
| Ref<SVGFEDropShadowElement> SVGFEDropShadowElement::create(const QualifiedName& tagName, Document& document) |
| { |
| return adoptRef(*new SVGFEDropShadowElement(tagName, document)); |
| } |
| |
| void SVGFEDropShadowElement::setStdDeviation(float x, float y) |
| { |
| m_stdDeviationX->setBaseValInternal(x); |
| m_stdDeviationY->setBaseValInternal(y); |
| invalidate(); |
| } |
| |
| void SVGFEDropShadowElement::parseAttribute(const QualifiedName& name, const AtomString& value) |
| { |
| if (name == SVGNames::stdDeviationAttr) { |
| float x, y; |
| if (parseNumberOptionalNumber(value, x, y)) { |
| m_stdDeviationX->setBaseValInternal(x); |
| m_stdDeviationY->setBaseValInternal(y); |
| } |
| return; |
| } |
| |
| if (name == SVGNames::inAttr) { |
| m_in1->setBaseValInternal(value); |
| return; |
| } |
| |
| if (name == SVGNames::dxAttr) { |
| m_dx->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::dyAttr) { |
| m_dy->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value); |
| } |
| |
| void SVGFEDropShadowElement::svgAttributeChanged(const QualifiedName& attrName) |
| { |
| if (PropertyRegistry::isKnownAttribute(attrName)) { |
| InstanceInvalidationGuard guard(*this); |
| invalidate(); |
| return; |
| } |
| |
| SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName); |
| } |
| |
| RefPtr<FilterEffect> SVGFEDropShadowElement::build(SVGFilterBuilder* filterBuilder, Filter& filter) const |
| { |
| RenderObject* renderer = this->renderer(); |
| if (!renderer) |
| return nullptr; |
| |
| if (stdDeviationX() < 0 || stdDeviationY() < 0) |
| return nullptr; |
| |
| const SVGRenderStyle& svgStyle = renderer->style().svgStyle(); |
| |
| Color color = renderer->style().colorByApplyingColorFilter(svgStyle.floodColor()); |
| float opacity = svgStyle.floodOpacity(); |
| |
| auto input1 = filterBuilder->getEffectById(in1()); |
| if (!input1) |
| return nullptr; |
| |
| auto effect = FEDropShadow::create(filter, stdDeviationX(), stdDeviationY(), dx(), dy(), color, opacity); |
| effect->inputEffects().append(input1); |
| return effect; |
| } |
| |
| } |