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/*
* Copyright (C) 2017 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBASSEMBLY)
#include <queue>
#include <wtf/AutomaticThread.h>
#include <wtf/PriorityQueue.h>
#include <wtf/Vector.h>
namespace JSC {
namespace Wasm {
struct Context;
class Plan;
class Worklist {
WTF_MAKE_FAST_ALLOCATED;
public:
Worklist();
~Worklist();
JS_EXPORT_PRIVATE void enqueue(Ref<Plan>);
void stopAllPlansForContext(Context&);
JS_EXPORT_PRIVATE void completePlanSynchronously(Plan&);
enum class Priority {
Shutdown,
Synchronous,
Compilation,
Preparation
};
const char* priorityString(Priority);
private:
class Thread;
friend class Thread;
typedef uint64_t Ticket;
Ticket nextTicket() { return m_lastGrantedTicket++; }
struct QueueElement {
Priority priority;
Ticket ticket;
RefPtr<Plan> plan;
void setToNextPriority();
};
static bool isHigherPriority(const QueueElement& left, const QueueElement& right)
{
if (left.priority == right.priority)
return left.ticket > right.ticket;
return left.priority > right.priority;
}
Box<Lock> m_lock;
Ref<AutomaticThreadCondition> m_planEnqueued;
// Technically, this could overflow but that's unlikely. Even if it did, we will just compile things of the same
// Priority it the wrong order, which isn't wrong, just suboptimal.
Ticket m_lastGrantedTicket { 0 };
PriorityQueue<QueueElement, isHigherPriority, 10> m_queue;
Vector<std::unique_ptr<Thread>> m_threads;
};
Worklist* existingWorklistOrNull();
JS_EXPORT_PRIVATE Worklist& ensureWorklist();
} } // namespace JSC::Wasm
#endif // ENABLE(WEBASSEMBLY)