| async function getBasicDevice() { |
| const adapter = await navigator.gpu.requestAdapter({ powerPreference: "low-power" }); |
| const device = await adapter.requestDevice(); |
| return device; |
| } |
| |
| function createBasicSwapChain(canvas, device) { |
| const context = canvas.getContext("gpu"); |
| return context.configureSwapChain({ device: device, format: "bgra8unorm" }); |
| } |
| |
| function createBasicDepthStateDescriptor() { |
| return { |
| depthWriteEnabled: true, |
| depthCompare: "less" |
| }; |
| } |
| |
| function createBasicDepthTexture(canvas, device) { |
| const depthSize = { |
| width: canvas.width, |
| height: canvas.height, |
| depth: 1 |
| }; |
| |
| return device.createTexture({ |
| size: depthSize, |
| format: "depth32float-stencil8", |
| usage: GPUTextureUsage.OUTPUT_ATTACHMENT |
| }); |
| } |
| |
| function createBasicPipeline(shaderModule, device, colorStates, pipelineLayout, inputStateDescriptor, depthStateDescriptor, primitiveTopology = "triangle-strip") { |
| const vertexStageDescriptor = { |
| module: shaderModule, |
| entryPoint: "vertex_main" |
| }; |
| |
| const fragmentStageDescriptor = { |
| module: shaderModule, |
| entryPoint: "fragment_main" |
| }; |
| |
| if (!colorStates) { |
| colorStates = [{ |
| format: "bgra8unorm", |
| alphaBlend: {}, |
| colorBlend: {} |
| }]; |
| } |
| |
| if (!inputStateDescriptor) |
| inputStateDescriptor = { attributes: [], inputs: [] }; |
| |
| const pipelineDescriptor = { |
| vertexStage: vertexStageDescriptor, |
| fragmentStage: fragmentStageDescriptor, |
| primitiveTopology: primitiveTopology, |
| colorStates: colorStates, |
| inputState: inputStateDescriptor |
| }; |
| |
| if (pipelineLayout) |
| pipelineDescriptor.layout = pipelineLayout; |
| |
| if (depthStateDescriptor) |
| pipelineDescriptor.depthStencilState = depthStateDescriptor; |
| |
| return device.createRenderPipeline(pipelineDescriptor); |
| } |
| |
| function beginBasicRenderPass(swapChain, commandEncoder) { |
| const basicAttachment = { |
| attachment: swapChain.getCurrentTexture().createDefaultView(), |
| loadOp: "clear", |
| storeOp: "store", |
| clearColor: { r: 1.0, g: 0, b: 0, a: 1.0 } |
| }; |
| |
| // FIXME: Flesh out the rest of GPURenderPassDescriptor. |
| return commandEncoder.beginRenderPass({ colorAttachments : [basicAttachment] }); |
| } |
| |
| function encodeBasicCommands(renderPassEncoder, renderPipeline, vertexBuffer) { |
| if (vertexBuffer) |
| renderPassEncoder.setVertexBuffers(0, [vertexBuffer], [0]); |
| renderPassEncoder.setPipeline(renderPipeline); |
| renderPassEncoder.draw(4, 1, 0, 0); |
| renderPassEncoder.endPass(); |
| } |