| // GENERATED FILE - DO NOT EDIT. |
| // Generated by generate_entry_points.py using data from gl.xml. |
| // |
| // Copyright 2019 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // entry_points_gles_3_1_autogen.cpp: |
| // Defines the GLES 3.1 entry points. |
| |
| #include "libGLESv2/entry_points_gles_3_1_autogen.h" |
| |
| #include "libANGLE/Context.h" |
| #include "libANGLE/Context.inl.h" |
| #include "libANGLE/validationES31.h" |
| #include "libGLESv2/entry_points_utils.h" |
| #include "libGLESv2/global_state.h" |
| |
| namespace gl |
| { |
| void GL_APIENTRY ActiveShaderProgram(GLuint pipeline, GLuint program) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint pipeline = %u, GLuint program = %u)", pipeline, program); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateActiveShaderProgram(context, pipeline, program)) |
| { |
| context->activeShaderProgram(pipeline, program); |
| } |
| } |
| } |
| |
| void GL_APIENTRY BindImageTexture(GLuint unit, |
| GLuint texture, |
| GLint level, |
| GLboolean layered, |
| GLint layer, |
| GLenum access, |
| GLenum format) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint unit = %u, GLuint texture = %u, GLint level = %d, GLboolean layered = %u, GLint " |
| "layer = %d, GLenum access = 0x%X, GLenum format = 0x%X)", |
| unit, texture, level, layered, layer, access, format); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateBindImageTexture(context, unit, texture, level, layered, layer, access, format)) |
| { |
| context->bindImageTexture(unit, texture, level, layered, layer, access, format); |
| } |
| } |
| } |
| |
| void GL_APIENTRY BindProgramPipeline(GLuint pipeline) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint pipeline = %u)", pipeline); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateBindProgramPipeline(context, pipeline)) |
| { |
| context->bindProgramPipeline(pipeline); |
| } |
| } |
| } |
| |
| void GL_APIENTRY BindVertexBuffer(GLuint bindingindex, |
| GLuint buffer, |
| GLintptr offset, |
| GLsizei stride) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint bindingindex = %u, GLuint buffer = %u, GLintptr offset = %llu, GLsizei stride = " |
| "%d)", |
| bindingindex, buffer, static_cast<unsigned long long>(offset), stride); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateBindVertexBuffer(context, bindingindex, buffer, offset, stride)) |
| { |
| context->bindVertexBuffer(bindingindex, buffer, offset, stride); |
| } |
| } |
| } |
| |
| GLuint GL_APIENTRY CreateShaderProgramv(GLenum type, GLsizei count, const GLchar *const *strings) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLenum type = 0x%X, GLsizei count = %d, const GLchar *const*strings = 0x%016" PRIxPTR |
| ")", |
| type, count, (uintptr_t)strings); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| ShaderType typePacked = FromGLenum<ShaderType>(type); |
| if (context->skipValidation() || |
| ValidateCreateShaderProgramv(context, typePacked, count, strings)) |
| { |
| return context->createShaderProgramv(typePacked, count, strings); |
| } |
| } |
| |
| return GetDefaultReturnValue<EntryPoint::CreateShaderProgramv, GLuint>(); |
| } |
| |
| void GL_APIENTRY DeleteProgramPipelines(GLsizei n, const GLuint *pipelines) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLsizei n = %d, const GLuint *pipelines = 0x%016" PRIxPTR ")", n, (uintptr_t)pipelines); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateDeleteProgramPipelines(context, n, pipelines)) |
| { |
| context->deleteProgramPipelines(n, pipelines); |
| } |
| } |
| } |
| |
| void GL_APIENTRY DispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint num_groups_x = %u, GLuint num_groups_y = %u, GLuint num_groups_z = %u)", |
| num_groups_x, num_groups_y, num_groups_z); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateDispatchCompute(context, num_groups_x, num_groups_y, num_groups_z)) |
| { |
| context->dispatchCompute(num_groups_x, num_groups_y, num_groups_z); |
| } |
| } |
| } |
| |
| void GL_APIENTRY DispatchComputeIndirect(GLintptr indirect) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLintptr indirect = %llu)", static_cast<unsigned long long>(indirect)); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateDispatchComputeIndirect(context, indirect)) |
| { |
| context->dispatchComputeIndirect(indirect); |
| } |
| } |
| } |
| |
| void GL_APIENTRY DrawArraysIndirect(GLenum mode, const void *indirect) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLenum mode = 0x%X, const void *indirect = 0x%016" PRIxPTR ")", mode, |
| (uintptr_t)indirect); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode); |
| if (context->skipValidation() || ValidateDrawArraysIndirect(context, modePacked, indirect)) |
| { |
| context->drawArraysIndirect(modePacked, indirect); |
| } |
| } |
| } |
| |
| void GL_APIENTRY DrawElementsIndirect(GLenum mode, GLenum type, const void *indirect) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLenum mode = 0x%X, GLenum type = 0x%X, const void *indirect = 0x%016" PRIxPTR ")", |
| mode, type, (uintptr_t)indirect); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode); |
| DrawElementsType typePacked = FromGLenum<DrawElementsType>(type); |
| if (context->skipValidation() || |
| ValidateDrawElementsIndirect(context, modePacked, typePacked, indirect)) |
| { |
| context->drawElementsIndirect(modePacked, typePacked, indirect); |
| } |
| } |
| } |
| |
| void GL_APIENTRY FramebufferParameteri(GLenum target, GLenum pname, GLint param) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateFramebufferParameteri(context, target, pname, param)) |
