| /* |
| * Copyright (C) 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> |
| * Copyright (C) 2006 Apple Inc. |
| * Copyright (C) 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2008 Rob Buis <buis@kde.org> |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderSVGInlineText.h" |
| |
| #include "CSSFontSelector.h" |
| #include "FloatConversion.h" |
| #include "FloatQuad.h" |
| #include "RenderBlock.h" |
| #include "RenderSVGRoot.h" |
| #include "RenderSVGText.h" |
| #include "SVGInlineTextBox.h" |
| #include "SVGRenderingContext.h" |
| #include "SVGRootInlineBox.h" |
| #include "StyleFontSizeFunctions.h" |
| #include "StyleResolver.h" |
| #include "VisiblePosition.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderSVGInlineText); |
| |
| static String applySVGWhitespaceRules(const String& string, bool preserveWhiteSpace) |
| { |
| String newString = string; |
| if (preserveWhiteSpace) { |
| // Spec: When xml:space="preserve", the SVG user agent will do the following using a |
| // copy of the original character data content. It will convert all newline and tab |
| // characters into space characters. Then, it will draw all space characters, including |
| // leading, trailing and multiple contiguous space characters. |
| newString.replace('\t', ' '); |
| newString.replace('\n', ' '); |
| newString.replace('\r', ' '); |
| return newString; |
| } |
| |
| // Spec: When xml:space="default", the SVG user agent will do the following using a |
| // copy of the original character data content. First, it will remove all newline |
| // characters. Then it will convert all tab characters into space characters. |
| // Then, it will strip off all leading and trailing space characters. |
| // Then, all contiguous space characters will be consolidated. |
| newString.replace('\n', emptyString()); |
| newString.replace('\r', emptyString()); |
| newString.replace('\t', ' '); |
| return newString; |
| } |
| |
| RenderSVGInlineText::RenderSVGInlineText(Text& textNode, const String& string) |
| : RenderText(textNode, applySVGWhitespaceRules(string, false)) |
| , m_scalingFactor(1) |
| , m_layoutAttributes(*this) |
| { |
| } |
| |
| String RenderSVGInlineText::originalText() const |
| { |
| return textNode().data(); |
| } |
| |
| void RenderSVGInlineText::setRenderedText(const String& text) |
| { |
| RenderText::setRenderedText(text); |
| if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this)) |
| textAncestor->subtreeTextDidChange(this); |
| } |
| |
| void RenderSVGInlineText::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderText::styleDidChange(diff, oldStyle); |
| updateScaledFont(); |
| |
| bool newPreserves = style().whiteSpace() == WhiteSpace::Pre; |
| bool oldPreserves = oldStyle ? oldStyle->whiteSpace() == WhiteSpace::Pre : false; |
| if (oldPreserves && !newPreserves) { |
| setText(applySVGWhitespaceRules(originalText(), false), true); |
| return; |
| } |
| |
| if (!oldPreserves && newPreserves) { |
| setText(applySVGWhitespaceRules(originalText(), true), true); |
| return; |
| } |
| |
| if (diff != StyleDifference::Layout) |
| return; |
| |
| // The text metrics may be influenced by style changes. |
| if (auto* textAncestor = RenderSVGText::locateRenderSVGTextAncestor(*this)) |
| textAncestor->subtreeStyleDidChange(this); |
| } |
| |
| std::unique_ptr<InlineTextBox> RenderSVGInlineText::createTextBox() |
| { |
| auto box = std::make_unique<SVGInlineTextBox>(*this); |
| box->setHasVirtualLogicalHeight(); |
| return box; |
| } |
| |
| LayoutRect RenderSVGInlineText::localCaretRect(InlineBox* box, unsigned caretOffset, LayoutUnit*) |
| { |
| if (!is<InlineTextBox>(box)) |
| return LayoutRect(); |
| |
| auto& textBox = downcast<InlineTextBox>(*box); |
| if (caretOffset < textBox.start() || caretOffset > textBox.start() + textBox.len()) |
| return LayoutRect(); |
| |
| // Use the edge of the selection rect to determine the caret rect. |
| if (caretOffset < textBox.start() + textBox.len()) { |
| LayoutRect rect = textBox.localSelectionRect(caretOffset, caretOffset + 1); |
| LayoutUnit x = textBox.isLeftToRightDirection() ? rect.x() : rect.maxX(); |
| return LayoutRect(x, rect.y(), caretWidth, rect.height()); |
| } |
| |
| LayoutRect rect = textBox.localSelectionRect(caretOffset - 1, caretOffset); |
| LayoutUnit x = textBox.isLeftToRightDirection() ? rect.maxX() : rect.x(); |
| return LayoutRect(x, rect.y(), caretWidth, rect.height()); |
| } |
| |
| FloatRect RenderSVGInlineText::floatLinesBoundingBox() const |
| { |
| FloatRect boundingBox; |
| for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) |
