blob: 0c7a696c99b1777f89a913373af1a1d4b929bd5e [file] [log] [blame]
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// entry_points_gles_3_0_autogen.cpp:
// Defines the GLES 3.0 entry points.
#include "libGLESv2/entry_points_gles_3_0_autogen.h"
#include "libANGLE/Context.h"
#include "libANGLE/Context.inl.h"
#include "libANGLE/validationES3.h"
#include "libGLESv2/entry_points_utils.h"
#include "libGLESv2/global_state.h"
namespace gl
{
void GL_APIENTRY BeginQuery(GLenum target, GLuint id)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
Context *context = GetValidGlobalContext();
if (context)
{
QueryType targetPacked = FromGLenum<QueryType>(target);
if (context->skipValidation() || ValidateBeginQuery(context, targetPacked, id))
{
context->beginQuery(targetPacked, id);
}
}
}
void GL_APIENTRY BeginTransformFeedback(GLenum primitiveMode)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
Context *context = GetValidGlobalContext();
if (context)
{
PrimitiveMode primitiveModePacked = FromGLenum<PrimitiveMode>(primitiveMode);
if (context->skipValidation() ||
ValidateBeginTransformFeedback(context, primitiveModePacked))
{
context->beginTransformFeedback(primitiveModePacked);
}
}
}
void GL_APIENTRY BindBufferBase(GLenum target, GLuint index, GLuint buffer)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)", target, index, buffer);
Context *context = GetValidGlobalContext();
if (context)
{
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
if (context->skipValidation() ||
ValidateBindBufferBase(context, targetPacked, index, buffer))
{
context->bindBufferBase(targetPacked, index, buffer);
}
}
}
void GL_APIENTRY
BindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %llu, "
"GLsizeiptr size = %llu)",
target, index, buffer, static_cast<unsigned long long>(offset),
static_cast<unsigned long long>(size));
Context *context = GetValidGlobalContext();
if (context)
{
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
if (context->skipValidation() ||
ValidateBindBufferRange(context, targetPacked, index, buffer, offset, size))
{
context->bindBufferRange(targetPacked, index, buffer, offset, size);
}
}
}
void GL_APIENTRY BindSampler(GLuint unit, GLuint sampler)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateBindSampler(context, unit, sampler))
{
context->bindSampler(unit, sampler);
}
}
}
void GL_APIENTRY BindTransformFeedback(GLenum target, GLuint id)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateBindTransformFeedback(context, target, id))
{
context->bindTransformFeedback(target, id);
}
}
}
void GL_APIENTRY BindVertexArray(GLuint array)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint array = %u)", array);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateBindVertexArray(context, array))
{
context->bindVertexArray(array);
}
}
}
void GL_APIENTRY BlitFramebuffer(GLint srcX0,
GLint srcY0,
GLint srcX1,
GLint srcY1,
GLint dstX0,
GLint dstY0,
GLint dstX1,
GLint dstY1,
GLbitfield mask,
GLenum filter)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = "
"%d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum "
"filter = 0x%X)",
srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateBlitFramebuffer(context, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
mask, filter))
{
context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
filter);
}
}
}
void GL_APIENTRY ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth = %f, GLint stencil = %d)",
buffer, drawbuffer, depth, stencil);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateClearBufferfi(context, buffer, drawbuffer, depth, stencil))
{
context->clearBufferfi(buffer, drawbuffer, depth, stencil);
}
}
}
void GL_APIENTRY ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat *value = 0x%016" PRIxPTR ")",
buffer, drawbuffer, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateClearBufferfv(context, buffer, drawbuffer, value))
{
context->clearBufferfv(buffer, drawbuffer, value);
}
}
}
void GL_APIENTRY ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint *value = 0x%016" PRIxPTR ")",
buffer, drawbuffer, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateClearBufferiv(context, buffer, drawbuffer, value))
{
context->clearBufferiv(buffer, drawbuffer, value);
}
}
}
void GL_APIENTRY ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint *value = 0x%016" PRIxPTR ")",
buffer, drawbuffer, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateClearBufferuiv(context, buffer, drawbuffer, value))
{
context->clearBufferuiv(buffer, drawbuffer, value);
}
}
}
GLenum GL_APIENTRY ClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsync sync = 0x%016" PRIxPTR ", GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
(uintptr_t)sync, flags, static_cast<unsigned long long>(timeout));
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateClientWaitSync(context, sync, flags, timeout))
{
return context->clientWaitSync(sync, flags, timeout);
}
}
return GetDefaultReturnValue<EntryPoint::ClientWaitSync, GLenum>();
}
void GL_APIENTRY CompressedTexImage3D(GLenum target,
GLint level,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLsizei imageSize,
