| /* |
| * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| * (C) 2000 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * Copyright (C) 2003, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #pragma once |
| |
| #include "Color.h" |
| #include "FloatRect.h" |
| #include "LayoutRect.h" |
| |
| namespace WebCore { |
| |
| enum ShadowStyle { Normal, Inset }; |
| |
| // This class holds information about shadows for the text-shadow and box-shadow properties. |
| |
| class ShadowData { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| ShadowData() |
| : m_radius(0) |
| , m_spread(0) |
| , m_style(Normal) |
| , m_isWebkitBoxShadow(false) |
| { |
| } |
| |
| ShadowData(const IntPoint& location, int radius, int spread, ShadowStyle style, bool isWebkitBoxShadow, const Color& color) |
| : m_location(location) |
| , m_radius(radius) |
| , m_spread(spread) |
| , m_color(color) |
| , m_style(style) |
| , m_isWebkitBoxShadow(isWebkitBoxShadow) |
| { |
| } |
| |
| ShadowData(const ShadowData&); |
| static std::optional<ShadowData> clone(const ShadowData*); |
| |
| ShadowData& operator=(ShadowData&&) = default; |
| |
| bool operator==(const ShadowData& o) const; |
| bool operator!=(const ShadowData& o) const |
| { |
| return !(*this == o); |
| } |
| |
| int x() const { return m_location.x(); } |
| int y() const { return m_location.y(); } |
| IntPoint location() const { return m_location; } |
| int radius() const { return m_radius; } |
| int paintingExtent() const |
| { |
| // Blurring uses a Gaussian function whose std. deviation is m_radius/2, and which in theory |
| // extends to infinity. In 8-bit contexts, however, rounding causes the effect to become |
| // undetectable at around 1.4x the radius. |
| const float radiusExtentMultiplier = 1.4; |
| return ceilf(m_radius * radiusExtentMultiplier); |
| } |
| int spread() const { return m_spread; } |
| ShadowStyle style() const { return m_style; } |
| const Color& color() const { return m_color; } |
| bool isWebkitBoxShadow() const { return m_isWebkitBoxShadow; } |
| |
| const ShadowData* next() const { return m_next.get(); } |
| void setNext(std::unique_ptr<ShadowData> shadow) { m_next = WTFMove(shadow); } |
| |
| void adjustRectForShadow(LayoutRect&, int additionalOutlineSize = 0) const; |
| void adjustRectForShadow(FloatRect&, int additionalOutlineSize = 0) const; |
| |
| private: |
| IntPoint m_location; |
| int m_radius; // This is the "blur radius", or twice the standard deviation of the Gaussian blur. |
| int m_spread; |
| Color m_color; |
| ShadowStyle m_style; |
| bool m_isWebkitBoxShadow; |
| std::unique_ptr<ShadowData> m_next; |
| }; |
| |
| } // namespace WebCore |