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/*
* Copyright (C) 2014 Apple Inc. All rights reserved.
* Copyright (c) 2010, Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScrollAnimator.h"
#include "FloatPoint.h"
#include "PlatformWheelEvent.h"
#include "ScrollableArea.h"
#include <algorithm>
#include <wtf/PassOwnPtr.h>
namespace WebCore {
#if !ENABLE(SMOOTH_SCROLLING) && !PLATFORM(IOS)
PassOwnPtr<ScrollAnimator> ScrollAnimator::create(ScrollableArea* scrollableArea)
{
return adoptPtr(new ScrollAnimator(scrollableArea));
}
#endif
ScrollAnimator::ScrollAnimator(ScrollableArea* scrollableArea)
: m_scrollableArea(scrollableArea)
, m_currentPosX(0)
, m_currentPosY(0)
{
}
ScrollAnimator::~ScrollAnimator()
{
}
bool ScrollAnimator::scroll(ScrollbarOrientation orientation, ScrollGranularity, float step, float multiplier)
{
float* currentPos = (orientation == HorizontalScrollbar) ? &m_currentPosX : &m_currentPosY;
float newPos = std::max(std::min(*currentPos + (step * multiplier), static_cast<float>(m_scrollableArea->scrollSize(orientation))), 0.0f);
float delta = *currentPos - newPos;
if (*currentPos == newPos)
return false;
*currentPos = newPos;
notifyPositionChanged(orientation == HorizontalScrollbar ? FloatSize(delta, 0) : FloatSize(0, delta));
return true;
}
void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
{
FloatSize delta = FloatSize(offset.x() - m_currentPosX, offset.y() - m_currentPosY);
m_currentPosX = offset.x();
m_currentPosY = offset.y();
notifyPositionChanged(delta);
}
bool ScrollAnimator::handleWheelEvent(const PlatformWheelEvent& e)
{
#if ENABLE(CSS_SCROLL_SNAP) && PLATFORM(MAC)
if (m_verticalScrollSnapAnimator) {
m_verticalScrollSnapAnimator->handleWheelEvent(e);
if (m_verticalScrollSnapAnimator->shouldOverrideWheelEvent(e))
return false;
}
if (m_horizontalScrollSnapAnimator) {
m_horizontalScrollSnapAnimator->handleWheelEvent(e);
if (m_horizontalScrollSnapAnimator->shouldOverrideWheelEvent(e))
return false;
}
#endif
#if PLATFORM(COCOA)
// Events in the PlatformWheelEventPhaseMayBegin phase have no deltas, and therefore never passes through the scroll handling logic below.
// This causes us to return with an 'unhandled' return state, even though this event was successfully processed.
//
// We receive at least one PlatformWheelEventPhaseMayBegin when starting main-thread scrolling (see FrameView::wheelEvent), which can
// fool the scrolling thread into attempting to handle the scroll, unless we treat the event as handled here.
if (e.phase() == PlatformWheelEventPhaseMayBegin)
return true;
#endif
Scrollbar* horizontalScrollbar = m_scrollableArea->horizontalScrollbar();
Scrollbar* verticalScrollbar = m_scrollableArea->verticalScrollbar();
// Accept the event if we have a scrollbar in that direction and can still
// scroll any further.
