| /* |
| * Copyright (C) 2004, 2005, 2008 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org> |
| * Copyright (C) 2019 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #pragma once |
| |
| #include "FloatConversion.h" |
| #include "FloatPoint.h" |
| #include "FloatSize.h" |
| #include "SVGMatrix.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/NeverDestroyed.h> |
| #include <wtf/text/StringBuilder.h> |
| |
| namespace WebCore { |
| |
| class FloatSize; |
| |
| class SVGTransformValue { |
| public: |
| enum SVGTransformType { |
| SVG_TRANSFORM_UNKNOWN = 0, |
| SVG_TRANSFORM_MATRIX = 1, |
| SVG_TRANSFORM_TRANSLATE = 2, |
| SVG_TRANSFORM_SCALE = 3, |
| SVG_TRANSFORM_ROTATE = 4, |
| SVG_TRANSFORM_SKEWX = 5, |
| SVG_TRANSFORM_SKEWY = 6 |
| }; |
| |
| enum ConstructionMode { |
| ConstructIdentityTransform, |
| ConstructZeroTransform |
| }; |
| |
| SVGTransformValue(SVGTransformType type = SVG_TRANSFORM_MATRIX, const AffineTransform& transform = { }) |
| : m_type(type) |
| , m_matrix(SVGMatrix::create(transform)) |
| { |
| } |
| |
| SVGTransformValue(const SVGTransformValue& other) |
| : m_type(other.m_type) |
| , m_matrix(SVGMatrix::create(other.matrix()->value())) |
| , m_angle(other.m_angle) |
| , m_rotationCenter(other.m_rotationCenter) |
| { |
| } |
| |
| SVGTransformValue(SVGTransformType type, Ref<SVGMatrix>&& matrix, float angle, const FloatPoint& rotationCenter) |
| : m_type(type) |
| , m_matrix(WTFMove(matrix)) |
| , m_angle(angle) |
| , m_rotationCenter(rotationCenter) |
| { |
| } |
| |
| SVGTransformValue(SVGTransformValue&& other) |
| : m_type(other.m_type) |
| , m_matrix(other.m_matrix.copyRef()) |
| , m_angle(other.m_angle) |
| , m_rotationCenter(other.m_rotationCenter) |
| { |
| } |
| |
| SVGTransformValue& operator=(const SVGTransformValue& other) |
| { |
| m_type = other.m_type; |
| m_matrix->setValue(other.m_matrix->value()); |
| m_angle = other.m_angle; |
| m_rotationCenter = other.m_rotationCenter; |
| return *this; |
| } |
| |
| SVGTransformType type() const { return m_type; } |
| const Ref<SVGMatrix>& matrix() const { return m_matrix; } |
| float angle() const { return m_angle; } |
| FloatPoint rotationCenter() const { return m_rotationCenter; } |
| |
| bool isValid() const { return m_type != SVG_TRANSFORM_UNKNOWN; } |
| |
| void setMatrix(const AffineTransform& matrix) |
| { |
| m_type = SVG_TRANSFORM_MATRIX; |
| m_angle = 0; |
| m_rotationCenter = FloatPoint(); |
| m_matrix->setValue(matrix); |
| } |
| |
| void matrixDidChange() |
| { |
| // The underlying matrix has been changed, alter the transformation type. |
| // Spec: In case the matrix object is changed directly (i.e., without using the methods on the SVGTransform interface itself) |
| // then the type of the SVGTransform changes to SVG_TRANSFORM_MATRIX. |
| m_type = SVG_TRANSFORM_MATRIX; |
| m_angle = 0; |
| m_rotationCenter = FloatPoint(); |
| } |
| |
| FloatPoint translate() const |
| { |
| return FloatPoint::narrowPrecision(m_matrix->e(), m_matrix->f()); |
| } |
| |
| void setTranslate(float tx, float ty) |
| { |
| m_type = SVG_TRANSFORM_TRANSLATE; |
| m_angle = 0; |
| m_rotationCenter = FloatPoint(); |
| |
| m_matrix->value().makeIdentity(); |
| m_matrix->value().translate(tx, ty); |
| } |
| |
| FloatSize scale() const |
| { |
| return FloatSize::narrowPrecision(m_matrix->a(), m_matrix->d()); |
| } |
| |
| void setScale(float sx, float sy) |
| { |
| m_type = SVG_TRANSFORM_SCALE; |
| m_angle = 0; |
| m_rotationCenter = FloatPoint(); |
| |
| m_matrix->value().makeIdentity(); |
| m_matrix->value().scaleNonUniform(sx, sy); |
| } |
| |
| void setRotate(float angle, float cx, float cy) |
| { |
| m_type = SVG_TRANSFORM_ROTATE; |
| m_angle = angle; |
| m_rotationCenter = FloatPoint(cx, cy); |