const void *data)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = "
"%d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
"const void *data = 0x%016" PRIxPTR ")",
target, level, internalformat, width, height, depth, border, imageSize, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
if (context->skipValidation() ||
ValidateCompressedTexImage3D(context, targetPacked, level, internalformat, width,
height, depth, border, imageSize, data))
{
context->compressedTexImage3D(targetPacked, level, internalformat, width, height, depth,
border, imageSize, data);
}
}
}
void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLsizei imageSize,
const void *data)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
"zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
"= 0x%X, GLsizei imageSize = %d, const void *data = 0x%016" PRIxPTR ")",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize,
(uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
if (context->skipValidation() ||
ValidateCompressedTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset,
width, height, depth, format, imageSize, data))
{
context->compressedTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, imageSize, data);
}
}
}
void GL_APIENTRY CopyBufferSubData(GLenum readTarget,
GLenum writeTarget,
GLintptr readOffset,
GLintptr writeOffset,
GLsizeiptr size)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %llu, "
"GLintptr writeOffset = %llu, GLsizeiptr size = %llu)",
readTarget, writeTarget, static_cast<unsigned long long>(readOffset),
static_cast<unsigned long long>(writeOffset), static_cast<unsigned long long>(size));
Context *context = GetValidGlobalContext();
if (context)
{
BufferBinding readTargetPacked = FromGLenum<BufferBinding>(readTarget);
BufferBinding writeTargetPacked = FromGLenum<BufferBinding>(writeTarget);
if (context->skipValidation() ||
ValidateCopyBufferSubData(context, readTargetPacked, writeTargetPacked, readOffset,
writeOffset, size))
{
context->copyBufferSubData(readTargetPacked, writeTargetPacked, readOffset, writeOffset,
size);
}
}
}
void GL_APIENTRY CopyTexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
"zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, level, xoffset, yoffset, zoffset, x, y, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
if (context->skipValidation() ||
ValidateCopyTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, x, y,
width, height))
{
context->copyTexSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, x, y, width,
height);
}
}
}
void GL_APIENTRY DeleteQueries(GLsizei n, const GLuint *ids)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsizei n = %d, const GLuint *ids = 0x%016" PRIxPTR ")", n, (uintptr_t)ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateDeleteQueries(context, n, ids))
{
context->deleteQueries(n, ids);
}
}
}
void GL_APIENTRY DeleteSamplers(GLsizei count, const GLuint *samplers)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsizei count = %d, const GLuint *samplers = 0x%016" PRIxPTR ")", count,
(uintptr_t)samplers);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateDeleteSamplers(context, count, samplers))
{
context->deleteSamplers(count, samplers);
}
}
}
void GL_APIENTRY DeleteSync(GLsync sync)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsync sync = 0x%016" PRIxPTR ")", (uintptr_t)sync);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateDeleteSync(context, sync))
{
context->deleteSync(sync);
}
}
}
void GL_APIENTRY DeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsizei n = %d, const GLuint *ids = 0x%016" PRIxPTR ")", n, (uintptr_t)ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateDeleteTransformFeedbacks(context, n, ids))
{
context->deleteTransformFeedbacks(n, ids);
}
}
}
void GL_APIENTRY DeleteVertexArrays(GLsizei n, const GLuint *arrays)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsizei n = %d, const GLuint *arrays = 0x%016" PRIxPTR ")", n, (uintptr_t)arrays);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateDeleteVertexArrays(context, n, arrays))
{
context->deleteVertexArrays(n, arrays);
}
}
}
void GL_APIENTRY DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instancecount = %d)",
mode, first, count, instancecount);
Context *context = GetValidGlobalContext();
if (context)
{
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
if (context->skipValidation() ||
ValidateDrawArraysInstanced(context, modePacked, first, count, instancecount))
{
context->drawArraysInstanced(modePacked, first, count, instancecount);
}
}
}
void GL_APIENTRY DrawBuffers(GLsizei n, const GLenum *bufs)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsizei n = %d, const GLenum *bufs = 0x%016" PRIxPTR ")", n, (uintptr_t)bufs);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateDrawBuffers(context, n, bufs))
{
context->drawBuffers(n, bufs);
}
}
}
void GL_APIENTRY DrawElementsInstanced(GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const void *indices = "
"0x%016" PRIxPTR ", GLsizei instancecount = %d)",
mode, count, type, (uintptr_t)indices, instancecount);
