| /* |
| * Copyright (C) 2018 Metrological Group B.V. |
| * Copyright (C) 2018 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials provided |
| * with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR |
| * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT |
| * HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #include "Color.h" |
| #include "FilterOperations.h" |
| #include "FloatPoint.h" |
| #include "FloatPoint3D.h" |
| #include "FloatRect.h" |
| #include "FloatSize.h" |
| #include "NicosiaSceneIntegration.h" |
| #include "TextureMapperAnimation.h" |
| #include "TransformationMatrix.h" |
| #include <wtf/Function.h> |
| #include <wtf/Lock.h> |
| #include <wtf/ThreadSafeRefCounted.h> |
| #include <wtf/TypeCasts.h> |
| |
| namespace Nicosia { |
| |
| class PlatformLayer : public ThreadSafeRefCounted<PlatformLayer> { |
| public: |
| virtual ~PlatformLayer(); |
| |
| virtual bool isCompositionLayer() const { return false; } |
| virtual bool isContentLayer() const { return false; } |
| |
| using LayerID = uint64_t; |
| LayerID id() const { return m_id; } |
| |
| void setSceneIntegration(RefPtr<SceneIntegration>&& sceneIntegration) |
| { |
| LockHolder locker(m_state.lock); |
| m_state.sceneIntegration = WTFMove(sceneIntegration); |
| } |
| |
| std::unique_ptr<SceneIntegration::UpdateScope> createUpdateScope() |
| { |
| LockHolder locker(m_state.lock); |
| if (m_state.sceneIntegration) |
| return m_state.sceneIntegration->createUpdateScope(); |
| return nullptr; |
| } |
| |
| protected: |
| explicit PlatformLayer(uint64_t); |
| |
| uint64_t m_id; |
| |
| struct { |
| Lock lock; |
| RefPtr<SceneIntegration> sceneIntegration; |
| } m_state; |
| }; |
| |
| class ContentLayer; |
| class BackingStore; |
| class ImageBacking; |
| |
| class CompositionLayer : public PlatformLayer { |
| public: |
| class Impl { |
| public: |
| using Factory = WTF::Function<std::unique_ptr<Impl>(uint64_t, CompositionLayer&)>; |
| |
| virtual ~Impl(); |
| virtual bool isTextureMapperImpl() const { return false; } |
| }; |
| |
| static Ref<CompositionLayer> create(uint64_t id, const Impl::Factory& factory) |
| { |
| return adoptRef(*new CompositionLayer(id, factory)); |
| } |
| virtual ~CompositionLayer(); |
| bool isCompositionLayer() const override { return true; } |
| |
| Impl& impl() const { return *m_impl; } |
| |
| struct LayerState { |
| struct Delta { |
| Delta() = default; |
| |
| union { |
| struct { |
| bool positionChanged : 1; |
| bool anchorPointChanged : 1; |
| bool sizeChanged : 1; |
| bool transformChanged : 1; |
| bool childrenTransformChanged : 1; |
| bool contentsRectChanged : 1; |
| bool contentsTilingChanged : 1; |
| bool opacityChanged : 1; |
| bool solidColorChanged : 1; |
| bool filtersChanged : 1; |
| bool animationsChanged : 1; |
| bool childrenChanged : 1; |
| bool maskChanged : 1; |
| bool replicaChanged : 1; |
| bool flagsChanged : 1; |
| bool contentLayerChanged : 1; |
| bool backingStoreChanged : 1; |
| bool imageBackingChanged : 1; |
| bool repaintCounterChanged : 1; |
| bool debugBorderChanged : 1; |
| }; |
| uint32_t value { 0 }; |
| }; |
| } delta; |
| |
| struct Flags { |
| Flags() |
| : contentsVisible(true) |
| , backfaceVisible(true) |
| { } |
| |
| union { |
| struct { |
| bool contentsOpaque : 1; |
| bool drawsContent : 1; |
| bool contentsVisible : 1; |
| bool backfaceVisible : 1; |
| bool masksToBounds : 1; |
| bool preserves3D : 1; |
| }; |
| uint32_t value { 0 }; |
| }; |
| } flags; |
| |
| WebCore::FloatPoint position; |
| WebCore::FloatPoint3D anchorPoint; |
| WebCore::FloatSize size; |
| |
| WebCore::TransformationMatrix transform; |
