| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGPU) |
| |
| #include "GPUDevice.h" |
| #include "WebGPUAdapter.h" |
| #include "WebGPUQueue.h" |
| #include "WebGPUSwapChainDescriptor.h" |
| #include <wtf/Ref.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| #include <wtf/Vector.h> |
| |
| namespace JSC { |
| class ArrayBuffer; |
| class JSValue; |
| } |
| |
| namespace WebCore { |
| |
| class ScriptExecutionContext; |
| class WebGPUBindGroup; |
| class WebGPUBindGroupLayout; |
| class WebGPUBuffer; |
| class WebGPUCommandEncoder; |
| class WebGPUComputePipeline; |
| class WebGPUPipelineLayout; |
| class WebGPURenderPipeline; |
| class WebGPUSampler; |
| class WebGPUShaderModule; |
| class WebGPUSwapChain; |
| class WebGPUTexture; |
| |
| struct GPUBindGroupLayoutDescriptor; |
| struct GPUBufferDescriptor; |
| struct GPUSamplerDescriptor; |
| struct GPUTextureDescriptor; |
| struct WebGPUBindGroupDescriptor; |
| struct WebGPUComputePipelineDescriptor; |
| struct WebGPUPipelineLayoutDescriptor; |
| struct WebGPURenderPipelineDescriptor; |
| struct WebGPUShaderModuleDescriptor; |
| |
| class WebGPUDevice : public RefCounted<WebGPUDevice> { |
| public: |
| static RefPtr<WebGPUDevice> tryCreate(Ref<const WebGPUAdapter>&&); |
| |
| const WebGPUAdapter& adapter() const { return m_adapter.get(); } |
| GPUDevice& device() { return m_device.get(); } |
| const GPUDevice& device() const { return m_device.get(); } |
| |
| Ref<WebGPUBuffer> createBuffer(const GPUBufferDescriptor&) const; |
| Vector<JSC::JSValue> createBufferMapped(JSC::ExecState&, const GPUBufferDescriptor&) const; |
| Ref<WebGPUTexture> createTexture(const GPUTextureDescriptor&) const; |
| Ref<WebGPUSampler> createSampler(const GPUSamplerDescriptor&) const; |
| |
| Ref<WebGPUBindGroupLayout> createBindGroupLayout(const GPUBindGroupLayoutDescriptor&) const; |
| Ref<WebGPUPipelineLayout> createPipelineLayout(const WebGPUPipelineLayoutDescriptor&) const; |
| Ref<WebGPUBindGroup> createBindGroup(const WebGPUBindGroupDescriptor&) const; |
| |
| Ref<WebGPUShaderModule> createShaderModule(const WebGPUShaderModuleDescriptor&) const; |
| Ref<WebGPURenderPipeline> createRenderPipeline(const WebGPURenderPipelineDescriptor&) const; |
| Ref<WebGPUComputePipeline> createComputePipeline(const WebGPUComputePipelineDescriptor&) const; |
| |
| Ref<WebGPUCommandEncoder> createCommandEncoder() const; |
| |
| Ref<WebGPUQueue> getQueue() const; |
| |
| private: |
| WebGPUDevice(Ref<const WebGPUAdapter>&&, Ref<GPUDevice>&&); |
| |
| Ref<const WebGPUAdapter> m_adapter; |
| Ref<GPUDevice> m_device; |
| mutable RefPtr<WebGPUQueue> m_queue; |
| }; |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEBGPU) |