| |
| // TODO: toString() implementation, which can show cx, cy (need to be stored?) |
| m_matrix->value().makeIdentity(); |
| m_matrix->value().translate(cx, cy); |
| m_matrix->value().rotate(angle); |
| m_matrix->value().translate(-cx, -cy); |
| } |
| |
| void setSkewX(float angle) |
| { |
| m_type = SVG_TRANSFORM_SKEWX; |
| m_angle = angle; |
| m_rotationCenter = FloatPoint(); |
| |
| m_matrix->value().makeIdentity(); |
| m_matrix->value().skewX(angle); |
| } |
| |
| void setSkewY(float angle) |
| { |
| m_type = SVG_TRANSFORM_SKEWY; |
| m_angle = angle; |
| m_rotationCenter = FloatPoint(); |
| |
| m_matrix->value().makeIdentity(); |
| m_matrix->value().skewY(angle); |
| } |
| |
| String valueAsString() const |
| { |
| StringBuilder builder; |
| builder.append(prefixForTransfromType(m_type)); |
| switch (m_type) { |
| case SVG_TRANSFORM_UNKNOWN: |
| break; |
| case SVG_TRANSFORM_MATRIX: |
| appendMatrix(builder); |
| break; |
| case SVG_TRANSFORM_TRANSLATE: |
| appendTranslate(builder); |
| break; |
| case SVG_TRANSFORM_SCALE: |
| appendScale(builder); |
| break; |
| case SVG_TRANSFORM_ROTATE: |
| appendRotate(builder); |
| break; |
| case SVG_TRANSFORM_SKEWX: |
| appendSkewX(builder); |
| break; |
| case SVG_TRANSFORM_SKEWY: |
| appendSkewY(builder); |
| break; |
| } |
| return builder.toString(); |
| } |
| |
| static String prefixForTransfromType(SVGTransformType type) |
| { |
| switch (type) { |
| case SVG_TRANSFORM_UNKNOWN: |
| return emptyString(); |
| case SVG_TRANSFORM_MATRIX: |
| return "matrix("_s; |
| case SVG_TRANSFORM_TRANSLATE: |
| return "translate("_s; |
| case SVG_TRANSFORM_SCALE: |
| return "scale("_s; |
| case SVG_TRANSFORM_ROTATE: |
| return "rotate("_s; |
| case SVG_TRANSFORM_SKEWX: |
| return "skewX("_s; |
| case SVG_TRANSFORM_SKEWY: |
| return "skewY("_s; |
| } |
| ASSERT_NOT_REACHED(); |
| return emptyString(); |
| } |
| |
| private: |
| static void appendNumbers(StringBuilder& builder) |
| { |
| builder.append(')'); |
| } |
| |
| template<typename Number, typename... Numbers> |
| static void appendNumbers(StringBuilder& builder, Number number, Numbers... numbers) |
| { |
| if (builder.length() && builder[builder.length() - 1] != '(') |
| builder.append(' '); |
| builder.appendNumber(number); |
| appendNumbers(builder, numbers...); |
| } |
| |
| void appendMatrix(StringBuilder& builder) const |
| { |
| appendNumbers(builder, m_matrix->a(), m_matrix->b(), m_matrix->c(), m_matrix->d(), m_matrix->e(), m_matrix->f()); |
| } |
| |
| void appendTranslate(StringBuilder& builder) const |
| { |
| appendNumbers(builder, m_matrix->e(), m_matrix->f()); |
| } |
| |
| void appendScale(StringBuilder& builder) const |
| { |
| appendNumbers(builder, m_matrix->value().xScale(), m_matrix->value().yScale()); |
| } |
| |
| void appendRotate(StringBuilder& builder) const |
| { |
| double angleInRad = deg2rad(m_angle); |
| double cosAngle = std::cos(angleInRad); |
| double sinAngle = std::sin(angleInRad); |
| |
| float cx = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix->e() * (1 - cosAngle) - m_matrix->f() * sinAngle) / (1 - cosAngle) / 2 : 0); |
| float cy = narrowPrecisionToFloat(cosAngle != 1 ? (m_matrix->e() * sinAngle / (1 - cosAngle) + m_matrix->f()) / 2 : 0); |
| |
| if (cx || cy) |
| appendNumbers(builder, m_angle, cx, cy); |
| else |
| appendNumbers(builder, m_angle); |
| } |
| |
| void appendSkewX(StringBuilder& builder) const |
| { |
| appendNumbers(builder, m_angle); |
| } |
| |
| void appendSkewY(StringBuilder& builder) const |
| { |
| appendNumbers(builder, m_angle); |
| } |
| |
| SVGTransformType m_type { SVG_TRANSFORM_UNKNOWN }; |
| Ref<SVGMatrix> m_matrix; |
| float m_angle { 0 }; |
| FloatPoint m_rotationCenter; |
| }; |
| |
| } // namespace WebCore |