Context *context = GetValidGlobalContext();
if (context)
{
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
DrawElementsType typePacked = FromGLenum<DrawElementsType>(type);
if (context->skipValidation() ||
ValidateDrawElementsInstanced(context, modePacked, count, typePacked, indices,
instancecount))
{
context->drawElementsInstanced(modePacked, count, typePacked, indices, instancecount);
}
}
}
void GL_APIENTRY DrawRangeElements(GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type "
"= 0x%X, const void *indices = 0x%016" PRIxPTR ")",
mode, start, end, count, type, (uintptr_t)indices);
Context *context = GetValidGlobalContext();
if (context)
{
PrimitiveMode modePacked = FromGLenum<PrimitiveMode>(mode);
DrawElementsType typePacked = FromGLenum<DrawElementsType>(type);
if (context->skipValidation() ||
ValidateDrawRangeElements(context, modePacked, start, end, count, typePacked, indices))
{
context->drawRangeElements(modePacked, start, end, count, typePacked, indices);
}
}
}
void GL_APIENTRY EndQuery(GLenum target)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X)", target);
Context *context = GetValidGlobalContext();
if (context)
{
QueryType targetPacked = FromGLenum<QueryType>(target);
if (context->skipValidation() || ValidateEndQuery(context, targetPacked))
{
context->endQuery(targetPacked);
}
}
}
void GL_APIENTRY EndTransformFeedback()
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateEndTransformFeedback(context))
{
context->endTransformFeedback();
}
}
}
GLsync GL_APIENTRY FenceSync(GLenum condition, GLbitfield flags)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateFenceSync(context, condition, flags))
{
return context->fenceSync(condition, flags);
}
}
return GetDefaultReturnValue<EntryPoint::FenceSync, GLsync>();
}
void GL_APIENTRY FlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X, GLintptr offset = %llu, GLsizeiptr length = %llu)", target,
static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length));
Context *context = GetValidGlobalContext();
if (context)
{
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
if (context->skipValidation() ||
ValidateFlushMappedBufferRange(context, targetPacked, offset, length))
{
context->flushMappedBufferRange(targetPacked, offset, length);
}
}
}
void GL_APIENTRY
FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, "
"GLint layer = %d)",
target, attachment, texture, level, layer);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateFramebufferTextureLayer(context, target, attachment, texture, level, layer))
{
context->framebufferTextureLayer(target, attachment, texture, level, layer);
}
}
}
void GL_APIENTRY GenQueries(GLsizei n, GLuint *ids)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsizei n = %d, GLuint *ids = 0x%016" PRIxPTR ")", n, (uintptr_t)ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGenQueries(context, n, ids))
{
context->genQueries(n, ids);
}
}
}
void GL_APIENTRY GenSamplers(GLsizei count, GLuint *samplers)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsizei count = %d, GLuint *samplers = 0x%016" PRIxPTR ")", count, (uintptr_t)samplers);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGenSamplers(context, count, samplers))
{
context->genSamplers(count, samplers);
}
}
}
void GL_APIENTRY GenTransformFeedbacks(GLsizei n, GLuint *ids)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsizei n = %d, GLuint *ids = 0x%016" PRIxPTR ")", n, (uintptr_t)ids);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGenTransformFeedbacks(context, n, ids))
{
context->genTransformFeedbacks(n, ids);
}
}
}
void GL_APIENTRY GenVertexArrays(GLsizei n, GLuint *arrays)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsizei n = %d, GLuint *arrays = 0x%016" PRIxPTR ")", n, (uintptr_t)arrays);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGenVertexArrays(context, n, arrays))
{
context->genVertexArrays(n, arrays);
}
}
}
void GL_APIENTRY GetActiveUniformBlockName(GLuint program,
GLuint uniformBlockIndex,
GLsizei bufSize,
GLsizei *length,
GLchar *uniformBlockName)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei "
"*length = 0x%016" PRIxPTR ", GLchar *uniformBlockName = 0x%016" PRIxPTR ")",
program, uniformBlockIndex, bufSize, (uintptr_t)length, (uintptr_t)uniformBlockName);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetActiveUniformBlockName(context, program, uniformBlockIndex, bufSize, length,
uniformBlockName))
{
context->getActiveUniformBlockName(program, uniformBlockIndex, bufSize, length,
uniformBlockName);
}
}
}
void GL_APIENTRY GetActiveUniformBlockiv(GLuint program,
GLuint uniformBlockIndex,
GLenum pname,
GLint *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint *params = "
"0x%016" PRIxPTR ")",
program, uniformBlockIndex, pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetActiveUniformBlockiv(context, program, uniformBlockIndex, pname, params))
{
context->getActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
}
}
}
void GL_APIENTRY GetActiveUniformsiv(GLuint program,
GLsizei uniformCount,
const GLuint *uniformIndices,
GLenum pname,
