| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL Lots of polygons example.</title> |
| <link rel="stylesheet" href="../resources/js-test-style.css"/> |
| <script src="../js/js-test-pre.js"></script> |
| <script src="../js/webgl-test-utils.js"> </script> |
| </head> |
| <body> |
| <canvas id="example" width="1024" height="1024" style="width: 40px; height: 40px;"> |
| </canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script> |
| "use strict"; |
| window.onload = init; |
| debug("Tests a WebGL program that draws a bunch of large polygons"); |
| |
| function init() { |
| if (confirm( |
| "After clicking OK your machine may become unresponsive or crash.")) { |
| main(); |
| } else { |
| debug("cancelled"); |
| } |
| } |
| |
| function main() { |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("example"); |
| canvas.addEventListener("webglcontextlost", function(e) { e.preventDefault(); }, false); |
| canvas.addEventListener("webglcontextrestored", function(e) { }, false); |
| |
| var gl = wtu.create3DContext(canvas); |
| var program = wtu.setupTexturedQuad(gl); |
| |
| assertMsg(gl.getError() == gl.NO_ERROR, "Should be no errors from setup."); |
| |
| var tex = gl.createTexture(); |
| gl.enable(gl.BLEND); |
| gl.disable(gl.DEPTH_TEST); |
| |
| wtu.fillTexture(gl, tex, 4096, 4096, [0, 192, 128, 255], 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating texture"); |
| |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting texture params"); |
| |
| var loc = gl.getUniformLocation(program, "tex"); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after getting tex locations"); |
| gl.uniform1i(loc, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after setting tex uniform"); |
| |
| var numQuads = 100000; |
| var indexBuf = new ArrayBuffer(numQuads * 6); |
| var indices = new Uint8Array(indexBuf); |
| for (var ii = 0; ii < numQuads; ++ii) { |
| var offset = ii * 6; |
| indices[offset + 0] = 0; |
| indices[offset + 1] = 1; |
| indices[offset + 2] = 2; |
| indices[offset + 3] = 3; |
| indices[offset + 4] = 4; |
| indices[offset + 5] = 5; |
| } |
| var indexBuffer = gl.createBuffer(); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); |
| gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, indices, gl.STATIC_DRAW); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after creating index buffer"); |
| gl.drawElements(gl.TRIANGLES, numQuads * 6, gl.UNSIGNED_BYTE, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "after drawing"); |
| |
| var successfullyParsed = true; |
| } |
| </script> |
| </body> |
| </html> |
| |
| |