| /* |
| * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer. |
| * 2. Redistributions in binary form must reproduce the above |
| * copyright notice, this list of conditions and the following |
| * disclaimer in the documentation and/or other materials |
| * provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE |
| * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, |
| * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR |
| * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF |
| * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF |
| * SUCH DAMAGE. |
| */ |
| |
| #ifndef RenderFlowThread_h |
| #define RenderFlowThread_h |
| |
| |
| #include "RenderBlockFlow.h" |
| #include <wtf/HashCountedSet.h> |
| #include <wtf/ListHashSet.h> |
| #include <wtf/PassRefPtr.h> |
| |
| namespace WebCore { |
| |
| struct LayerFragment; |
| typedef Vector<LayerFragment, 1> LayerFragments; |
| class RenderFlowThread; |
| class RenderNamedFlowFragment; |
| class RenderStyle; |
| class RenderRegion; |
| |
| typedef ListHashSet<RenderRegion*> RenderRegionList; |
| typedef Vector<RenderLayer*> RenderLayerList; |
| #if USE(ACCELERATED_COMPOSITING) |
| typedef HashMap<RenderNamedFlowFragment*, RenderLayerList> RegionToLayerListMap; |
| typedef HashMap<RenderLayer*, RenderNamedFlowFragment*> LayerToRegionMap; |
| #endif |
| |
| // RenderFlowThread is used to collect all the render objects that participate in a |
| // flow thread. It will also help in doing the layout. However, it will not render |
| // directly to screen. Instead, RenderRegion objects will redirect their paint |
| // and nodeAtPoint methods to this object. Each RenderRegion will actually be a viewPort |
| // of the RenderFlowThread. |
| |
| class RenderFlowThread: public RenderBlockFlow { |
| public: |
| RenderFlowThread(Document&, PassRef<RenderStyle>); |
| virtual ~RenderFlowThread() { }; |
| |
| virtual bool isRenderFlowThread() const override final { return true; } |
| |
| virtual void layout() override final; |
| |
| // Always create a RenderLayer for the RenderFlowThread so that we |
| // can easily avoid drawing the children directly. |
| virtual bool requiresLayer() const override final { return true; } |
| |
| virtual void removeFlowChildInfo(RenderObject*); |
| #ifndef NDEBUG |
| bool hasChildInfo(RenderObject* child) const { return child && child->isBox() && m_regionRangeMap.contains(toRenderBox(child)); } |
| #endif |
| |
| virtual void addRegionToThread(RenderRegion*); |
| virtual void removeRegionFromThread(RenderRegion*); |
| const RenderRegionList& renderRegionList() const { return m_regionList; } |
| |
| virtual void updateLogicalWidth() override final; |
| virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const override; |
| |
| virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction) override; |
| |
| bool hasRegions() const { return m_regionList.size(); } |
| virtual void regionChangedWritingMode(RenderRegion*) { } |
| |
| void validateRegions(); |
| void invalidateRegions(); |
| bool hasValidRegionInfo() const { return !m_regionsInvalidated && !m_regionList.isEmpty(); } |
| |
| static PassRef<RenderStyle> createFlowThreadStyle(RenderStyle* parentStyle); |
| |
| virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override; |
| |
| void repaintRectangleInRegions(const LayoutRect&, bool immediate) const; |
| |
| LayoutPoint adjustedPositionRelativeToOffsetParent(const RenderBoxModelObject&, const LayoutPoint&); |
| |
| LayoutUnit pageLogicalTopForOffset(LayoutUnit); |
| LayoutUnit pageLogicalWidthForOffset(LayoutUnit); |
| LayoutUnit pageLogicalHeightForOffset(LayoutUnit); |
| LayoutUnit pageRemainingLogicalHeightForOffset(LayoutUnit, PageBoundaryRule = IncludePageBoundary); |
| |
| virtual void setPageBreak(const RenderBlock*, LayoutUnit /*offset*/, LayoutUnit /*spaceShortage*/) { } |
| virtual void updateMinimumPageHeight(const RenderBlock*, LayoutUnit /*offset*/, LayoutUnit /*minHeight*/) { } |
