| /* |
| * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) |
| #include "SVGPathStringSource.h" |
| |
| #include "SVGParserUtilities.h" |
| |
| namespace WebCore { |
| |
| SVGPathStringSource::SVGPathStringSource(const String& string) |
| : m_string(string) |
| , m_current(string.characters()) |
| , m_end(m_current + string.length()) |
| { |
| ASSERT(!string.isEmpty()); |
| } |
| |
| bool SVGPathStringSource::hasMoreData() const |
| { |
| return m_current < m_end; |
| } |
| |
| bool SVGPathStringSource::moveToNextToken() |
| { |
| return skipOptionalSVGSpaces(m_current, m_end); |
| } |
| |
| bool SVGPathStringSource::parseSVGSegmentType(SVGPathSegType& pathSegType) |
| { |
| switch (*(m_current++)) { |
| case 'Z': |
| case 'z': |
| pathSegType = PathSegClosePath; |
| break; |
| case 'M': |
| pathSegType = PathSegMoveToAbs; |
| break; |
| case 'm': |
| pathSegType = PathSegMoveToRel; |
| break; |
| case 'L': |
| pathSegType = PathSegLineToAbs; |
| break; |
| case 'l': |
| pathSegType = PathSegLineToRel; |
| break; |
| case 'C': |
| pathSegType = PathSegCurveToCubicAbs; |
| break; |
| case 'c': |
| pathSegType = PathSegCurveToCubicRel; |
| break; |
| case 'Q': |
| pathSegType = PathSegCurveToQuadraticAbs; |
| break; |
| case 'q': |
| pathSegType = PathSegCurveToQuadraticRel; |
| break; |
| case 'A': |
| pathSegType = PathSegArcAbs; |
| break; |
| case 'a': |
| pathSegType = PathSegArcRel; |
| break; |
| case 'H': |
| pathSegType = PathSegLineToHorizontalAbs; |
| break; |
| case 'h': |
| pathSegType = PathSegLineToHorizontalRel; |
| break; |
| case 'V': |
| pathSegType = PathSegLineToVerticalAbs; |
| break; |
| case 'v': |
| pathSegType = PathSegLineToVerticalRel; |
| break; |
| case 'S': |
| pathSegType = PathSegCurveToCubicSmoothAbs; |
| break; |
| case 's': |
| pathSegType = PathSegCurveToCubicSmoothRel; |
| break; |
| case 'T': |
| pathSegType = PathSegCurveToQuadraticSmoothAbs; |
| break; |
| case 't': |
| pathSegType = PathSegCurveToQuadraticSmoothRel; |
| break; |
| default: |
| pathSegType = PathSegUnknown; |
| } |
| return true; |
| } |
| |
| SVGPathSegType SVGPathStringSource::nextCommand(SVGPathSegType previousCommand) |
| { |
| // Check for remaining coordinates in the current command. |
| if ((*m_current == '+' || *m_current == '-' || *m_current == '.' || (*m_current >= '0' && *m_current <= '9')) |
| && previousCommand != PathSegClosePath) { |
| if (previousCommand == PathSegMoveToAbs) |
| return PathSegLineToAbs; |
| if (previousCommand == PathSegMoveToRel) |
| return PathSegLineToRel; |
| return previousCommand; |
| } |
| SVGPathSegType nextCommand; |
| parseSVGSegmentType(nextCommand); |
| return nextCommand; |
| } |
| |
| bool SVGPathStringSource::parseMoveToSegment(FloatPoint& targetPoint) |
| { |
| float toX; |
| float toY; |
| if (!parseNumber(m_current, m_end, toX) || !parseNumber(m_current, m_end, toY)) |
| return false; |
| targetPoint = FloatPoint(toX, toY); |
| return true; |
| } |
| |
| bool SVGPathStringSource::parseLineToSegment(FloatPoint& targetPoint) |
| { |
| float toX; |
| float toY; |
| if (!parseNumber(m_current, m_end, toX) || !parseNumber(m_current, m_end, toY)) |
| return false; |
| targetPoint = FloatPoint(toX, toY); |
| return true; |
| } |
| |
| bool SVGPathStringSource::parseLineToHorizontalSegment(float& x) |
| { |
| return parseNumber(m_current, m_end, x); |
| } |
| |
| bool SVGPathStringSource::parseLineToVerticalSegment(float& y) |
| { |
| return parseNumber(m_current, m_end, y); |
| } |
| |
| bool SVGPathStringSource::parseCurveToCubicSegment(FloatPoint& point1, FloatPoint& point2, FloatPoint& targetPoint) |
| { |
| float x1; |
| float y1; |
| float x2; |
| float y2; |
| float toX; |
| float toY; |
| if (!parseNumber(m_current, m_end, x1) |
| || !parseNumber(m_current, m_end, y1) |
| || !parseNumber(m_current, m_end, x2) |
| || !parseNumber(m_current, m_end, y2) |
| || !parseNumber(m_current, m_end, toX) |
| || !parseNumber(m_current, m_end, toY)) |
| return false; |
| point1 = FloatPoint(x1, y1); |
| point2 = FloatPoint(x2, y2); |
| targetPoint = FloatPoint(toX, toY); |
| return true; |
| } |
| |
| bool SVGPathStringSource::parseCurveToCubicSmoothSegment(FloatPoint& point1, FloatPoint& targetPoint) |
| { |
| float x1; |
| float y1; |
| float toX; |
| float toY; |
| if (!parseNumber(m_current, m_end, x1) |
| || !parseNumber(m_current, m_end, y1) |
| || !parseNumber(m_current, m_end, toX) |
| || !parseNumber(m_current, m_end, toY)) |
| return false; |
| point1 = FloatPoint(x1, y1); |
| targetPoint = FloatPoint(toX, toY); |
| return true; |
| } |
| |
| bool SVGPathStringSource::parseCurveToQuadraticSegment(FloatPoint& point2, FloatPoint& targetPoint) |
| { |
| float x2; |
| float y2; |
| float toX; |
| float toY; |
| if (!parseNumber(m_current, m_end, x2) |
| || !parseNumber(m_current, m_end, y2) |
| || !parseNumber(m_current, m_end, toX) |
| || !parseNumber(m_current, m_end, toY)) |
| return false; |
| point2 = FloatPoint(x2, y2); |
| targetPoint = FloatPoint(toX, toY); |
| return true; |
| } |
| |
| bool SVGPathStringSource::parseCurveToQuadraticSmoothSegment(FloatPoint& targetPoint) |
| { |
| float toX; |
| float toY; |
| if (!parseNumber(m_current, m_end, toX) |
| || !parseNumber(m_current, m_end, toY)) |
| return false; |
| targetPoint = FloatPoint(toX, toY); |
| return true; |
| } |
| |
| bool SVGPathStringSource::parseArcToSegment(float& rx, float& ry, float& angle, bool& largeArc, bool& sweep, FloatPoint& targetPoint) |
| { |
| float toX; |
| float toY; |
| if (!parseNumber(m_current, m_end, rx) |
| || !parseNumber(m_current, m_end, ry) |
| || !parseNumber(m_current, m_end, angle) |
| || !parseArcFlag(m_current, m_end, largeArc) |
| || !parseArcFlag(m_current, m_end, sweep) |
| || !parseNumber(m_current, m_end, toX) |
| || !parseNumber(m_current, m_end, toY)) |
| return false; |
| targetPoint = FloatPoint(toX, toY); |
| return true; |
| } |
| |
| |
| } |
| |
| #endif // ENABLE(SVG) |