GLint *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLuint program = %u, GLsizei uniformCount = %d, const GLuint *uniformIndices = "
"0x%016" PRIxPTR ", GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")",
program, uniformCount, (uintptr_t)uniformIndices, pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetActiveUniformsiv(context, program, uniformCount,
uniformIndices, pname, params))
{
context->getActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
}
}
}
void GL_APIENTRY GetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64 *params = 0x%016" PRIxPTR ")",
target, pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
if (context->skipValidation() ||
ValidateGetBufferParameteri64v(context, targetPacked, pname, params))
{
context->getBufferParameteri64v(targetPacked, pname, params);
}
}
}
void GL_APIENTRY GetBufferPointerv(GLenum target, GLenum pname, void **params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, void **params = 0x%016" PRIxPTR ")", target,
pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
if (context->skipValidation() ||
ValidateGetBufferPointerv(context, targetPacked, pname, params))
{
context->getBufferPointerv(targetPacked, pname, params);
}
}
}
GLint GL_APIENTRY GetFragDataLocation(GLuint program, const GLchar *name)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint program = %u, const GLchar *name = 0x%016" PRIxPTR ")", program,
(uintptr_t)name);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetFragDataLocation(context, program, name))
{
return context->getFragDataLocation(program, name);
}
}
return GetDefaultReturnValue<EntryPoint::GetFragDataLocation, GLint>();
}
void GL_APIENTRY GetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64 *data = 0x%016" PRIxPTR ")", target,
index, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetInteger64i_v(context, target, index, data))
{
context->getInteger64i_v(target, index, data);
}
}
}
void GL_APIENTRY GetInteger64v(GLenum pname, GLint64 *data)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum pname = 0x%X, GLint64 *data = 0x%016" PRIxPTR ")", pname, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetInteger64v(context, pname, data))
{
context->getInteger64v(pname, data);
}
}
}
void GL_APIENTRY GetIntegeri_v(GLenum target, GLuint index, GLint *data)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint *data = 0x%016" PRIxPTR ")", target,
index, (uintptr_t)data);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetIntegeri_v(context, target, index, data))
{
context->getIntegeri_v(target, index, data);
}
}
}
void GL_APIENTRY GetInternalformativ(GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize "
"= %d, GLint *params = 0x%016" PRIxPTR ")",
target, internalformat, pname, bufSize, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetInternalformativ(context, target, internalformat, pname, bufSize, params))
{
context->getInternalformativ(target, internalformat, pname, bufSize, params);
}
}
}
void GL_APIENTRY GetProgramBinary(GLuint program,
GLsizei bufSize,
GLsizei *length,
GLenum *binaryFormat,
void *binary)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLenum *binaryFormat = 0x%016" PRIxPTR ", void *binary = 0x%016" PRIxPTR ")",
program, bufSize, (uintptr_t)length, (uintptr_t)binaryFormat, (uintptr_t)binary);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetProgramBinary(context, program, bufSize, length, binaryFormat, binary))
{
context->getProgramBinary(program, bufSize, length, binaryFormat, binary);
}
}
}
void GL_APIENTRY GetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLuint *params = 0x%016" PRIxPTR ")", id, pname,
(uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetQueryObjectuiv(context, id, pname, params))
{
context->getQueryObjectuiv(id, pname, params);
}
}
}
void GL_APIENTRY GetQueryiv(GLenum target, GLenum pname, GLint *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", target,
pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
QueryType targetPacked = FromGLenum<QueryType>(target);
if (context->skipValidation() || ValidateGetQueryiv(context, targetPacked, pname, params))
{
context->getQueryiv(targetPacked, pname, params);
}
}
}
void GL_APIENTRY GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat *params = 0x%016" PRIxPTR ")",
sampler, pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetSamplerParameterfv(context, sampler, pname, params))
{
context->getSamplerParameterfv(sampler, pname, params);
}
}
}
void GL_APIENTRY GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", sampler,
pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetSamplerParameteriv(context, sampler, pname, params))
{
context->getSamplerParameteriv(sampler, pname, params);
}
}
}
const GLubyte *GL_APIENTRY GetStringi(GLenum name, GLuint index)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetStringi(context, name, index))
{
return context->getStringi(name, index);
}
}
return GetDefaultReturnValue<EntryPoint::GetStringi, const GLubyte *>();
}
void GL_APIENTRY
GetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsync sync = 0x%016" PRIxPTR
", GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei *length = 0x%016" PRIxPTR
", GLint *values = 0x%016" PRIxPTR ")",
(uintptr_t)sync, pname, bufSize, (uintptr_t)length, (uintptr_t)values);
Context *context = GetGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetSynciv(context, sync, pname, bufSize, length, values))
{
context->getSynciv(sync, pname, bufSize, length, values);
}
}
}
void GL_APIENTRY GetTransformFeedbackVarying(GLuint program,
GLuint index,
GLsizei bufSize,
GLsizei *length,
GLsizei *size,
GLenum *type,
GLchar *name)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei *length = "
"0x%016" PRIxPTR ", GLsizei *size = 0x%016" PRIxPTR ", GLenum *type = 0x%016" PRIxPTR
", GLchar *name = 0x%016" PRIxPTR ")",
program, index, bufSize, (uintptr_t)length, (uintptr_t)size, (uintptr_t)type,
(uintptr_t)name);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetTransformFeedbackVarying(context, program, index, bufSize, length, size,
type, name))
{
context->getTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
}
}
}
GLuint GL_APIENTRY GetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint program = %u, const GLchar *uniformBlockName = 0x%016" PRIxPTR ")", program,
(uintptr_t)uniformBlockName);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetUniformBlockIndex(context, program, uniformBlockName))
{
return context->getUniformBlockIndex(program, uniformBlockName);
}
}
return GetDefaultReturnValue<EntryPoint::GetUniformBlockIndex, GLuint>();
}
void GL_APIENTRY GetUniformIndices(GLuint program,
GLsizei uniformCount,
const GLchar *const *uniformNames,
GLuint *uniformIndices)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLuint program = %u, GLsizei uniformCount = %d, const GLchar *const*uniformNames = "
"0x%016" PRIxPTR ", GLuint *uniformIndices = 0x%016" PRIxPTR ")",
program, uniformCount, (uintptr_t)uniformNames, (uintptr_t)uniformIndices);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateGetUniformIndices(context, program, uniformCount, uniformNames, uniformIndices))
{
context->getUniformIndices(program, uniformCount, uniformNames, uniformIndices);
}
}
}
void GL_APIENTRY GetUniformuiv(GLuint program, GLint location, GLuint *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint program = %u, GLint location = %d, GLuint *params = 0x%016" PRIxPTR ")", program,
location, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetUniformuiv(context, program, location, params))
{
context->getUniformuiv(program, location, params);
}
}
}
void GL_APIENTRY GetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint *params = 0x%016" PRIxPTR ")", index,
pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetVertexAttribIiv(context, index, pname, params))
{
context->getVertexAttribIiv(index, pname, params);
}
}
}
void GL_APIENTRY GetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint *params = 0x%016" PRIxPTR ")", index,
pname, (uintptr_t)params);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateGetVertexAttribIuiv(context, index, pname, params))
{
context->getVertexAttribIuiv(index, pname, params);
}
}
}
void GL_APIENTRY InvalidateFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum *attachments)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = "
"0x%016" PRIxPTR ")",
target, numAttachments, (uintptr_t)attachments);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateInvalidateFramebuffer(context, target, numAttachments, attachments))
{
context->invalidateFramebuffer(target, numAttachments, attachments);
}
}
}
void GL_APIENTRY InvalidateSubFramebuffer(GLenum target,
GLsizei numAttachments,
const GLenum *attachments,
GLint x,
GLint y,
GLsizei width,
GLsizei height)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum *attachments = "
"0x%016" PRIxPTR ", GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
target, numAttachments, (uintptr_t)attachments, x, y, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateInvalidateSubFramebuffer(context, target, numAttachments, attachments, x, y,
width, height))
{
context->invalidateSubFramebuffer(target, numAttachments, attachments, x, y, width,
height);
}
}
}
GLboolean GL_APIENTRY IsQuery(GLuint id)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint id = %u)", id);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateIsQuery(context, id))
{
return context->isQuery(id);
}
}
return GetDefaultReturnValue<EntryPoint::IsQuery, GLboolean>();
}
GLboolean GL_APIENTRY IsSampler(GLuint sampler)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint sampler = %u)", sampler);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateIsSampler(context, sampler))
{
return context->isSampler(sampler);
}
}
return GetDefaultReturnValue<EntryPoint::IsSampler, GLboolean>();
}
GLboolean GL_APIENTRY IsSync(GLsync sync)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsync sync = 0x%016" PRIxPTR ")", (uintptr_t)sync);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateIsSync(context, sync))
{
return context->isSync(sync);
}
}
return GetDefaultReturnValue<EntryPoint::IsSync, GLboolean>();
}