| boundingBox.unite(box->calculateBoundaries()); |
| return boundingBox; |
| } |
| |
| IntRect RenderSVGInlineText::linesBoundingBox() const |
| { |
| return enclosingIntRect(floatLinesBoundingBox()); |
| } |
| |
| bool RenderSVGInlineText::characterStartsNewTextChunk(int position) const |
| { |
| ASSERT(position >= 0); |
| ASSERT(position < static_cast<int>(text().length())); |
| |
| // Each <textPath> element starts a new text chunk, regardless of any x/y values. |
| if (!position && parent()->isSVGTextPath() && !previousSibling()) |
| return true; |
| |
| const SVGCharacterDataMap::const_iterator it = m_layoutAttributes.characterDataMap().find(static_cast<unsigned>(position + 1)); |
| if (it == m_layoutAttributes.characterDataMap().end()) |
| return false; |
| |
| return it->value.x != SVGTextLayoutAttributes::emptyValue() || it->value.y != SVGTextLayoutAttributes::emptyValue(); |
| } |
| |
| VisiblePosition RenderSVGInlineText::positionForPoint(const LayoutPoint& point, const RenderFragmentContainer*) |
| { |
| if (!firstTextBox() || text().isEmpty()) |
| return createVisiblePosition(0, DOWNSTREAM); |
| |
| float baseline = m_scaledFont.fontMetrics().floatAscent(); |
| |
| RenderBlock* containingBlock = this->containingBlock(); |
| ASSERT(containingBlock); |
| |
| // Map local point to absolute point, as the character origins stored in the text fragments use absolute coordinates. |
| FloatPoint absolutePoint(point); |
| absolutePoint.moveBy(containingBlock->location()); |
| |
| float closestDistance = std::numeric_limits<float>::max(); |
| float closestDistancePosition = 0; |
| const SVGTextFragment* closestDistanceFragment = nullptr; |
| SVGInlineTextBox* closestDistanceBox = nullptr; |
| |
| AffineTransform fragmentTransform; |
| for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) { |
| if (!is<SVGInlineTextBox>(*box)) |
| continue; |
| |
| auto& textBox = downcast<SVGInlineTextBox>(*box); |
| Vector<SVGTextFragment>& fragments = textBox.textFragments(); |
| |
| unsigned textFragmentsSize = fragments.size(); |
| for (unsigned i = 0; i < textFragmentsSize; ++i) { |
| const SVGTextFragment& fragment = fragments.at(i); |
| FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height); |
| fragment.buildFragmentTransform(fragmentTransform); |
| if (!fragmentTransform.isIdentity()) |
| fragmentRect = fragmentTransform.mapRect(fragmentRect); |
| |
| float distance = powf(fragmentRect.x() - absolutePoint.x(), 2) + |
| powf(fragmentRect.y() + fragmentRect.height() / 2 - absolutePoint.y(), 2); |
| |
| if (distance < closestDistance) { |
| closestDistance = distance; |
| closestDistanceBox = &textBox; |
| closestDistanceFragment = &fragment; |
| closestDistancePosition = fragmentRect.x(); |
| } |
| } |
| } |
| |
| if (!closestDistanceFragment) |
| return createVisiblePosition(0, DOWNSTREAM); |
| |
| int offset = closestDistanceBox->offsetForPositionInFragment(*closestDistanceFragment, absolutePoint.x() - closestDistancePosition, true); |
| return createVisiblePosition(offset + closestDistanceBox->start(), offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM); |
| } |
| |
| void RenderSVGInlineText::updateScaledFont() |
| { |
| computeNewScaledFontForStyle(*this, style(), m_scalingFactor, m_scaledFont); |
| } |
| |
| void RenderSVGInlineText::computeNewScaledFontForStyle(const RenderObject& renderer, const RenderStyle& style, float& scalingFactor, FontCascade& scaledFont) |
| { |
| // Alter font-size to the right on-screen value to avoid scaling the glyphs themselves, except when GeometricPrecision is specified |
| scalingFactor = SVGRenderingContext::calculateScreenFontSizeScalingFactor(renderer); |
| if (!scalingFactor || style.fontDescription().textRenderingMode() == TextRenderingMode::GeometricPrecision) { |
| scalingFactor = 1; |
| scaledFont = style.fontCascade(); |
| return; |
| } |
| |
| auto fontDescription = style.fontDescription(); |
| |
| // FIXME: We need to better handle the case when we compute very small fonts below (below 1pt). |
| fontDescription.setComputedSize(Style::computedFontSizeFromSpecifiedSizeForSVGInlineText(fontDescription.computedSize(), fontDescription.isAbsoluteSize(), scalingFactor, renderer.document())); |
| |
| // SVG controls its own glyph orientation, so don't allow writing-mode |
| // to affect it. |
| if (fontDescription.orientation() != FontOrientation::Horizontal) |
| fontDescription.setOrientation(FontOrientation::Horizontal); |
| |
| scaledFont = FontCascade(WTFMove(fontDescription), 0, 0); |
| scaledFont.update(&renderer.document().fontSelector()); |
| } |
| |
| } |