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/*
* Copyright (C) 2006 Samuel Weinig (sam.weinig@gmail.com)
* Copyright (C) 2004, 2005, 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef IMAGE_H_
#define IMAGE_H_
#include "Color.h"
#include "GraphicsTypes.h"
#include "ImageSource.h"
#include "IntSize.h"
#include "FloatSize.h"
#if __APPLE__
#if __OBJC__
@class NSImage;
#else
class NSImage;
#endif
#endif
namespace WebCore {
struct FrameData;
}
// This complicated-looking declaration tells the framedata Vector that it can copy without
// having to invoke our copy constructor. This allows us to not have to worry about ref counting
// the native frames.
namespace WTF {
template<> class VectorTraits<WebCore::FrameData> : public SimpleClassVectorTraits {};
}
namespace WebCore {
class FloatPoint;
class FloatRect;
class GraphicsContext;
class IntRect;
class IntSize;
class PDFDocumentImage;
class String;
template <typename T> class Timer;
// This class gets notified when an image advances animation frames.
class ImageAnimationObserver;
// ================================================
// FrameData Class
// ================================================
struct FrameData {
FrameData()
:m_frame(0), m_duration(0), m_hasAlpha(true)
{}
~FrameData()
{
clear();
}
void clear();
NativeImagePtr m_frame;
float m_duration;
bool m_hasAlpha;
};
// =================================================
// Image Class
// =================================================
class Image : Noncopyable {
friend class GraphicsContext;
public:
Image();
Image(ImageAnimationObserver* observer, bool isPDF = false);
~Image();
static Image* loadResource(const char *name);
static bool supportsType(const String& type);
bool isNull() const;
IntSize size() const;
IntRect rect() const;
int width() const;
int height() const;
bool setData(bool allDataReceived);
bool setNativeData(NativeBytePtr, bool allDataReceived);
Vector<char>& dataBuffer() { return m_data; }
// It may look unusual that there is no start animation call as public API. This is because
// we start and stop animating lazily. Animation begins whenever someone draws the image. It will
// automatically pause once all observers no longer want to render the image anywhere.
void stopAnimation();
void resetAnimation();
// Frame accessors.
size_t currentFrame() const { return m_currentFrame; }
size_t frameCount();
NativeImagePtr frameAtIndex(size_t index);
float frameDurationAtIndex(size_t index);
bool frameHasAlphaAtIndex(size_t index);
// Typically the CachedImage that owns us.
ImageAnimationObserver* animationObserver() const { return m_animationObserver; }
enum TileRule { StretchTile, RoundTile, RepeatTile };
#if __APPLE__
// Accessors for native image formats.
CGImageRef getCGImageRef();
NSImage* getNSImage();
CFDataRef getTIFFRepresentation();
// PDF
void setIsPDF() { m_isPDF = true; }
#endif
private:
void draw(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, CompositeOperator);
void drawTiled(GraphicsContext*, const FloatRect& dstRect, const FloatPoint& srcPoint, const FloatSize& tileSize,
CompositeOperator);
void drawTiled(GraphicsContext*, const FloatRect& dstRect, const FloatRect& srcRect, TileRule hRule, TileRule vRule,
CompositeOperator);
// Decodes and caches a frame. Never accessed except internally.
void cacheFrame(size_t index);
// Called to invalidate all our cached data when more bytes are available.
void invalidateData();
// Whether or not size is available yet.
bool isSizeAvailable();
// Animation.
bool shouldAnimate();
void startAnimation();
void advanceAnimation(Timer<Image>* timer);
// Constructor for native data.
void initNativeData();
// Destructor for native data.
void destroyNativeData();
// Invalidation of native data.
void invalidateNativeData();
// Checks to see if the image is a 1x1 solid color. We optimize these images and just do a fill rect instead.
void checkForSolidColor();
// Members
Vector<char> m_data; // The encoded raw data for the image.
ImageSource m_source;
mutable IntSize m_size; // The size to use for the overall image (will just be the size of the first image).
size_t m_currentFrame; // The index of the current frame of animation.
Vector<FrameData> m_frames; // An array of the cached frames of the animation. We have to ref frames to pin them in the cache.
// Our animation observer.
ImageAnimationObserver* m_animationObserver;
Timer<Image>* m_frameTimer;
int m_repetitionCount; // How many total animation loops we should do.
int m_repetitionsComplete; // How many repetitions we've finished.
#if __APPLE__
mutable NSImage* m_nsImage; // A cached NSImage of frame 0. Only built lazily if someone actually queries for one.
mutable CFDataRef m_tiffRep; // Cached TIFF rep for frame 0. Only built lazily if someone queries for one.
PDFDocumentImage* m_PDFDoc;
bool m_isPDF;
#endif
Color m_solidColor; // If we're a 1x1 solid color, this is the color to use to fill.
bool m_isSolidColor; // Whether or not we are a 1x1 solid image.
bool m_animatingImageType; // Whether or not we're an image type that is capable of animating (GIF).
bool m_animationFinished; // Whether or not we've completed the entire animation.
mutable bool m_haveSize; // Whether or not our |m_size| member variable has the final overall image size yet.
bool m_sizeAvailable; // Whether or not we can obtain the size of the first image frame yet from ImageIO.
};
}
#endif