| { |
| context->framebufferParameteri(target, pname, param); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GenProgramPipelines(GLsizei n, GLuint *pipelines) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLsizei n = %d, GLuint *pipelines = 0x%016" PRIxPTR ")", n, (uintptr_t)pipelines); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateGenProgramPipelines(context, n, pipelines)) |
| { |
| context->genProgramPipelines(n, pipelines); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetBooleani_v(GLenum target, GLuint index, GLboolean *data) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLenum target = 0x%X, GLuint index = %u, GLboolean *data = 0x%016" PRIxPTR ")", target, |
| index, (uintptr_t)data); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateGetBooleani_v(context, target, index, data)) |
| { |
| context->getBooleani_v(target, index, data); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetFramebufferParameteriv(GLenum target, GLenum pname, GLint *params) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", target, |
| pname, (uintptr_t)params); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateGetFramebufferParameteriv(context, target, pname, params)) |
| { |
| context->getFramebufferParameteriv(target, pname, params); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetMultisamplefv(GLenum pname, GLuint index, GLfloat *val) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLenum pname = 0x%X, GLuint index = %u, GLfloat *val = 0x%016" PRIxPTR ")", pname, |
| index, (uintptr_t)val); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateGetMultisamplefv(context, pname, index, val)) |
| { |
| context->getMultisamplefv(pname, index, val); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetProgramInterfaceiv(GLuint program, |
| GLenum programInterface, |
| GLenum pname, |
| GLint *params) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLenum programInterface = 0x%X, GLenum pname = 0x%X, GLint *params " |
| "= 0x%016" PRIxPTR ")", |
| program, programInterface, pname, (uintptr_t)params); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateGetProgramInterfaceiv(context, program, programInterface, pname, params)) |
| { |
| context->getProgramInterfaceiv(program, programInterface, pname, params); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetProgramPipelineInfoLog(GLuint pipeline, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *infoLog) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint pipeline = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR |
| ", GLchar *infoLog = 0x%016" PRIxPTR ")", |
| pipeline, bufSize, (uintptr_t)length, (uintptr_t)infoLog); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateGetProgramPipelineInfoLog(context, pipeline, bufSize, length, infoLog)) |
| { |
| context->getProgramPipelineInfoLog(pipeline, bufSize, length, infoLog); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint pipeline = %u, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", |
| pipeline, pname, (uintptr_t)params); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateGetProgramPipelineiv(context, pipeline, pname, params)) |
| { |
| context->getProgramPipelineiv(pipeline, pname, params); |
| } |
| } |
| } |
| |
| GLuint GL_APIENTRY GetProgramResourceIndex(GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%016" PRIxPTR |
| ")", |
| program, programInterface, (uintptr_t)name); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateGetProgramResourceIndex(context, program, programInterface, name)) |
| { |
| return context->getProgramResourceIndex(program, programInterface, name); |
| } |
| } |
| |
| return GetDefaultReturnValue<EntryPoint::GetProgramResourceIndex, GLuint>(); |
| } |
| |
| GLint GL_APIENTRY GetProgramResourceLocation(GLuint program, |
| GLenum programInterface, |
| const GLchar *name) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLenum programInterface = 0x%X, const GLchar *name = 0x%016" PRIxPTR |
| ")", |
| program, programInterface, (uintptr_t)name); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateGetProgramResourceLocation(context, program, programInterface, name)) |
| { |
| return context->getProgramResourceLocation(program, programInterface, name); |
| } |
| } |
| |
| return GetDefaultReturnValue<EntryPoint::GetProgramResourceLocation, GLint>(); |
| } |
| |
| void GL_APIENTRY GetProgramResourceName(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLchar *name) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei bufSize " |
| "= %d, GLsizei *length = 0x%016" PRIxPTR ", GLchar *name = 0x%016" PRIxPTR ")", |
| program, programInterface, index, bufSize, (uintptr_t)length, (uintptr_t)name); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateGetProgramResourceName(context, program, programInterface, index, bufSize, |
| length, name)) |
| { |
| context->getProgramResourceName(program, programInterface, index, bufSize, length, |
| name); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetProgramResourceiv(GLuint program, |
| GLenum programInterface, |
| GLuint index, |
| GLsizei propCount, |
| const GLenum *props, |
| GLsizei bufSize, |
| GLsizei *length, |
| GLint *params) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLenum programInterface = 0x%X, GLuint index = %u, GLsizei " |
| "propCount = %d, const GLenum *props = 0x%016" PRIxPTR |
| ", GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR |
| ", GLint *params = 0x%016" PRIxPTR ")", |
| program, programInterface, index, propCount, (uintptr_t)props, bufSize, (uintptr_t)length, |
| (uintptr_t)params); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateGetProgramResourceiv(context, program, programInterface, index, propCount, |
| props, bufSize, length, params)) |
| { |
| context->getProgramResourceiv(program, programInterface, index, propCount, props, |
| bufSize, length, params); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLfloat *params = " |
| "0x%016" PRIxPTR ")", |
| target, level, pname, (uintptr_t)params); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| TextureTarget targetPacked = FromGLenum<TextureTarget>(target); |
| if (context->skipValidation() || |
| ValidateGetTexLevelParameterfv(context, targetPacked, level, pname, params)) |
| { |
| context->getTexLevelParameterfv(targetPacked, level, pname, params); |
| } |
| } |
| } |
| |
| void GL_APIENTRY GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLenum target = 0x%X, GLint level = %d, GLenum pname = 0x%X, GLint *params = " |
| "0x%016" PRIxPTR ")", |
| target, level, pname, (uintptr_t)params); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| TextureTarget targetPacked = FromGLenum<TextureTarget>(target); |
| if (context->skipValidation() || |
| ValidateGetTexLevelParameteriv(context, targetPacked, level, pname, params)) |
| { |
| context->getTexLevelParameteriv(targetPacked, level, pname, params); |
| } |
| } |
| } |
| |
| GLboolean GL_APIENTRY IsProgramPipeline(GLuint pipeline) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint pipeline = %u)", pipeline); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateIsProgramPipeline(context, pipeline)) |
| { |
| return context->isProgramPipeline(pipeline); |
| } |
| } |
| |
| return GetDefaultReturnValue<EntryPoint::IsProgramPipeline, GLboolean>(); |
| } |
| |
| void GL_APIENTRY MemoryBarrier(GLbitfield barriers) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLbitfield barriers = 0x%X)", barriers); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateMemoryBarrier(context, barriers)) |
| { |
| context->memoryBarrier(barriers); |
| } |
| } |
| } |
| |
| void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLbitfield barriers = 0x%X)", barriers); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateMemoryBarrierByRegion(context, barriers)) |
| { |
| context->memoryBarrierByRegion(barriers); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform1f(GLuint program, GLint location, GLfloat v0) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f)", program, location, v0); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateProgramUniform1f(context, program, location, v0)) |
| { |
| context->programUniform1f(program, location, v0); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform1fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform1fv(context, program, location, count, value)) |
| { |
| context->programUniform1fv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform1i(GLuint program, GLint location, GLint v0) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d)", program, location, v0); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateProgramUniform1i(context, program, location, v0)) |
| { |
| context->programUniform1i(program, location, v0); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform1iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform1iv(context, program, location, count, value)) |
| { |
| context->programUniform1iv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform1ui(GLuint program, GLint location, GLuint v0) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u)", program, location, v0); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateProgramUniform1ui(context, program, location, v0)) |
| { |
| context->programUniform1ui(program, location, v0); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform1uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform1uiv(context, program, location, count, value)) |
| { |
| context->programUniform1uiv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f)", program, |
| location, v0, v1); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform2f(context, program, location, v0, v1)) |
| { |
| context->programUniform2f(program, location, v0, v1); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform2fv(context, program, location, count, value)) |
| { |
| context->programUniform2fv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d)", program, |
| location, v0, v1); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform2i(context, program, location, v0, v1)) |
| { |
| context->programUniform2i(program, location, v0, v1); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform2iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform2iv(context, program, location, count, value)) |
| { |
| context->programUniform2iv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", program, |
| location, v0, v1); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform2ui(context, program, location, v0, v1)) |
| { |
| context->programUniform2ui(program, location, v0, v1); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform2uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform2uiv(context, program, location, count, value)) |
| { |
| context->programUniform2uiv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY |
| ProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = " |
| "%f)", |
| program, location, v0, v1, v2); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform3f(context, program, location, v0, v1, v2)) |
| { |
| context->programUniform3f(program, location, v0, v1, v2); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform3fv(context, program, location, count, value)) |
