| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "AudioBasicProcessorNode.h" |
| |
| #include "AudioBus.h" |
| #include "AudioContext.h" |
| #include "AudioNodeInput.h" |
| #include "AudioNodeOutput.h" |
| #include "AudioProcessor.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(AudioBasicProcessorNode); |
| |
| AudioBasicProcessorNode::AudioBasicProcessorNode(AudioContext& context, float sampleRate) |
| : AudioNode(context, sampleRate) |
| { |
| addInput(makeUnique<AudioNodeInput>(this)); |
| addOutput(makeUnique<AudioNodeOutput>(this, 1)); |
| |
| // The subclass must create m_processor. |
| } |
| |
| void AudioBasicProcessorNode::initialize() |
| { |
| if (isInitialized()) |
| return; |
| |
| ASSERT(processor()); |
| processor()->initialize(); |
| |
| AudioNode::initialize(); |
| } |
| |
| void AudioBasicProcessorNode::uninitialize() |
| { |
| if (!isInitialized()) |
| return; |
| |
| ASSERT(processor()); |
| processor()->uninitialize(); |
| |
| AudioNode::uninitialize(); |
| } |
| |
| void AudioBasicProcessorNode::process(size_t framesToProcess) |
| { |
| AudioBus* destinationBus = output(0)->bus(); |
| |
| if (!isInitialized() || !processor() || processor()->numberOfChannels() != numberOfChannels()) |
| destinationBus->zero(); |
| else { |
| AudioBus* sourceBus = input(0)->bus(); |
| |
| // FIXME: if we take "tail time" into account, then we can avoid calling processor()->process() once the tail dies down. |
| if (!input(0)->isConnected()) |
| sourceBus->zero(); |
| |
| processor()->process(sourceBus, destinationBus, framesToProcess); |
| } |
| } |
| |
| // Nice optimization in the very common case allowing for "in-place" processing |
| void AudioBasicProcessorNode::pullInputs(size_t framesToProcess) |
| { |
| // Render input stream - suggest to the input to render directly into output bus for in-place processing in process() if possible. |
| input(0)->pull(output(0)->bus(), framesToProcess); |
| } |
| |
| void AudioBasicProcessorNode::reset() |
| { |
| if (processor()) |
| processor()->reset(); |
| } |
| |
| // As soon as we know the channel count of our input, we can lazily initialize. |
| // Sometimes this may be called more than once with different channel counts, in which case we must safely |
| // uninitialize and then re-initialize with the new channel count. |
| void AudioBasicProcessorNode::checkNumberOfChannelsForInput(AudioNodeInput* input) |
| { |
| ASSERT(context().isAudioThread() && context().isGraphOwner()); |
| |
| ASSERT(input == this->input(0)); |
| if (input != this->input(0)) |
| return; |
| |
| ASSERT(processor()); |
| if (!processor()) |
| return; |
| |
| unsigned numberOfChannels = input->numberOfChannels(); |
| |
| if (isInitialized() && numberOfChannels != output(0)->numberOfChannels()) { |
| // We're already initialized but the channel count has changed. |
| uninitialize(); |
| } |
| |
| if (!isInitialized()) { |
| // This will propagate the channel count to any nodes connected further down the chain... |
| output(0)->setNumberOfChannels(numberOfChannels); |
| |
| // Re-initialize the processor with the new channel count. |
| processor()->setNumberOfChannels(numberOfChannels); |
| initialize(); |
| } |
| |
| AudioNode::checkNumberOfChannelsForInput(input); |
| } |
| |
| unsigned AudioBasicProcessorNode::numberOfChannels() |
| { |
| return output(0)->numberOfChannels(); |
| } |
| |
| double AudioBasicProcessorNode::tailTime() const |
| { |
| return m_processor->tailTime(); |
| } |
| |
| double AudioBasicProcessorNode::latencyTime() const |
| { |
| return m_processor->latencyTime(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |