// | |
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. | |
// Use of this source code is governed by a BSD-style license that can be | |
// found in the LICENSE file. | |
// | |
#ifndef SAMPLE_UTIL_TEXTURE_UTILS_H | |
#define SAMPLE_UTIL_TEXTURE_UTILS_H | |
#include "util/gles_loader_autogen.h" | |
GLuint CreateSimpleTexture2D(); | |
GLuint CreateSimpleTextureCubemap(); | |
GLuint CreateMipMappedTexture2D(); | |
#endif // SAMPLE_UTIL_TEXTURE_UTILS_H |