| |
| enum RegionAutoGenerationPolicy { |
| AllowRegionAutoGeneration, |
| DisallowRegionAutoGeneration, |
| }; |
| |
| RenderRegion* regionAtBlockOffset(const RenderBox*, LayoutUnit, bool extendLastRegion = false, RegionAutoGenerationPolicy = AllowRegionAutoGeneration); |
| |
| bool regionsHaveUniformLogicalWidth() const { return m_regionsHaveUniformLogicalWidth; } |
| bool regionsHaveUniformLogicalHeight() const { return m_regionsHaveUniformLogicalHeight; } |
| |
| RenderRegion* mapFromFlowToRegion(TransformState&) const; |
| |
| void removeRenderBoxRegionInfo(RenderBox*); |
| void logicalWidthChangedInRegionsForBlock(const RenderBlock*, bool&); |
| |
| LayoutUnit contentLogicalWidthOfFirstRegion() const; |
| LayoutUnit contentLogicalHeightOfFirstRegion() const; |
| LayoutUnit contentLogicalLeftOfFirstRegion() const; |
| |
| RenderRegion* firstRegion() const; |
| RenderRegion* lastRegion() const; |
| |
| bool previousRegionCountChanged() const { return m_previousRegionCount != m_regionList.size(); }; |
| void updatePreviousRegionCount() { m_previousRegionCount = m_regionList.size(); }; |
| |
| void setRegionRangeForBox(const RenderBox*, RenderRegion*, RenderRegion*); |
| void getRegionRangeForBox(const RenderBox*, RenderRegion*& startRegion, RenderRegion*& endRegion) const; |
| |
| // Check if the object is in region and the region is part of this flow thread. |
| bool objectInFlowRegion(const RenderObject*, const RenderRegion*) const; |
| |
| // Check if the object should be painted in this region and if the region is part of this flow thread. |
| bool objectShouldPaintInFlowRegion(const RenderObject*, const RenderRegion*) const; |
| |
| void markAutoLogicalHeightRegionsForLayout(); |
| void markRegionsForOverflowLayoutIfNeeded(); |
| |
| virtual bool addForcedRegionBreak(const RenderBlock*, LayoutUnit, RenderBox* breakChild, bool isBefore, LayoutUnit* offsetBreakAdjustment = 0); |
| void applyBreakAfterContent(LayoutUnit); |
| |
| bool pageLogicalSizeChanged() const { return m_pageLogicalSizeChanged; } |
| |
| bool hasAutoLogicalHeightRegions() const { ASSERT(isAutoLogicalHeightRegionsCountConsistent()); return m_autoLogicalHeightRegionsCount; } |
| void incrementAutoLogicalHeightRegions(); |
| void decrementAutoLogicalHeightRegions(); |
| |
| #ifndef NDEBUG |
| bool isAutoLogicalHeightRegionsCountConsistent() const; |
| #endif |
| |
| void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect); |
| LayoutRect fragmentsBoundingBox(const LayoutRect& layerBoundingBox); |
| |
| // A flow thread goes through different states during layout. |
| enum LayoutPhase { |
| LayoutPhaseMeasureContent = 0, // The initial phase, used to measure content for the auto-height regions. |
| LayoutPhaseConstrained, // In this phase the regions are laid out using the sizes computed in the normal phase. |
| LayoutPhaseOverflow, // In this phase the layout overflow is propagated from the content to the regions. |
| LayoutPhaseFinal // In case scrollbars have resized the regions, content is laid out one last time to respect the change. |
| }; |
| bool inMeasureContentLayoutPhase() const { return m_layoutPhase == LayoutPhaseMeasureContent; } |
| bool inConstrainedLayoutPhase() const { return m_layoutPhase == LayoutPhaseConstrained; } |
| bool inOverflowLayoutPhase() const { return m_layoutPhase == LayoutPhaseOverflow; } |
| bool inFinalLayoutPhase() const { return m_layoutPhase == LayoutPhaseFinal; } |
| void setLayoutPhase(LayoutPhase phase) { m_layoutPhase = phase; } |
| |
| bool needsTwoPhasesLayout() const { return m_needsTwoPhasesLayout; } |
| void clearNeedsTwoPhasesLayout() { m_needsTwoPhasesLayout = false; } |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| // Whether any of the regions has a compositing descendant. |
| bool hasCompositingRegionDescendant() const; |
| |
| void setNeedsLayerToRegionMappingsUpdate() { m_layersToRegionMappingsDirty = true; } |
