| /* |
| * Copyright (C) 2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "WasmWorklist.h" |
| |
| #if ENABLE(WEBASSEMBLY) |
| |
| #include "CPU.h" |
| #include "WasmPlan.h" |
| |
| namespace JSC { namespace Wasm { |
| |
| namespace WasmWorklistInternal { |
| static const bool verbose = false; |
| } |
| |
| const char* Worklist::priorityString(Priority priority) |
| { |
| switch (priority) { |
| case Priority::Preparation: return "Preparation"; |
| case Priority::Shutdown: return "Shutdown"; |
| case Priority::Compilation: return "Compilation"; |
| case Priority::Synchronous: return "Synchronous"; |
| } |
| RELEASE_ASSERT_NOT_REACHED(); |
| } |
| |
| // The Thread class is designed to prevent threads from blocking when there is still work |
| // in the queue. Wasm's Plans have some phases, Validiation, Preparation, and Completion, |
| // that can only be done by one thread, and another phase, Compilation, that can be done |
| // many threads. In order to stop a thread from wasting time we remove any plan that is |
| // is currently in a single threaded state from the work queue so other plans can run. |
| class Worklist::Thread final : public AutomaticThread { |
| public: |
| using Base = AutomaticThread; |
| Thread(const AbstractLocker& locker, Worklist& work) |
| : Base(locker, work.m_lock, work.m_planEnqueued.copyRef()) |
| , worklist(work) |
| { |
| |
| } |
| |
| protected: |
| PollResult poll(const AbstractLocker&) override |
| { |
| auto& queue = worklist.m_queue; |
| synchronize.notifyAll(); |
| |
| while (!queue.isEmpty()) { |
| Priority priority = queue.peek().priority; |
| if (priority == Worklist::Priority::Shutdown) |
| return PollResult::Stop; |
| |
| element = queue.peek(); |
| // Only one thread should validate/prepare. |
| if (!queue.peek().plan->multiThreaded()) |
| queue.dequeue(); |
| |
| if (element.plan->hasWork()) |
| return PollResult::Work; |
| |
| // There must be a another thread linking this plan so we can deque and see if there is other work. |
| queue.dequeue(); |
| element = QueueElement(); |
| } |
| return PollResult::Wait; |
| } |
| |
| WorkResult work() override |
| { |
| auto complete = [&] (const AbstractLocker&) { |
| // We need to hold the lock to release our plan otherwise the main thread, while canceling plans |
| // might use after free the plan we are looking at |
| element = QueueElement(); |
| return WorkResult::Continue; |
| }; |
| |
| Plan* plan = element.plan.get(); |
| ASSERT(plan); |
| |
| bool wasMultiThreaded = plan->multiThreaded(); |
| plan->work(Plan::Partial); |
| |
| ASSERT(!plan->hasWork() || plan->multiThreaded()); |
| if (plan->hasWork() && !wasMultiThreaded && plan->multiThreaded()) { |
| LockHolder locker(*worklist.m_lock); |
| element.setToNextPriority(); |
| worklist.m_queue.enqueue(WTFMove(element)); |
| worklist.m_planEnqueued->notifyAll(locker); |
| return complete(locker); |
| } |
| |
| return complete(holdLock(*worklist.m_lock)); |
| } |
| |
| const char* name() const override |
| { |
| return "Wasm Worklist Helper Thread"; |
| } |
| |
| public: |
| Condition synchronize; |
| Worklist& worklist; |
| // We can only modify element when holding the lock. A synchronous compile might look at each thread's tasks in order to boost the priority. |
| QueueElement element; |
| }; |
| |
| void Worklist::QueueElement::setToNextPriority() |
| { |
| switch (priority) { |
| case Priority::Preparation: |
| priority = Priority::Compilation; |
| return; |
| case Priority::Synchronous: |
| return; |
| default: |
| break; |
| } |
| RELEASE_ASSERT_NOT_REACHED(); |
| } |
| |
| void Worklist::enqueue(Ref<Plan> plan) |
| { |
| LockHolder locker(*m_lock); |
| |
| if (!ASSERT_DISABLED) { |
| for (const auto& element : m_queue) |
| ASSERT_UNUSED(element, element.plan.get() != &plan.get()); |
| } |
| |
| dataLogLnIf(WasmWorklistInternal::verbose, "Enqueuing plan"); |
| m_queue.enqueue({ Priority::Preparation, nextTicket(), WTFMove(plan) }); |
| m_planEnqueued->notifyOne(locker); |
| } |
| |
| void Worklist::completePlanSynchronously(Plan& plan) |
| { |
| { |
| LockHolder locker(*m_lock); |
| m_queue.decreaseKey([&] (QueueElement& element) { |
| if (element.plan == &plan) { |
| element.priority = Priority::Synchronous; |
| return true; |
| } |
| return false; |
| }); |
| |
| for (auto& thread : m_threads) { |
| if (thread->element.plan == &plan) |
| thread->element.priority = Priority::Synchronous; |
| } |
| } |
| |
| plan.waitForCompletion(); |
| } |
| |
| void Worklist::stopAllPlansForContext(Context& context) |
| { |
| LockHolder locker(*m_lock); |
| Vector<QueueElement> elements; |
| while (!m_queue.isEmpty()) { |
| QueueElement element = m_queue.dequeue(); |
| bool didCancel = element.plan->tryRemoveContextAndCancelIfLast(context); |
| if (!didCancel) |
| elements.append(WTFMove(element)); |
| } |
| |
| for (auto& element : elements) |
| m_queue.enqueue(WTFMove(element)); |
| |
| for (auto& thread : m_threads) { |
| if (thread->element.plan) { |
| bool didCancel = thread->element.plan->tryRemoveContextAndCancelIfLast(context); |
| if (didCancel) { |
| // We don't have to worry about the deadlocking since the thread can't block without checking for a new plan and must hold the lock to do so. |
| thread->synchronize.wait(*m_lock); |
| } |
| } |
| } |
| } |
| |
| Worklist::Worklist() |
| : m_lock(Box<Lock>::create()) |
| , m_planEnqueued(AutomaticThreadCondition::create()) |
| { |
| unsigned numberOfCompilationThreads = Options::useConcurrentJIT() ? kernTCSMAwareNumberOfProcessorCores() : 1; |
| m_threads.reserveCapacity(numberOfCompilationThreads); |
| LockHolder locker(*m_lock); |
| for (unsigned i = 0; i < numberOfCompilationThreads; i++) |
| m_threads.uncheckedAppend(std::make_unique<Worklist::Thread>(locker, *this)); |
| } |
| |
| Worklist::~Worklist() |
| { |
| { |
| LockHolder locker(*m_lock); |
| m_queue.enqueue({ Priority::Shutdown, nextTicket(), nullptr }); |
| m_planEnqueued->notifyAll(locker); |
| } |
| for (unsigned i = 0; i < m_threads.size(); ++i) |
| m_threads[i]->join(); |
| } |
| |
| static Worklist* globalWorklist; |
| |
| Worklist* existingWorklistOrNull() { return globalWorklist; } |
| Worklist& ensureWorklist() |
| { |
| static std::once_flag initializeWorklist; |
| std::call_once(initializeWorklist, [] { |
| Worklist* worklist = new Worklist(); |
| WTF::storeStoreFence(); |
| globalWorklist = worklist; |
| }); |
| return *globalWorklist; |
| } |
| |
| } } // namespace JSC::Wasm |
| |
| #endif // ENABLE(WEBASSEMBLY) |