| WebCore::TransformationMatrix childrenTransform; |
| |
| WebCore::FloatRect contentsRect; |
| WebCore::FloatSize contentsTilePhase; |
| WebCore::FloatSize contentsTileSize; |
| |
| float opacity { 0 }; |
| WebCore::Color solidColor; |
| |
| WebCore::FilterOperations filters; |
| // FIXME: Despite the name, this implementation is not |
| // TextureMapper-specific. Should be renamed when necessary. |
| WebCore::TextureMapperAnimations animations; |
| |
| Vector<RefPtr<CompositionLayer>> children; |
| RefPtr<CompositionLayer> replica; |
| RefPtr<CompositionLayer> mask; |
| |
| RefPtr<ContentLayer> contentLayer; |
| RefPtr<BackingStore> backingStore; |
| RefPtr<ImageBacking> imageBacking; |
| |
| struct RepaintCounter { |
| unsigned count { 0 }; |
| bool visible { false }; |
| } repaintCounter; |
| struct DebugBorder { |
| WebCore::Color color; |
| float width { 0 }; |
| bool visible { false }; |
| } debugBorder; |
| }; |
| |
| template<typename T> |
| void updateState(const T& functor) |
| { |
| LockHolder locker(PlatformLayer::m_state.lock); |
| functor(m_state.pending); |
| } |
| |
| template<typename T> |
| void flushState(const T& functor) |
| { |
| LockHolder locker(PlatformLayer::m_state.lock); |
| auto& pending = m_state.pending; |
| auto& staging = m_state.staging; |
| |
| staging.delta.value |= pending.delta.value; |
| |
| if (pending.delta.positionChanged) |
| staging.position = pending.position; |
| if (pending.delta.anchorPointChanged) |
| staging.anchorPoint = pending.anchorPoint; |
| if (pending.delta.sizeChanged) |
| staging.size = pending.size; |
| |
| if (pending.delta.transformChanged) |
| staging.transform = pending.transform; |
| if (pending.delta.childrenTransformChanged) |
| staging.childrenTransform = pending.childrenTransform; |
| |
| if (pending.delta.contentsRectChanged) |
| staging.contentsRect = pending.contentsRect; |
| if (pending.delta.contentsTilingChanged) { |
| staging.contentsTilePhase = pending.contentsTilePhase; |
| staging.contentsTileSize = pending.contentsTileSize; |
| } |
| |
| if (pending.delta.opacityChanged) |
| staging.opacity = pending.opacity; |
| if (pending.delta.solidColorChanged) |
| staging.solidColor = pending.solidColor; |
| |
| if (pending.delta.filtersChanged) |
| staging.filters = pending.filters; |
| if (pending.delta.animationsChanged) |
| staging.animations = pending.animations; |
| |
| if (pending.delta.childrenChanged) |
| staging.children = pending.children; |
| if (pending.delta.maskChanged) |
| staging.mask = pending.mask; |
| if (pending.delta.replicaChanged) |
| staging.replica = pending.replica; |
| |
| if (pending.delta.flagsChanged) |
| staging.flags.value = pending.flags.value; |
| |
| if (pending.delta.repaintCounterChanged) |
| staging.repaintCounter = pending.repaintCounter; |
| if (pending.delta.debugBorderChanged) |
| staging.debugBorder = pending.debugBorder; |
| |
| if (pending.delta.backingStoreChanged) |
| staging.backingStore = pending.backingStore; |
| if (pending.delta.contentLayerChanged) |
| staging.contentLayer = pending.contentLayer; |
| if (pending.delta.imageBackingChanged) |
| staging.imageBacking = pending.imageBacking; |
| |
| pending.delta = { }; |
| |
| functor(staging); |
| } |
| |
| template<typename T> |
| void commitState(const T& functor) |
| { |
| LockHolder locker(PlatformLayer::m_state.lock); |
| m_state.committed = m_state.staging; |
| m_state.staging.delta = { }; |
| |
| functor(m_state.committed); |
| } |
| |
| template<typename T> |
| void accessCommitted(const T& functor) |
| { |
| LockHolder locker(PlatformLayer::m_state.lock); |
| functor(m_state.committed); |
