blob: 2e009ae5947f6979c153fef4aec8dc150f0e5d58 [file] [log] [blame]
/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(MATHML)
#include "RenderMathMLFenced.h"
#include "FontSelector.h"
#include "MathMLNames.h"
#include "RenderInline.h"
#include "RenderMathMLOperator.h"
#include "RenderText.h"
#include <wtf/text/StringBuilder.h>
namespace WebCore {
using namespace MathMLNames;
enum Braces { OpeningBraceChar = 0x28, ClosingBraceChar = 0x29 };
static const float gSeparatorMarginEndEms = 0.25f;
static const float gFenceMarginEms = 0.1f;
RenderMathMLFenced::RenderMathMLFenced(MathMLInlineContainerElement& element, PassRef<RenderStyle> style)
: RenderMathMLRow(element, std::move(style))
, m_open(OpeningBraceChar)
, m_close(ClosingBraceChar)
, m_closeFenceRenderer(nullptr)
{
}
void RenderMathMLFenced::updateFromElement()
{
const auto& fenced = element();
// FIXME: Handle open/close values with more than one character (they should be treated like text).
AtomicString openValue = fenced.getAttribute(MathMLNames::openAttr);
if (openValue.length() > 0)
m_open = openValue[0];
AtomicString closeValue = fenced.getAttribute(MathMLNames::closeAttr);
if (closeValue.length() > 0)
m_close = closeValue[0];
AtomicString separators = fenced.getAttribute(MathMLNames::separatorsAttr);
if (!separators.isNull()) {
StringBuilder characters;
for (unsigned int i = 0; i < separators.length(); i++) {
if (!isSpaceOrNewline(separators[i]))
characters.append(separators[i]);
}
m_separators = !characters.length() ? 0 : characters.toString().impl();
} else {
// The separator defaults to a single comma.
m_separators = StringImpl::create(",");
}
if (isEmpty())
makeFences();
}
RenderPtr<RenderMathMLOperator> RenderMathMLFenced::createMathMLOperator(UChar uChar, RenderMathMLOperator::OperatorType operatorType)
{
auto newStyle = RenderStyle::createAnonymousStyleWithDisplay(&style(), FLEX);
newStyle.get().setFlexDirection(FlowColumn);
newStyle.get().setMarginEnd(Length((operatorType == RenderMathMLOperator::Fence ? gFenceMarginEms : gSeparatorMarginEndEms) * style().fontSize(), Fixed));
if (operatorType == RenderMathMLOperator::Fence)
newStyle.get().setMarginStart(Length(gFenceMarginEms * style().fontSize(), Fixed));
RenderPtr<RenderMathMLOperator> newOperator = createRenderer<RenderMathMLOperator>(element(), std::move(newStyle), uChar);
newOperator->setOperatorType(operatorType);
newOperator->initializeStyle();
return newOperator;
}
void RenderMathMLFenced::makeFences()
{
RenderPtr<RenderMathMLOperator> openFence = createMathMLOperator(m_open, RenderMathMLOperator::Fence);
RenderMathMLOperator* openFencePtr = openFence.get();
RenderMathMLRow::addChild(openFence.leakPtr(), firstChild());
RenderPtr<RenderMathMLOperator> closeFence = createMathMLOperator(m_close, RenderMathMLOperator::Fence);
m_closeFenceRenderer = closeFence.get();
RenderMathMLRow::addChild(closeFence.leakPtr());
openFencePtr->updateFromElement();
m_closeFenceRenderer->updateFromElement();
}
void RenderMathMLFenced::addChild(RenderObject* child, RenderObject* beforeChild)
{
// make the fences if the render object is empty
if (isEmpty())
updateFromElement();
// FIXME: Adding or removing a child should possibly cause all later separators to shift places if they're different,
// as later child positions change by +1 or -1.
RenderPtr<RenderMathMLOperator> separatorRenderer;
if (m_separators.get()) {
unsigned int count = 0;
for (Node* position = child->node(); position; position = position->previousSibling()) {
if (position->isElementNode())
count++;
}
if (!beforeChild) {
// We're adding at the end (before the closing fence), so a new separator would go before the new child, not after it.
--count;
}
// |count| is now the number of element children that will be before our new separator, i.e. it's the 1-based index of the separator.
if (count > 0) {
UChar separator;
// Use the last separator if we've run out of specified separators.
if (count > m_separators.get()->length())
separator = (*m_separators.get())[m_separators.get()->length() - 1];
else
separator = (*m_separators.get())[count - 1];
separatorRenderer = createMathMLOperator(separator, RenderMathMLOperator::Separator);
}
}
if (beforeChild) {
// Adding |x| before an existing |y| e.g. in element (y) - first insert our new child |x|, then its separator, to get (x, y).
RenderMathMLRow::addChild(child, beforeChild);
if (separatorRenderer)
RenderMathMLRow::addChild(separatorRenderer.leakPtr(), beforeChild);
} else {
// Adding |y| at the end of an existing element e.g. (x) - insert the separator first before the closing fence, then |y|, to get (x, y).
if (separatorRenderer)
RenderMathMLRow::addChild(separatorRenderer.leakPtr(), m_closeFenceRenderer);
RenderMathMLRow::addChild(child, m_closeFenceRenderer);
}
}
// FIXME: Change createMathMLOperator() above to create an isAnonymous() operator, and remove this styleDidChange() function.
void RenderMathMLFenced::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
{
RenderMathMLBlock::styleDidChange(diff, oldStyle);
for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
if (child->node() == &element()) {
ASSERT(child->style().refCount() == 1);
child->style().inheritFrom(&style());
bool isFence = child == firstChild() || child == lastChild();
child->style().setMarginEnd(Length((isFence ? gFenceMarginEms : gSeparatorMarginEndEms) * style().fontSize(), Fixed));
if (isFence) {
RenderMathMLBlock* block = toRenderMathMLBlock(child);
toRenderMathMLOperator(block)->updateFromElement();
child->style().setMarginStart(Length(gFenceMarginEms * style().fontSize(), Fixed));
}
}
}
}
}
#endif