| { |
| context->programUniform3fv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d)", |
| program, location, v0, v1, v2); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform3i(context, program, location, v0, v1, v2)) |
| { |
| context->programUniform3i(program, location, v0, v1, v2); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform3iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform3iv(context, program, location, count, value)) |
| { |
| context->programUniform3iv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = " |
| "%u)", |
| program, location, v0, v1, v2); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform3ui(context, program, location, v0, v1, v2)) |
| { |
| context->programUniform3ui(program, location, v0, v1, v2); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform3uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform3uiv(context, program, location, count, value)) |
| { |
| context->programUniform3uiv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY |
| ProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLfloat v0 = %f, GLfloat v1 = %f, GLfloat v2 = " |
| "%f, GLfloat v3 = %f)", |
| program, location, v0, v1, v2, v3); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform4f(context, program, location, v0, v1, v2, v3)) |
| { |
| context->programUniform4f(program, location, v0, v1, v2, v3); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLfloat *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform4fv(context, program, location, count, value)) |
| { |
| context->programUniform4fv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY |
| ProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLint v0 = %d, GLint v1 = %d, GLint v2 = %d, " |
| "GLint v3 = %d)", |
| program, location, v0, v1, v2, v3); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform4i(context, program, location, v0, v1, v2, v3)) |
| { |
| context->programUniform4i(program, location, v0, v1, v2, v3); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform4iv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLint *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLint *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform4iv(context, program, location, count, value)) |
| { |
| context->programUniform4iv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY |
| ProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = " |
| "%u, GLuint v3 = %u)", |
| program, location, v0, v1, v2, v3); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform4ui(context, program, location, v0, v1, v2, v3)) |
| { |
| context->programUniform4ui(program, location, v0, v1, v2, v3); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniform4uiv(GLuint program, |
| GLint location, |
| GLsizei count, |
| const GLuint *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, const GLuint *value = " |
| "0x%016" PRIxPTR ")", |
| program, location, count, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniform4uiv(context, program, location, count, value)) |
| { |
| context->programUniform4uiv(program, location, count, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniformMatrix2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " |
| "const GLfloat *value = 0x%016" PRIxPTR ")", |
| program, location, count, transpose, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniformMatrix2fv(context, program, location, count, transpose, value)) |
| { |
| context->programUniformMatrix2fv(program, location, count, transpose, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniformMatrix2x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " |
| "const GLfloat *value = 0x%016" PRIxPTR ")", |
| program, location, count, transpose, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniformMatrix2x3fv(context, program, location, count, transpose, value)) |
| { |
| context->programUniformMatrix2x3fv(program, location, count, transpose, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniformMatrix2x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " |
| "const GLfloat *value = 0x%016" PRIxPTR ")", |
| program, location, count, transpose, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniformMatrix2x4fv(context, program, location, count, transpose, value)) |
| { |
| context->programUniformMatrix2x4fv(program, location, count, transpose, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniformMatrix3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " |
| "const GLfloat *value = 0x%016" PRIxPTR ")", |
| program, location, count, transpose, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniformMatrix3fv(context, program, location, count, transpose, value)) |
| { |
| context->programUniformMatrix3fv(program, location, count, transpose, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniformMatrix3x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " |
| "const GLfloat *value = 0x%016" PRIxPTR ")", |
| program, location, count, transpose, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniformMatrix3x2fv(context, program, location, count, transpose, value)) |
| { |
| context->programUniformMatrix3x2fv(program, location, count, transpose, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniformMatrix3x4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " |
| "const GLfloat *value = 0x%016" PRIxPTR ")", |
| program, location, count, transpose, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniformMatrix3x4fv(context, program, location, count, transpose, value)) |
| { |