| void updateAllLayerToRegionMappingsIfNeeded() |
| { |
| if (m_layersToRegionMappingsDirty) |
| updateAllLayerToRegionMappings(); |
| } |
| |
| const RenderLayerList* getLayerListForRegion(RenderNamedFlowFragment*); |
| |
| RenderNamedFlowFragment* regionForCompositedLayer(RenderLayer&); // By means of getRegionRangeForBox or regionAtBlockOffset. |
| RenderNamedFlowFragment* cachedRegionForCompositedLayer(RenderLayer&); |
| |
| #endif |
| virtual bool collectsGraphicsLayersUnderRegions() const; |
| |
| void pushFlowThreadLayoutState(const RenderObject&); |
| void popFlowThreadLayoutState(); |
| LayoutUnit offsetFromLogicalTopOfFirstRegion(const RenderBlock*) const; |
| void clearRenderBoxRegionInfoAndCustomStyle(const RenderBox*, const RenderRegion*, const RenderRegion*, const RenderRegion*, const RenderRegion*); |
| |
| void addRegionsVisualEffectOverflow(const RenderBox*); |
| void addRegionsVisualOverflowFromTheme(const RenderBlock*); |
| void addRegionsOverflowFromChild(const RenderBox*, const RenderBox*, const LayoutSize&); |
| void addRegionsLayoutOverflow(const RenderBox*, const LayoutRect&); |
| void addRegionsVisualOverflow(const RenderBox*, const LayoutRect&); |
| void clearRegionsOverflow(const RenderBox*); |
| |
| LayoutRect mapFromFlowThreadToLocal(const RenderBox*, const LayoutRect&) const; |
| LayoutRect mapFromLocalToFlowThread(const RenderBox*, const LayoutRect&) const; |
| |
| LayoutRect decorationsClipRectForBoxInRegion(const RenderBox&, RenderRegion&) const; |
| |
| void flipForWritingModeLocalCoordinates(LayoutRect&) const; |
| |
| // Used to estimate the maximum height of the flow thread. |
| static LayoutUnit maxLogicalHeight() { return LayoutUnit::max() / 2; } |
| |
| bool regionInRange(const RenderRegion* targetRegion, const RenderRegion* startRegion, const RenderRegion* endRegion) const; |
| |
| protected: |
| virtual const char* renderName() const = 0; |
| |
| // Overridden by columns/pages to set up an initial logical width of the page width even when |
| // no regions have been generated yet. |
| virtual LayoutUnit initialLogicalWidth() const { return 0; }; |
| |
| virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const override; |
| |
| void updateRegionsFlowThreadPortionRect(const RenderRegion* = 0); |
| bool shouldRepaint(const LayoutRect&) const; |
| |
| LayoutRect computeRegionClippingRect(const LayoutPoint&, const LayoutRect&, const LayoutRect&) const; |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| bool updateAllLayerToRegionMappings(); |
| |
| // Triggers a layers' update if a layer has moved from a region to another since the last update. |
| void updateLayerToRegionMappings(RenderLayer&, LayerToRegionMap&, RegionToLayerListMap&, bool& needsLayerUpdate); |
| RenderNamedFlowFragment* regionForCompositedLayer(RenderLayer*); |
| bool updateLayerToRegionMappings(); |
| void updateRegionForRenderLayer(RenderLayer*, LayerToRegionMap&, RegionToLayerListMap&, bool& needsLayerUpdate); |
| #endif |
| |
| void setDispatchRegionLayoutUpdateEvent(bool value) { m_dispatchRegionLayoutUpdateEvent = value; } |
| bool shouldDispatchRegionLayoutUpdateEvent() { return m_dispatchRegionLayoutUpdateEvent; } |
| |
| void setDispatchRegionOversetChangeEvent(bool value) { m_dispatchRegionOversetChangeEvent = value; } |
| bool shouldDispatchRegionOversetChangeEvent() const { return m_dispatchRegionOversetChangeEvent; } |
| |
| // Override if the flow thread implementation supports dispatching events when the flow layout is updated (e.g. for named flows) |
| virtual void dispatchRegionLayoutUpdateEvent() { m_dispatchRegionLayoutUpdateEvent = false; } |
| virtual void dispatchRegionOversetChangeEvent() { m_dispatchRegionOversetChangeEvent = false; } |
| |
| void initializeRegionsComputedAutoHeight(RenderRegion* = 0); |
| |
| virtual void autoGenerateRegionsToBlockOffset(LayoutUnit) { }; |
| |
| inline bool hasCachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*) const; |
