| /* |
| * Copyright (C) 2005-2016 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "TransformationMatrix.h" |
| |
| #if PLATFORM(WIN) |
| |
| #include "AffineTransform.h" |
| #include "FloatConversion.h" |
| |
| #include <d2d1.h> |
| |
| namespace WebCore { |
| |
| TransformationMatrix::TransformationMatrix(const D2D1_MATRIX_3X2_F& t) |
| { |
| setA(t._11); |
| setB(t._12); |
| setC(t._21); |
| setD(t._22); |
| setE(t._31); |
| setF(t._32); |
| } |
| |
| TransformationMatrix::operator D2D1_MATRIX_3X2_F() const |
| { |
| return D2D1::Matrix3x2F(narrowPrecisionToFloat(a()), |
| narrowPrecisionToFloat(b()), |
| narrowPrecisionToFloat(c()), |
| narrowPrecisionToFloat(d()), |
| narrowPrecisionToFloat(e()), |
| narrowPrecisionToFloat(f())); |
| } |
| |
| AffineTransform::AffineTransform(const D2D1_MATRIX_3X2_F& t) |
| { |
| setMatrix(t._11, t._12, t._21, t._22, t._31, t._32); |
| } |
| |
| AffineTransform::operator D2D1_MATRIX_3X2_F() const |
| { |
| return D2D1::Matrix3x2F(narrowPrecisionToFloat(a()), |
| narrowPrecisionToFloat(b()), |
| narrowPrecisionToFloat(c()), |
| narrowPrecisionToFloat(d()), |
| narrowPrecisionToFloat(e()), |
| narrowPrecisionToFloat(f())); |
| } |
| |
| } |
| |
| #endif |