| context->programUniformMatrix3x4fv(program, location, count, transpose, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniformMatrix4fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " |
| "const GLfloat *value = 0x%016" PRIxPTR ")", |
| program, location, count, transpose, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniformMatrix4fv(context, program, location, count, transpose, value)) |
| { |
| context->programUniformMatrix4fv(program, location, count, transpose, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniformMatrix4x2fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " |
| "const GLfloat *value = 0x%016" PRIxPTR ")", |
| program, location, count, transpose, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniformMatrix4x2fv(context, program, location, count, transpose, value)) |
| { |
| context->programUniformMatrix4x2fv(program, location, count, transpose, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ProgramUniformMatrix4x3fv(GLuint program, |
| GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat *value) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint program = %u, GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, " |
| "const GLfloat *value = 0x%016" PRIxPTR ")", |
| program, location, count, transpose, (uintptr_t)value); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateProgramUniformMatrix4x3fv(context, program, location, count, transpose, value)) |
| { |
| context->programUniformMatrix4x3fv(program, location, count, transpose, value); |
| } |
| } |
| } |
| |
| void GL_APIENTRY SampleMaski(GLuint maskNumber, GLbitfield mask) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint maskNumber = %u, GLbitfield mask = 0x%X)", maskNumber, mask); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateSampleMaski(context, maskNumber, mask)) |
| { |
| context->sampleMaski(maskNumber, mask); |
| } |
| } |
| } |
| |
| void GL_APIENTRY TexStorage2DMultisample(GLenum target, |
| GLsizei samples, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLboolean fixedsamplelocations) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width " |
| "= %d, GLsizei height = %d, GLboolean fixedsamplelocations = %u)", |
| target, samples, internalformat, width, height, fixedsamplelocations); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| TextureType targetPacked = FromGLenum<TextureType>(target); |
| if (context->skipValidation() || |
| ValidateTexStorage2DMultisample(context, targetPacked, samples, internalformat, width, |
| height, fixedsamplelocations)) |
| { |
| context->texStorage2DMultisample(targetPacked, samples, internalformat, width, height, |
| fixedsamplelocations); |
| } |
| } |
| } |
| |
| void GL_APIENTRY UseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint pipeline = %u, GLbitfield stages = 0x%X, GLuint program = %u)", pipeline, stages, |
| program); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateUseProgramStages(context, pipeline, stages, program)) |
| { |
| context->useProgramStages(pipeline, stages, program); |
| } |
| } |
| } |
| |
| void GL_APIENTRY ValidateProgramPipeline(GLuint pipeline) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint pipeline = %u)", pipeline); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || ValidateValidateProgramPipeline(context, pipeline)) |
| { |
| context->validateProgramPipeline(pipeline); |
| } |
| } |
| } |
| |
| void GL_APIENTRY VertexAttribBinding(GLuint attribindex, GLuint bindingindex) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint attribindex = %u, GLuint bindingindex = %u)", attribindex, bindingindex); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateVertexAttribBinding(context, attribindex, bindingindex)) |
| { |
| context->vertexAttribBinding(attribindex, bindingindex); |
| } |
| } |
| } |
| |
| void GL_APIENTRY VertexAttribFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLuint relativeoffset) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLboolean normalized = %u, " |
| "GLuint relativeoffset = %u)", |
| attribindex, size, type, normalized, relativeoffset); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| VertexAttribType typePacked = FromGLenum<VertexAttribType>(type); |
| if (context->skipValidation() || |
| ValidateVertexAttribFormat(context, attribindex, size, typePacked, normalized, |
| relativeoffset)) |
| { |
| context->vertexAttribFormat(attribindex, size, typePacked, normalized, relativeoffset); |
| } |
| } |
| } |
| |
| void GL_APIENTRY VertexAttribIFormat(GLuint attribindex, |
| GLint size, |
| GLenum type, |
| GLuint relativeoffset) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT( |
| "(GLuint attribindex = %u, GLint size = %d, GLenum type = 0x%X, GLuint relativeoffset = " |
| "%u)", |
| attribindex, size, type, relativeoffset); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| VertexAttribType typePacked = FromGLenum<VertexAttribType>(type); |
| if (context->skipValidation() || |
| ValidateVertexAttribIFormat(context, attribindex, size, typePacked, relativeoffset)) |
| { |
| context->vertexAttribIFormat(attribindex, size, typePacked, relativeoffset); |
| } |
| } |
| } |
| |
| void GL_APIENTRY VertexBindingDivisor(GLuint bindingindex, GLuint divisor) |
| { |
| ANGLE_SCOPED_GLOBAL_LOCK(); |
| EVENT("(GLuint bindingindex = %u, GLuint divisor = %u)", bindingindex, divisor); |
| |
| Context *context = GetValidGlobalContext(); |
| if (context) |
| { |
| if (context->skipValidation() || |
| ValidateVertexBindingDivisor(context, bindingindex, divisor)) |
| { |
| context->vertexBindingDivisor(bindingindex, divisor); |
| } |
| } |
| } |
| } // namespace gl |