| } |
| |
| private: |
| CompositionLayer(uint64_t, const Impl::Factory&); |
| |
| std::unique_ptr<Impl> m_impl; |
| |
| struct { |
| LayerState pending; |
| LayerState staging; |
| LayerState committed; |
| } m_state; |
| }; |
| |
| class ContentLayer : public PlatformLayer { |
| public: |
| class Impl { |
| public: |
| using Factory = WTF::Function<std::unique_ptr<Impl>(ContentLayer&)>; |
| |
| virtual ~Impl(); |
| virtual bool isTextureMapperImpl() const { return false; } |
| }; |
| |
| static Ref<ContentLayer> create(const Impl::Factory& factory) |
| { |
| return adoptRef(*new ContentLayer(factory)); |
| } |
| virtual ~ContentLayer(); |
| bool isContentLayer() const override { return true; } |
| |
| Impl& impl() const { return *m_impl; } |
| |
| private: |
| ContentLayer(const Impl::Factory&); |
| |
| std::unique_ptr<Impl> m_impl; |
| }; |
| |
| class BackingStore : public ThreadSafeRefCounted<BackingStore> { |
| public: |
| class Impl { |
| public: |
| using Factory = WTF::Function<std::unique_ptr<Impl>(BackingStore&)>; |
| |
| virtual ~Impl(); |
| virtual bool isTextureMapperImpl() const { return false; } |
| }; |
| |
| static Ref<BackingStore> create(const Impl::Factory& factory) |
| { |
| return adoptRef(*new BackingStore(factory)); |
| } |
| virtual ~BackingStore(); |
| |
| Impl& impl() const { return *m_impl; } |
| |
| private: |
| BackingStore(const Impl::Factory&); |
| |
| std::unique_ptr<Impl> m_impl; |
| }; |
| |
| class ImageBacking : public ThreadSafeRefCounted<ImageBacking> { |
| public: |
| class Impl { |
| public: |
| using Factory = WTF::Function<std::unique_ptr<Impl>(ImageBacking&)>; |
| |
| virtual ~Impl(); |
| virtual bool isTextureMapperImpl() const { return false; } |
| }; |
| |
| static Ref<ImageBacking> create(const Impl::Factory& factory) |
| { |
| return adoptRef(*new ImageBacking(factory)); |
| } |
| virtual ~ImageBacking(); |
| |
| Impl& impl() const { return *m_impl; } |
| |
| private: |
| ImageBacking(const Impl::Factory&); |
| |
| std::unique_ptr<Impl> m_impl; |
| }; |
| |
| } // namespace Nicosia |
| |
| #define SPECIALIZE_TYPE_TRAITS_NICOSIA_PLATFORMLAYER(ToClassName, predicate) \ |
| SPECIALIZE_TYPE_TRAITS_BEGIN(Nicosia::ToClassName) \ |
| static bool isType(const Nicosia::PlatformLayer& layer) { return layer.predicate; } \ |
| SPECIALIZE_TYPE_TRAITS_END() |
| |
| SPECIALIZE_TYPE_TRAITS_NICOSIA_PLATFORMLAYER(CompositionLayer, isCompositionLayer()); |
| SPECIALIZE_TYPE_TRAITS_NICOSIA_PLATFORMLAYER(ContentLayer, isContentLayer()); |
| |
| #define SPECIALIZE_TYPE_TRAITS_NICOSIA_COMPOSITIONLAYER_IMPL(ToClassName, predicate) \ |
| SPECIALIZE_TYPE_TRAITS_BEGIN(Nicosia::ToClassName) \ |
| static bool isType(const Nicosia::CompositionLayer::Impl& impl) { return impl.predicate; } \ |
| SPECIALIZE_TYPE_TRAITS_END() |
| |
| #define SPECIALIZE_TYPE_TRAITS_NICOSIA_CONTENTLAYER_IMPL(ToClassName, predicate) \ |
| SPECIALIZE_TYPE_TRAITS_BEGIN(Nicosia::ToClassName) \ |
| static bool isType(const Nicosia::ContentLayer::Impl& impl) { return impl.predicate; } \ |
| SPECIALIZE_TYPE_TRAITS_END() |
| |
| #define SPECIALIZE_TYPE_TRAITS_NICOSIA_BACKINGSTORE_IMPL(ToClassName, predicate) \ |
| SPECIALIZE_TYPE_TRAITS_BEGIN(Nicosia::ToClassName) \ |
| static bool isType(const Nicosia::BackingStore::Impl& impl) { return impl.predicate; } \ |
| SPECIALIZE_TYPE_TRAITS_END() |
| |
| #define SPECIALIZE_TYPE_TRAITS_NICOSIA_IMAGEBACKING_IMPL(ToClassName, predicate) \ |
| SPECIALIZE_TYPE_TRAITS_BEGIN(Nicosia::ToClassName) \ |
| static bool isType(const Nicosia::ImageBacking::Impl& impl) { return impl.predicate; } \ |
| SPECIALIZE_TYPE_TRAITS_END() |