| // |
| // Copyright 2018 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // EmulateGLDrawID is an AST traverser to convert the gl_DrawID builtin |
| // to a uniform int |
| // |
| |
| #ifndef COMPILER_TRANSLATOR_TREEOPS_EMULATEGLDRAWID_H_ |
| #define COMPILER_TRANSLATOR_TREEOPS_EMULATEGLDRAWID_H_ |
| |
| #include <GLSLANG/ShaderLang.h> |
| #include <vector> |
| |
| #include "compiler/translator/HashNames.h" |
| |
| namespace sh |
| { |
| struct Uniform; |
| class TIntermBlock; |
| class TSymbolTable; |
| |
| void EmulateGLDrawID(TIntermBlock *root, |
| TSymbolTable *symbolTable, |
| std::vector<sh::Uniform> *uniforms, |
| bool shouldCollect); |
| |
| } // namespace sh |
| |
| #endif // COMPILER_TRANSLATOR_TREEOPS_EMULATEGLDRAWID_H_ |