| inline LayoutUnit cachedOffsetFromLogicalTopOfFirstRegion(const RenderBox*) const; |
| inline void setOffsetFromLogicalTopOfFirstRegion(const RenderBox*, LayoutUnit); |
| inline void clearOffsetFromLogicalTopOfFirstRegion(const RenderBox*); |
| |
| inline const RenderBox* currentActiveRenderBox() const; |
| |
| RenderRegionList m_regionList; |
| unsigned short m_previousRegionCount; |
| |
| class RenderRegionRange { |
| public: |
| RenderRegionRange() |
| { |
| setRange(0, 0); |
| } |
| |
| RenderRegionRange(RenderRegion* start, RenderRegion* end) |
| { |
| setRange(start, end); |
| } |
| |
| void setRange(RenderRegion* start, RenderRegion* end) |
| { |
| m_startRegion = start; |
| m_endRegion = end; |
| m_rangeInvalidated = true; |
| } |
| |
| RenderRegion* startRegion() const { return m_startRegion; } |
| RenderRegion* endRegion() const { return m_endRegion; } |
| bool rangeInvalidated() const { return m_rangeInvalidated; } |
| void clearRangeInvalidated() { m_rangeInvalidated = false; } |
| |
| private: |
| RenderRegion* m_startRegion; |
| RenderRegion* m_endRegion; |
| bool m_rangeInvalidated; |
| }; |
| |
| typedef PODInterval<LayoutUnit, RenderRegion*> RegionInterval; |
| typedef PODIntervalTree<LayoutUnit, RenderRegion*> RegionIntervalTree; |
| |
| class RegionSearchAdapter { |
| public: |
| RegionSearchAdapter(LayoutUnit offset) |
| : m_offset(offset) |
| , m_result(0) |
| { |
| } |
| |
| const LayoutUnit& lowValue() const { return m_offset; } |
| const LayoutUnit& highValue() const { return m_offset; } |
| void collectIfNeeded(const RegionInterval&); |
| |
| RenderRegion* result() const { return m_result; } |
| |
| private: |
| LayoutUnit m_offset; |
| RenderRegion* m_result; |
| }; |
| |
| #if USE(ACCELERATED_COMPOSITING) |
| // To easily find the region where a layer should be painted. |
| OwnPtr<LayerToRegionMap> m_layerToRegionMap; |
| |
| // To easily find the list of layers that paint in a region. |
| OwnPtr<RegionToLayerListMap> m_regionToLayerListMap; |
| #endif |
| |
| // Map a box to the list of regions in which the box is rendered. |
| typedef HashMap<const RenderBox*, RenderRegionRange> RenderRegionRangeMap; |
| RenderRegionRangeMap m_regionRangeMap; |
| |
| // Map a box with a region break to the auto height region affected by that break. |
| typedef HashMap<RenderBox*, RenderRegion*> RenderBoxToRegionMap; |
| RenderBoxToRegionMap m_breakBeforeToRegionMap; |
| RenderBoxToRegionMap m_breakAfterToRegionMap; |
| |
| typedef ListHashSet<const RenderObject*> RenderObjectStack; |
| RenderObjectStack m_activeObjectsStack; |
| |
| typedef HashMap<const RenderBox*, LayoutUnit> RenderBoxToOffsetMap; |
| RenderBoxToOffsetMap m_boxesToOffsetMap; |
| |
| unsigned m_autoLogicalHeightRegionsCount; |
| |
| RegionIntervalTree m_regionIntervalTree; |
| |
| bool m_regionsInvalidated : 1; |
| bool m_regionsHaveUniformLogicalWidth : 1; |
| bool m_regionsHaveUniformLogicalHeight : 1; |
| bool m_dispatchRegionLayoutUpdateEvent : 1; |
| bool m_dispatchRegionOversetChangeEvent : 1; |
| bool m_pageLogicalSizeChanged : 1; |
| unsigned m_layoutPhase : 2; |
| bool m_needsTwoPhasesLayout : 1; |
| bool m_layersToRegionMappingsDirty : 1; |
| }; |
| |
| RENDER_OBJECT_TYPE_CASTS(RenderFlowThread, isRenderFlowThread()) |
| |
| class CurrentRenderFlowThreadMaintainer { |
| WTF_MAKE_NONCOPYABLE(CurrentRenderFlowThreadMaintainer); |
| public: |
| CurrentRenderFlowThreadMaintainer(RenderFlowThread*); |
| ~CurrentRenderFlowThreadMaintainer(); |
| private: |
| RenderFlowThread* m_renderFlowThread; |
| RenderFlowThread* m_previousRenderFlowThread; |
| }; |
| |
| // This structure is used by PODIntervalTree for debugging. |
| #ifndef NDEBUG |
| template <> struct ValueToString<RenderRegion*> { |
| static String string(const RenderRegion* value) { return String::format("%p", value); } |
| }; |
| #endif |
| |
| } // namespace WebCore |
| |
| #endif // RenderFlowThread_h |