float deltaX = horizontalScrollbar ? e.deltaX() : 0;
float deltaY = verticalScrollbar ? e.deltaY() : 0;
bool handled = false;
ScrollGranularity granularity = ScrollByPixel;
IntSize maxForwardScrollDelta = m_scrollableArea->maximumScrollPosition() - m_scrollableArea->scrollPosition();
IntSize maxBackwardScrollDelta = m_scrollableArea->scrollPosition() - m_scrollableArea->minimumScrollPosition();
if ((deltaX < 0 && maxForwardScrollDelta.width() > 0)
|| (deltaX > 0 && maxBackwardScrollDelta.width() > 0)
|| (deltaY < 0 && maxForwardScrollDelta.height() > 0)
|| (deltaY > 0 && maxBackwardScrollDelta.height() > 0)) {
handled = true;
if (deltaY) {
if (e.granularity() == ScrollByPageWheelEvent) {
bool negative = deltaY < 0;
deltaY = Scrollbar::pageStepDelta(m_scrollableArea->visibleHeight());
if (negative)
deltaY = -deltaY;
}
scroll(VerticalScrollbar, granularity, verticalScrollbar->pixelStep(), -deltaY);
}
if (deltaX) {
if (e.granularity() == ScrollByPageWheelEvent) {
bool negative = deltaX < 0;
deltaX = Scrollbar::pageStepDelta(m_scrollableArea->visibleWidth());
if (negative)
deltaX = -deltaX;
}
scroll(HorizontalScrollbar, granularity, horizontalScrollbar->pixelStep(), -deltaX);
}
}
return handled;
}
#if ENABLE(TOUCH_EVENTS)
bool ScrollAnimator::handleTouchEvent(const PlatformTouchEvent&)
{
return false;
}
#endif
void ScrollAnimator::setCurrentPosition(const FloatPoint& position)
{
m_currentPosX = position.x();
m_currentPosY = position.y();
}
FloatPoint ScrollAnimator::currentPosition() const
{
return FloatPoint(m_currentPosX, m_currentPosY);
}
void ScrollAnimator::notifyPositionChanged(const FloatSize& delta)
{
UNUSED_PARAM(delta);
m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY));
}
#if ENABLE(CSS_SCROLL_SNAP) && PLATFORM(MAC)
void ScrollAnimator::updateScrollAnimatorsAndTimers()
{
// FIXME: Currently, scroll snap animators are recreated even though the snap offsets alone can be updated.
if (m_scrollableArea->horizontalSnapOffsets()) {
m_horizontalScrollSnapAnimator = std::make_unique<AxisScrollSnapAnimator>(this, m_scrollableArea->horizontalSnapOffsets(), ScrollEventAxis::Horizontal);
m_horizontalScrollSnapTimer = std::make_unique<Timer>(*this, &ScrollAnimator::horizontalScrollSnapTimerFired);
} else if (m_horizontalScrollSnapAnimator) {
m_horizontalScrollSnapAnimator = nullptr;
m_horizontalScrollSnapTimer = nullptr;
}
if (m_scrollableArea->verticalSnapOffsets()) {
m_verticalScrollSnapAnimator = std::make_unique<AxisScrollSnapAnimator>(this, m_scrollableArea->verticalSnapOffsets(), ScrollEventAxis::Vertical);
m_verticalScrollSnapTimer = std::make_unique<Timer>(*this, &ScrollAnimator::verticalScrollSnapTimerFired);
} else if (m_verticalScrollSnapAnimator) {
m_verticalScrollSnapAnimator = nullptr;
m_verticalScrollSnapTimer = nullptr;
}
}
LayoutUnit ScrollAnimator::scrollOffsetInAxis(ScrollEventAxis axis)
{
FloatPoint currentPosition = this->currentPosition();
return axis == ScrollEventAxis::Horizontal ? currentPosition.x() : currentPosition.y();
}
void ScrollAnimator::immediateScrollInAxis(ScrollEventAxis axis, float delta)
{
FloatPoint currentPosition = this->currentPosition();
if (axis == ScrollEventAxis::Horizontal)
scrollToOffsetWithoutAnimation(FloatPoint(currentPosition.x() + delta, currentPosition.y()));
else
scrollToOffsetWithoutAnimation(FloatPoint(currentPosition.x(), currentPosition.y() + delta));
}
void ScrollAnimator::startScrollSnapTimer(ScrollEventAxis axis)
{
Timer* scrollSnapTimer = axis == ScrollEventAxis::Horizontal ? m_horizontalScrollSnapTimer.get() : m_verticalScrollSnapTimer.get();
if (!scrollSnapTimer->isActive())
scrollSnapTimer->startRepeating(1.0 / 60.0);
}
void ScrollAnimator::stopScrollSnapTimer(ScrollEventAxis axis)
{
Timer* scrollSnapTimer = axis == ScrollEventAxis::Horizontal ? m_horizontalScrollSnapTimer.get() : m_verticalScrollSnapTimer.get();
if (scrollSnapTimer->isActive())
scrollSnapTimer->stop();
}
void ScrollAnimator::horizontalScrollSnapTimerFired()
{
m_horizontalScrollSnapAnimator->scrollSnapAnimationUpdate();
}
void ScrollAnimator::verticalScrollSnapTimerFired()
{
m_verticalScrollSnapAnimator->scrollSnapAnimationUpdate();
}
#endif
} // namespace WebCore