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/*
* Copyright (C) Research In Motion Limited 2011. All rights reserved.
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#include "SVGAnimatedBoolean.h"
#include "SVGAnimateElementBase.h"
namespace WebCore {
SVGAnimatedBooleanAnimator::SVGAnimatedBooleanAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
: SVGAnimatedTypeAnimator(AnimatedBoolean, animationElement, contextElement)
{
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedBooleanAnimator::constructFromString(const String& string)
{
return SVGAnimatedType::create(SVGPropertyTraits<bool>::fromString(string));
}
std::unique_ptr<SVGAnimatedType> SVGAnimatedBooleanAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
return constructFromBaseValue<SVGAnimatedBoolean>(animatedTypes);
}
void SVGAnimatedBooleanAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
{
stopAnimValAnimationForType<SVGAnimatedBoolean>(animatedTypes);
}
void SVGAnimatedBooleanAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType& type)
{
resetFromBaseValue<SVGAnimatedBoolean>(animatedTypes, type);
}
void SVGAnimatedBooleanAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValWillChangeForType<SVGAnimatedBoolean>(animatedTypes);
}
void SVGAnimatedBooleanAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
{
animValDidChangeForType<SVGAnimatedBoolean>(animatedTypes);
}
void SVGAnimatedBooleanAnimator::addAnimatedTypes(SVGAnimatedType*, SVGAnimatedType*)
{
ASSERT_NOT_REACHED();
}
void SVGAnimatedBooleanAnimator::calculateAnimatedValue(float percentage, unsigned, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType*, SVGAnimatedType* animated)
{
ASSERT(m_animationElement);
ASSERT(m_contextElement);
const auto fromBoolean = (m_animationElement->animationMode() == AnimationMode::To ? animated : from)->as<bool>();
const auto toBoolean = to->as<bool>();
auto& animatedBoolean = animated->as<bool>();
m_animationElement->animateDiscreteType<bool>(percentage, fromBoolean, toBoolean, animatedBoolean);
}
float SVGAnimatedBooleanAnimator::calculateDistance(const String&, const String&)
{
// No paced animations for boolean.
return -1;
}
}