| /* |
| * Copyright (C) 2011 University of Szeged |
| * Copyright (C) 2011 Renata Hodovan <reni@webkit.org> |
| * All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY UNIVERSITY OF SZEGED ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL UNIVERSITY OF SZEGED OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGRect.h" |
| |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGRect); |
| |
| RenderSVGRect::RenderSVGRect(SVGRectElement& element, RenderStyle&& style) |
| : RenderSVGShape(element, WTFMove(style)) |
| , m_usePathFallback(false) |
| { |
| } |
| |
| RenderSVGRect::~RenderSVGRect() = default; |
| |
| SVGRectElement& RenderSVGRect::rectElement() const |
| { |
| return downcast<SVGRectElement>(RenderSVGShape::graphicsElement()); |
| } |
| |
| void RenderSVGRect::updateShapeFromElement() |
| { |
| // Before creating a new object we need to clear the cached bounding box |
| // to avoid using garbage. |
| m_fillBoundingBox = FloatRect(); |
| m_innerStrokeRect = FloatRect(); |
| m_outerStrokeRect = FloatRect(); |
| clearPath(); |
| m_usePathFallback = false; |
| |
| SVGLengthContext lengthContext(&rectElement()); |
| FloatSize boundingBoxSize(lengthContext.valueForLength(style().width(), LengthModeWidth), lengthContext.valueForLength(style().height(), LengthModeHeight)); |
| |
| // Element is invalid if either dimension is negative. |
| if (boundingBoxSize.width() < 0 || boundingBoxSize.height() < 0) |
| return; |
| |
| // Rendering enabled? Spec: "A value of zero disables rendering of the element." |
| if (!boundingBoxSize.isEmpty()) { |
| if (rectElement().rx().value(lengthContext) > 0 || rectElement().ry().value(lengthContext) > 0 || hasNonScalingStroke()) { |
| // Fall back to RenderSVGShape |
| RenderSVGShape::updateShapeFromElement(); |
| m_usePathFallback = true; |
| return; |
| } |
| } |
| |
| m_fillBoundingBox = FloatRect(FloatPoint(lengthContext.valueForLength(style().svgStyle().x(), LengthModeWidth), |
| lengthContext.valueForLength(style().svgStyle().y(), LengthModeHeight)), |
| boundingBoxSize); |
| |
| // To decide if the stroke contains a point we create two rects which represent the inner and |
| // the outer stroke borders. A stroke contains the point, if the point is between them. |
| m_innerStrokeRect = m_fillBoundingBox; |
| m_outerStrokeRect = m_fillBoundingBox; |
| |
| if (style().svgStyle().hasStroke()) { |
| float strokeWidth = this->strokeWidth(); |
| m_innerStrokeRect.inflate(-strokeWidth / 2); |
| m_outerStrokeRect.inflate(strokeWidth / 2); |
| } |
| |
| m_strokeBoundingBox = m_outerStrokeRect; |
| |
| #if USE(CG) |
| // CoreGraphics can inflate the stroke by 1px when drawing a rectangle with antialiasing disabled at non-integer coordinates, we need to compensate. |
| if (style().svgStyle().shapeRendering() == ShapeRendering::CrispEdges) |
| m_strokeBoundingBox.inflate(1); |
| #endif |
| } |
| |
| void RenderSVGRect::fillShape(GraphicsContext& context) const |
| { |
| if (m_usePathFallback) { |
| RenderSVGShape::fillShape(context); |
| return; |
| } |
| |
| #if USE(CG) |
| // FIXME: CG implementation of GraphicsContextCG::fillRect has an own |
| // shadow drawing method, which draws an extra shadow. |
| // This is a workaround for switching off the extra shadow. |
| // https://bugs.webkit.org/show_bug.cgi?id=68899 |
| if (context.hasShadow()) { |
| GraphicsContextStateSaver stateSaver(context); |
| context.clearShadow(); |
| context.fillRect(m_fillBoundingBox); |
| return; |
| } |
| #endif |
| |
| context.fillRect(m_fillBoundingBox); |
| } |
| |
| void RenderSVGRect::strokeShape(GraphicsContext& context) const |
| { |
| if (!style().hasVisibleStroke()) |
| return; |
| |
| if (m_usePathFallback) { |
| RenderSVGShape::strokeShape(context); |
| return; |
| } |
| |
| context.strokeRect(m_fillBoundingBox, strokeWidth()); |
| } |
| |
| bool RenderSVGRect::shapeDependentStrokeContains(const FloatPoint& point, PointCoordinateSpace pointCoordinateSpace) |
| { |
| // The optimized contains code below does not support non-smooth strokes so we need |
| // to fall back to RenderSVGShape::shapeDependentStrokeContains in these cases. |
| if (m_usePathFallback || !hasSmoothStroke()) { |
| if (!hasPath()) |
| RenderSVGShape::updateShapeFromElement(); |
| return RenderSVGShape::shapeDependentStrokeContains(point, pointCoordinateSpace); |
| } |
| |
| return m_outerStrokeRect.contains(point, FloatRect::InsideOrOnStroke) && !m_innerStrokeRect.contains(point, FloatRect::InsideButNotOnStroke); |
| } |
| |
| bool RenderSVGRect::shapeDependentFillContains(const FloatPoint& point, const WindRule fillRule) const |
| { |
| if (m_usePathFallback) |
| return RenderSVGShape::shapeDependentFillContains(point, fillRule); |
| return m_fillBoundingBox.contains(point.x(), point.y()); |
| } |
| |
| bool RenderSVGRect::isRenderingDisabled() const |
| { |
| // A width or height of zero disables rendering for the element, and results in an empty bounding box. |
| return m_fillBoundingBox.isEmpty(); |
| } |
| |
| } |