| /* |
| * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org> |
| * Copyright (C) 2005 Oliver Hunt <oliver@nerget.com> |
| * Copyright (C) 2018-2019 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "SVGFELightElement.h" |
| |
| #include "ElementIterator.h" |
| #include "RenderObject.h" |
| #include "RenderSVGResource.h" |
| #include "SVGElementTypeHelpers.h" |
| #include "SVGFEDiffuseLightingElement.h" |
| #include "SVGFEDistantLightElement.h" |
| #include "SVGFEPointLightElement.h" |
| #include "SVGFESpecularLightingElement.h" |
| #include "SVGFESpotLightElement.h" |
| #include "SVGFilterElement.h" |
| #include "SVGFilterPrimitiveStandardAttributes.h" |
| #include "SVGNames.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(SVGFELightElement); |
| |
| SVGFELightElement::SVGFELightElement(const QualifiedName& tagName, Document& document) |
| : SVGElement(tagName, document) |
| { |
| static std::once_flag onceFlag; |
| std::call_once(onceFlag, [] { |
| PropertyRegistry::registerProperty<SVGNames::azimuthAttr, &SVGFELightElement::m_azimuth>(); |
| PropertyRegistry::registerProperty<SVGNames::elevationAttr, &SVGFELightElement::m_elevation>(); |
| PropertyRegistry::registerProperty<SVGNames::xAttr, &SVGFELightElement::m_x>(); |
| PropertyRegistry::registerProperty<SVGNames::yAttr, &SVGFELightElement::m_y>(); |
| PropertyRegistry::registerProperty<SVGNames::zAttr, &SVGFELightElement::m_z>(); |
| PropertyRegistry::registerProperty<SVGNames::pointsAtXAttr, &SVGFELightElement::m_pointsAtX>(); |
| PropertyRegistry::registerProperty<SVGNames::pointsAtYAttr, &SVGFELightElement::m_pointsAtY>(); |
| PropertyRegistry::registerProperty<SVGNames::pointsAtZAttr, &SVGFELightElement::m_pointsAtZ>(); |
| PropertyRegistry::registerProperty<SVGNames::specularExponentAttr, &SVGFELightElement::m_specularExponent>(); |
| PropertyRegistry::registerProperty<SVGNames::limitingConeAngleAttr, &SVGFELightElement::m_limitingConeAngle>(); |
| }); |
| } |
| |
| SVGFELightElement* SVGFELightElement::findLightElement(const SVGElement* svgElement) |
| { |
| for (auto& child : childrenOfType<SVGElement>(*svgElement)) { |
| if (is<SVGFEDistantLightElement>(child) || is<SVGFEPointLightElement>(child) || is<SVGFESpotLightElement>(child)) |
| return static_cast<SVGFELightElement*>(const_cast<SVGElement*>(&child)); |
| } |
| return nullptr; |
| } |
| |
| void SVGFELightElement::parseAttribute(const QualifiedName& name, const AtomString& value) |
| { |
| if (name == SVGNames::azimuthAttr) { |
| m_azimuth->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::elevationAttr) { |
| m_elevation->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::xAttr) { |
| m_x->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::yAttr) { |
| m_y->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::zAttr) { |
| m_z->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::pointsAtXAttr) { |
| m_pointsAtX->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::pointsAtYAttr) { |
| m_pointsAtY->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::pointsAtZAttr) { |
| m_pointsAtZ->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::specularExponentAttr) { |
| m_specularExponent->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| if (name == SVGNames::limitingConeAngleAttr) { |
| m_limitingConeAngle->setBaseValInternal(value.toFloat()); |
| return; |
| } |
| |
| SVGElement::parseAttribute(name, value); |
| } |
| |
| void SVGFELightElement::svgAttributeChanged(const QualifiedName& attrName) |
| { |
| if (PropertyRegistry::isKnownAttribute(attrName)) { |
| ASSERT(attrName == SVGNames::azimuthAttr || attrName == SVGNames::elevationAttr || attrName == SVGNames::xAttr || attrName == SVGNames::yAttr |
| || attrName == SVGNames::zAttr || attrName == SVGNames::pointsAtXAttr || attrName == SVGNames::pointsAtYAttr || attrName == SVGNames::pointsAtZAttr |
| || attrName == SVGNames::specularExponentAttr || attrName == SVGNames::limitingConeAngleAttr); |
| RefPtr parent = parentElement(); |
| if (!parent) |
| return; |
| |
| auto* renderer = parent->renderer(); |
| if (!renderer || !renderer->isSVGResourceFilterPrimitive()) |
| return; |
| |
| if (is<SVGFEDiffuseLightingElement>(*parent)) { |
| InstanceInvalidationGuard guard(*this); |
| downcast<SVGFEDiffuseLightingElement>(*parent).lightElementAttributeChanged(this, attrName); |
| } else if (is<SVGFESpecularLightingElement>(*parent)) { |
| InstanceInvalidationGuard guard(*this); |
| downcast<SVGFESpecularLightingElement>(*parent).lightElementAttributeChanged(this, attrName); |
| } |
| |
| return; |
| } |
| |
| SVGElement::svgAttributeChanged(attrName); |
| } |
| |
| void SVGFELightElement::childrenChanged(const ChildChange& change) |
| { |
| SVGElement::childrenChanged(change); |
| |
| if (change.source == ChildChange::Source::Parser) |
| return; |
| |
| SVGFilterPrimitiveStandardAttributes::invalidateFilterPrimitiveParent(this); |
| } |
| |
| } |