GLboolean GL_APIENTRY IsTransformFeedback(GLuint id)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint id = %u)", id);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateIsTransformFeedback(context, id))
{
return context->isTransformFeedback(id);
}
}
return GetDefaultReturnValue<EntryPoint::IsTransformFeedback, GLboolean>();
}
GLboolean GL_APIENTRY IsVertexArray(GLuint array)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint array = %u)", array);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateIsVertexArray(context, array))
{
return context->isVertexArray(array);
}
}
return GetDefaultReturnValue<EntryPoint::IsVertexArray, GLboolean>();
}
void *GL_APIENTRY MapBufferRange(GLenum target,
GLintptr offset,
GLsizeiptr length,
GLbitfield access)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLintptr offset = %llu, GLsizeiptr length = %llu, GLbitfield "
"access = 0x%X)",
target, static_cast<unsigned long long>(offset), static_cast<unsigned long long>(length),
access);
Context *context = GetValidGlobalContext();
if (context)
{
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
if (context->skipValidation() ||
ValidateMapBufferRange(context, targetPacked, offset, length, access))
{
return context->mapBufferRange(targetPacked, offset, length, access);
}
}
return GetDefaultReturnValue<EntryPoint::MapBufferRange, void *>();
}
void GL_APIENTRY PauseTransformFeedback()
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidatePauseTransformFeedback(context))
{
context->pauseTransformFeedback();
}
}
}
void GL_APIENTRY ProgramBinary(GLuint program,
GLenum binaryFormat,
const void *binary,
GLsizei length)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const void *binary = 0x%016" PRIxPTR
", GLsizei length = %d)",
program, binaryFormat, (uintptr_t)binary, length);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateProgramBinary(context, program, binaryFormat, binary, length))
{
context->programBinary(program, binaryFormat, binary, length);
}
}
}
void GL_APIENTRY ProgramParameteri(GLuint program, GLenum pname, GLint value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)", program, pname, value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateProgramParameteri(context, program, pname, value))
{
context->programParameteri(program, pname, value);
}
}
}
void GL_APIENTRY ReadBuffer(GLenum src)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum src = 0x%X)", src);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateReadBuffer(context, src))
{
context->readBuffer(src);
}
}
}
void GL_APIENTRY RenderbufferStorageMultisample(GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width "
"= %d, GLsizei height = %d)",
target, samples, internalformat, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateRenderbufferStorageMultisample(context, target, samples, internalformat, width,
height))
{
context->renderbufferStorageMultisample(target, samples, internalformat, width, height);
}
}
}
void GL_APIENTRY ResumeTransformFeedback()
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("()");
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateResumeTransformFeedback(context))
{
context->resumeTransformFeedback();
}
}
}
void GL_APIENTRY SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %f)", sampler, pname, param);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateSamplerParameterf(context, sampler, pname, param))
{
context->samplerParameterf(sampler, pname, param);
}
}
}
void GL_APIENTRY SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat *param = 0x%016" PRIxPTR ")",
sampler, pname, (uintptr_t)param);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateSamplerParameterfv(context, sampler, pname, param))
{
context->samplerParameterfv(sampler, pname, param);
}
}
}
void GL_APIENTRY SamplerParameteri(GLuint sampler, GLenum pname, GLint param)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateSamplerParameteri(context, sampler, pname, param))
{
context->samplerParameteri(sampler, pname, param);
}
}
}
void GL_APIENTRY SamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint *param = 0x%016" PRIxPTR ")",
sampler, pname, (uintptr_t)param);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateSamplerParameteriv(context, sampler, pname, param))
{
context->samplerParameteriv(sampler, pname, param);
}
}
}
void GL_APIENTRY TexImage3D(GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLint border,
GLenum format,
GLenum type,
const void *pixels)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
"GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, GLenum "
"type = 0x%X, const void *pixels = 0x%016" PRIxPTR ")",
target, level, internalformat, width, height, depth, border, format, type,
(uintptr_t)pixels);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
if (context->skipValidation() ||
ValidateTexImage3D(context, targetPacked, level, internalformat, width, height, depth,
border, format, type, pixels))
{
context->texImage3D(targetPacked, level, internalformat, width, height, depth, border,
format, type, pixels);
}
}
}
void GL_APIENTRY
TexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
"%d, GLsizei height = %d)",
target, levels, internalformat, width, height);
Context *context = GetValidGlobalContext();
if (context)
{
TextureType targetPacked = FromGLenum<TextureType>(target);
if (context->skipValidation() ||
ValidateTexStorage2D(context, targetPacked, levels, internalformat, width, height))
{
context->texStorage2D(targetPacked, levels, internalformat, width, height);
}
}
}
void GL_APIENTRY TexStorage3D(GLenum target,
GLsizei levels,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = "
"%d, GLsizei height = %d, GLsizei depth = %d)",
target, levels, internalformat, width, height, depth);
Context *context = GetValidGlobalContext();
if (context)
{
TextureType targetPacked = FromGLenum<TextureType>(target);
if (context->skipValidation() || ValidateTexStorage3D(context, targetPacked, levels,
internalformat, width, height, depth))
{
context->texStorage3D(targetPacked, levels, internalformat, width, height, depth);
}
}
}
void GL_APIENTRY TexSubImage3D(GLenum target,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth,
GLenum format,
GLenum type,
const void *pixels)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, GLint "
"zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLenum format "
"= 0x%X, GLenum type = 0x%X, const void *pixels = 0x%016" PRIxPTR ")",
target, level, xoffset, yoffset, zoffset, width, height, depth, format, type,
(uintptr_t)pixels);
Context *context = GetValidGlobalContext();
if (context)
{
TextureTarget targetPacked = FromGLenum<TextureTarget>(target);
if (context->skipValidation() ||
ValidateTexSubImage3D(context, targetPacked, level, xoffset, yoffset, zoffset, width,
height, depth, format, type, pixels))
{
context->texSubImage3D(targetPacked, level, xoffset, yoffset, zoffset, width, height,
depth, format, type, pixels);
}
}
}
void GL_APIENTRY TransformFeedbackVaryings(GLuint program,
GLsizei count,
const GLchar *const *varyings,
GLenum bufferMode)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar *const*varyings = 0x%016" PRIxPTR
", GLenum bufferMode = 0x%X)",
program, count, (uintptr_t)varyings, bufferMode);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateTransformFeedbackVaryings(context, program, count, varyings, bufferMode))
{
context->transformFeedbackVaryings(program, count, varyings, bufferMode);
}
}
}
void GL_APIENTRY Uniform1ui(GLint location, GLuint v0)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLint location = %d, GLuint v0 = %u)", location, v0);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateUniform1ui(context, location, v0))
{
context->uniform1ui(location, v0);
}
}
}
void GL_APIENTRY Uniform1uiv(GLint location, GLsizei count, const GLuint *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%016" PRIxPTR ")",
location, count, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateUniform1uiv(context, location, count, value))
{
context->uniform1uiv(location, count, value);
}
}
}
void GL_APIENTRY Uniform2ui(GLint location, GLuint v0, GLuint v1)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)", location, v0, v1);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateUniform2ui(context, location, v0, v1))
{
context->uniform2ui(location, v0, v1);
}
}
}
void GL_APIENTRY Uniform2uiv(GLint location, GLsizei count, const GLuint *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%016" PRIxPTR ")",
location, count, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateUniform2uiv(context, location, count, value))
{
context->uniform2uiv(location, count, value);
}
}
}
void GL_APIENTRY Uniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)", location, v0, v1,
v2);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateUniform3ui(context, location, v0, v1, v2))
{
context->uniform3ui(location, v0, v1, v2);
}
}
}
void GL_APIENTRY Uniform3uiv(GLint location, GLsizei count, const GLuint *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%016" PRIxPTR ")",
location, count, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateUniform3uiv(context, location, count, value))
{
context->uniform3uiv(location, count, value);
}
}
}
void GL_APIENTRY Uniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
location, v0, v1, v2, v3);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateUniform4ui(context, location, v0, v1, v2, v3))
{
context->uniform4ui(location, v0, v1, v2, v3);
}
}
}
void GL_APIENTRY Uniform4uiv(GLint location, GLsizei count, const GLuint *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLint location = %d, GLsizei count = %d, const GLuint *value = 0x%016" PRIxPTR ")",
location, count, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateUniform4uiv(context, location, count, value))
{
context->uniform4uiv(location, count, value);
}
}
}
void GL_APIENTRY UniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
GLuint uniformBlockBinding)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
program, uniformBlockIndex, uniformBlockBinding);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateUniformBlockBinding(context, program, uniformBlockIndex, uniformBlockBinding))
