| /* |
| * Copyright (C) 2009-2017 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| #if ENABLE(WEBGL) |
| |
| #include "GraphicsTypes3D.h" |
| #include <wtf/RefCounted.h> |
| |
| namespace WebCore { |
| |
| class GraphicsContext3D; |
| class WebGLContextGroup; |
| class WebGLRenderingContextBase; |
| |
| class WebGLObject : public RefCounted<WebGLObject> { |
| public: |
| virtual ~WebGLObject() = default; |
| |
| Platform3DObject object() const { return m_object; } |
| |
| // deleteObject may not always delete the OpenGL resource. For programs and |
| // shaders, deletion is delayed until they are no longer attached. |
| // FIXME: revisit this when resource sharing between contexts are implemented. |
| void deleteObject(GraphicsContext3D*); |
| |
| void onAttached() { ++m_attachmentCount; } |
| void onDetached(GraphicsContext3D*); |
| |
| // This indicates whether the client side issue a delete call already, not |
| // whether the OpenGL resource is deleted. |
| // object()==0 indicates the OpenGL resource is deleted. |
| bool isDeleted() { return m_deleted; } |
| |
| // True if this object belongs to the group or context. |
| virtual bool validate(const WebGLContextGroup*, const WebGLRenderingContextBase&) const = 0; |
| |
| protected: |
| WebGLObject() = default; |
| |
| // setObject should be only called once right after creating a WebGLObject. |
| void setObject(Platform3DObject); |
| |
| // deleteObjectImpl should be only called once to delete the OpenGL resource. |
| virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) = 0; |
| |
| virtual bool hasGroupOrContext() const = 0; |
| |
| virtual void detach(); |
| |
| virtual GraphicsContext3D* getAGraphicsContext3D() const = 0; |
| |
| private: |
| Platform3DObject m_object { 0 }; |
| unsigned m_attachmentCount { 0 }; |
| bool m_deleted { false }; |
| }; |
| |
| inline Platform3DObject objectOrZero(WebGLObject* object) |
| { |
| return object ? object->object() : 0; |
| } |
| |
| } // namespace WebCore |
| |
| #endif |