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| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL out of bounds uniform array access.</title> |
| <link rel="stylesheet" href="../resources/js-test-style.css"/> |
| <script src="../js/js-test-pre.js"></script> |
| <script src="../js/webgl-test-utils.js"> </script> |
| </head> |
| <body style="background: #666;"> |
| <div id="description"></div> |
| <div id="console"></div> |
| <div>elem mult: <span id="elemMultDisplay"></span></div> |
| <input type="range" id="elemMult" value="4" min="0" max="2048" style="width: 100%;"/> |
| <div>line width: <span id="lineWidthDisplay"></span></div> |
| <input type="range" id="lineWidth" value="512" min="0" max="2540" style="width: 100%;"/> |
| <canvas id="example" width="256" height="256" style="background: black;"> |
| </canvas> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec4 vPosition; |
| varying vec4 v_color; |
| uniform float lineWidth; |
| uniform int elemMult; |
| uniform vec4 someArray[2]; |
| void main() |
| { |
| vec2 texcoord = vec2(vPosition.xy * 0.5 + vec2(0.5, 0.5)); |
| int index = int(texcoord.x + texcoord.y * lineWidth) * elemMult; |
| v_color = someArray[index]; |
| gl_Position = vPosition; |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| precision mediump float; |
| varying vec4 v_color; |
| void main() |
| { |
| gl_FragColor = v_color * vec4(1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0) + vec4(0,0,0,0.5); |
| } |
| </script> |
| <script> |
| "use strict"; |
| window.onload = main; |
| debug("Tests a WebGL program that accesses out of bounds uniform array elements"); |
| |
| function main() { |
| var wtu = WebGLTestUtils; |
| var gl = wtu.create3DContext("example"); |
| var program = wtu.setupProgram( |
| gl, |
| ['vshader', 'fshader'], |
| ['vPosition'], [0]); |
| var gridRes = 255; |
| wtu.setupIndexedQuad(gl, gridRes, 0); |
| var lineWidthLoc = gl.getUniformLocation(program, "lineWidth"); |
| var elemMultLoc = gl.getUniformLocation(program, "elemMult"); |
| assertMsg(gl.getError() == gl.NO_ERROR, "Should be no errors from setup."); |
| |
| var lineWidth = 512; |
| var lineWidthElem = document.getElementById("lineWidth"); |
| var lineWidthDisplayElem = document.getElementById("lineWidthDisplay"); |
| |
| lineWidthElem.value = lineWidth; |
| |
| lineWidthElem.addEventListener('change', function(event) { |
| //console.log(event.target.value); |
| lineWidth = event.target.value; |
| draw(); |
| }, false); |
| |
| var elemMult = 4; |
| var elemMultElem = document.getElementById("elemMult"); |
| var elemMultDisplayElem = document.getElementById("elemMultDisplay"); |
| |
| elemMultElem.value = elemMult; |
| |
| elemMultElem.addEventListener('change', function(event) { |
| //console.log(event.target.value); |
| elemMult = event.target.value; |
| draw(); |
| }, false); |
| |
| draw(); |
| |
| function draw() { |
| lineWidthDisplayElem.innerText = lineWidth; |
| elemMultDisplayElem.innerText = elemMult; |
| gl.uniform1f(lineWidthLoc, lineWidth); |
| gl.uniform1i(elemMultLoc, elemMult); |
| gl.drawElements(gl.TRIANGLES, gridRes * gridRes * 6, gl.UNSIGNED_SHORT, 0); |
| } |
| |
| var successfullyParsed = true; |
| } |
| |
| </script> |
| </body> |
| </html> |