{
context->uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
}
}
}
void GL_APIENTRY UniformMatrix2x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
"= 0x%016" PRIxPTR ")",
location, count, transpose, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateUniformMatrix2x3fv(context, location, count, transpose, value))
{
context->uniformMatrix2x3fv(location, count, transpose, value);
}
}
}
void GL_APIENTRY UniformMatrix2x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
"= 0x%016" PRIxPTR ")",
location, count, transpose, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateUniformMatrix2x4fv(context, location, count, transpose, value))
{
context->uniformMatrix2x4fv(location, count, transpose, value);
}
}
}
void GL_APIENTRY UniformMatrix3x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
"= 0x%016" PRIxPTR ")",
location, count, transpose, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateUniformMatrix3x2fv(context, location, count, transpose, value))
{
context->uniformMatrix3x2fv(location, count, transpose, value);
}
}
}
void GL_APIENTRY UniformMatrix3x4fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
"= 0x%016" PRIxPTR ")",
location, count, transpose, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateUniformMatrix3x4fv(context, location, count, transpose, value))
{
context->uniformMatrix3x4fv(location, count, transpose, value);
}
}
}
void GL_APIENTRY UniformMatrix4x2fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
"= 0x%016" PRIxPTR ")",
location, count, transpose, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateUniformMatrix4x2fv(context, location, count, transpose, value))
{
context->uniformMatrix4x2fv(location, count, transpose, value);
}
}
}
void GL_APIENTRY UniformMatrix4x3fv(GLint location,
GLsizei count,
GLboolean transpose,
const GLfloat *value)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat *value "
"= 0x%016" PRIxPTR ")",
location, count, transpose, (uintptr_t)value);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() ||
ValidateUniformMatrix4x3fv(context, location, count, transpose, value))
{
context->uniformMatrix4x3fv(location, count, transpose, value);
}
}
}
GLboolean GL_APIENTRY UnmapBuffer(GLenum target)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLenum target = 0x%X)", target);
Context *context = GetValidGlobalContext();
if (context)
{
BufferBinding targetPacked = FromGLenum<BufferBinding>(target);
if (context->skipValidation() || ValidateUnmapBuffer(context, targetPacked))
{
return context->unmapBuffer(targetPacked);
}
}
return GetDefaultReturnValue<EntryPoint::UnmapBuffer, GLboolean>();
}
void GL_APIENTRY VertexAttribDivisor(GLuint index, GLuint divisor)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateVertexAttribDivisor(context, index, divisor))
{
context->vertexAttribDivisor(index, divisor);
}
}
}
void GL_APIENTRY VertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)", index, x,
y, z, w);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateVertexAttribI4i(context, index, x, y, z, w))
{
context->vertexAttribI4i(index, x, y, z, w);
}
}
}
void GL_APIENTRY VertexAttribI4iv(GLuint index, const GLint *v)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint index = %u, const GLint *v = 0x%016" PRIxPTR ")", index, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateVertexAttribI4iv(context, index, v))
{
context->vertexAttribI4iv(index, v);
}
}
}
void GL_APIENTRY VertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)", index,
x, y, z, w);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateVertexAttribI4ui(context, index, x, y, z, w))
{
context->vertexAttribI4ui(index, x, y, z, w);
}
}
}
void GL_APIENTRY VertexAttribI4uiv(GLuint index, const GLuint *v)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLuint index = %u, const GLuint *v = 0x%016" PRIxPTR ")", index, (uintptr_t)v);
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateVertexAttribI4uiv(context, index, v))
{
context->vertexAttribI4uiv(index, v);
}
}
}
void GL_APIENTRY
VertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const void *pointer)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT(
"(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const void "
"*pointer = 0x%016" PRIxPTR ")",
index, size, type, stride, (uintptr_t)pointer);
Context *context = GetValidGlobalContext();
if (context)
{
VertexAttribType typePacked = FromGLenum<VertexAttribType>(type);
if (context->skipValidation() ||
ValidateVertexAttribIPointer(context, index, size, typePacked, stride, pointer))
{
context->vertexAttribIPointer(index, size, typePacked, stride, pointer);
}
}
}
void GL_APIENTRY WaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
{
ANGLE_SCOPED_GLOBAL_LOCK();
EVENT("(GLsync sync = 0x%016" PRIxPTR ", GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
(uintptr_t)sync, flags, static_cast<unsigned long long>(timeout));
Context *context = GetValidGlobalContext();
if (context)
{
if (context->skipValidation() || ValidateWaitSync(context, sync, flags, timeout))
{
context->waitSync(sync, flags, timeout);
}
}
}
} // namespace gl