| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2000 Dirk Mueller (mueller@kde.org) |
| * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011, 2013 Apple Inc. All rights reserved. |
| * Copyright (C) 2009 Google Inc. All rights reserved. |
| * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| * |
| */ |
| |
| #include "config.h" |
| #include "RenderObject.h" |
| |
| #include "AXObjectCache.h" |
| #include "CSSAnimationController.h" |
| #include "Editing.h" |
| #include "FloatQuad.h" |
| #include "FrameSelection.h" |
| #include "FrameView.h" |
| #include "GeometryUtilities.h" |
| #include "GraphicsContext.h" |
| #include "HTMLElement.h" |
| #include "HTMLNames.h" |
| #include "HTMLTableCellElement.h" |
| #include "HTMLTableElement.h" |
| #include "HitTestResult.h" |
| #include "LogicalSelectionOffsetCaches.h" |
| #include "MainFrame.h" |
| #include "Page.h" |
| #include "PseudoElement.h" |
| #include "RenderChildIterator.h" |
| #include "RenderCounter.h" |
| #include "RenderFragmentedFlow.h" |
| #include "RenderGeometryMap.h" |
| #include "RenderInline.h" |
| #include "RenderIterator.h" |
| #include "RenderLayer.h" |
| #include "RenderLayerBacking.h" |
| #include "RenderMultiColumnFlow.h" |
| #include "RenderRuby.h" |
| #include "RenderSVGBlock.h" |
| #include "RenderSVGInline.h" |
| #include "RenderSVGModelObject.h" |
| #include "RenderSVGResourceContainer.h" |
| #include "RenderSVGRoot.h" |
| #include "RenderScrollbarPart.h" |
| #include "RenderTableRow.h" |
| #include "RenderTheme.h" |
| #include "RenderTreeBuilder.h" |
| #include "RenderView.h" |
| #include "RenderWidget.h" |
| #include "SVGRenderSupport.h" |
| #include "StyleResolver.h" |
| #include "TransformState.h" |
| #include <algorithm> |
| #include <stdio.h> |
| #include <wtf/IsoMallocInlines.h> |
| #include <wtf/RefCountedLeakCounter.h> |
| #include <wtf/text/TextStream.h> |
| |
| #if PLATFORM(IOS) |
| #include "SelectionRect.h" |
| #endif |
| |
| namespace WebCore { |
| |
| using namespace HTMLNames; |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderObject); |
| |
| #ifndef NDEBUG |
| |
| RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject* renderObject, bool isForbidden) |
| : m_renderObject(renderObject) |
| , m_preexistingForbidden(m_renderObject->isSetNeedsLayoutForbidden()) |
| { |
| m_renderObject->setNeedsLayoutIsForbidden(isForbidden); |
| } |
| |
| RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope() |
| { |
| m_renderObject->setNeedsLayoutIsForbidden(m_preexistingForbidden); |
| } |
| #endif |
| |
| struct SameSizeAsRenderObject { |
| virtual ~SameSizeAsRenderObject() = default; // Allocate vtable pointer. |
| void* pointers[5]; |
| #ifndef NDEBUG |
| unsigned m_debugBitfields : 2; |
| #endif |
| unsigned m_bitfields; |
| }; |
| |
| COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small); |
| |
| DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject")); |
| |
| void RenderObjectDeleter::operator() (RenderObject* renderer) const |
| { |
| renderer->destroy(); |
| } |
| |
| RenderObject::RenderObject(Node& node) |
| : CachedImageClient() |
| , m_node(node) |
| , m_parent(nullptr) |
| , m_previous(nullptr) |
| , m_next(nullptr) |
| #ifndef NDEBUG |
| , m_hasAXObject(false) |
| , m_setNeedsLayoutForbidden(false) |
| #endif |
| , m_bitfields(node) |
| { |
| if (RenderView* renderView = node.document().renderView()) |
| renderView->didCreateRenderer(); |
| #ifndef NDEBUG |
| renderObjectCounter.increment(); |
| #endif |
| } |
| |
| RenderObject::~RenderObject() |
| { |
| view().didDestroyRenderer(); |
| #ifndef NDEBUG |
| ASSERT(!m_hasAXObject); |
| renderObjectCounter.decrement(); |
| #endif |
| ASSERT(!hasRareData()); |
| } |
| |
| RenderTheme& RenderObject::theme() const |
| { |
| return RenderTheme::singleton(); |
| } |
| |
| bool RenderObject::isDescendantOf(const RenderObject* ancestor) const |
| { |
| for (const RenderObject* renderer = this; renderer; renderer = renderer->m_parent) { |
| if (renderer == ancestor) |
| return true; |
| } |
| return false; |
| } |
| |
| bool RenderObject::isLegend() const |
| { |
| return node() && node()->hasTagName(legendTag); |
| } |
| |
| |
| bool RenderObject::isFieldset() const |
| { |
| return node() && node()->hasTagName(fieldsetTag); |
| } |
| |
| bool RenderObject::isHTMLMarquee() const |
| { |
| return node() && node()->renderer() == this && node()->hasTagName(marqueeTag); |
| } |
| |
| void RenderObject::setFragmentedFlowStateIncludingDescendants(FragmentedFlowState state) |
| { |
| setFragmentedFlowState(state); |
| |
| if (!is<RenderElement>(*this)) |
| return; |
| |
| for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this))) { |
| // If the child is a fragmentation context it already updated the descendants flag accordingly. |
| if (child.isRenderFragmentedFlow()) |
| continue; |
| ASSERT(state != child.fragmentedFlowState()); |
| child.setFragmentedFlowStateIncludingDescendants(state); |
| } |
| } |
| |
| RenderObject::FragmentedFlowState RenderObject::computedFragmentedFlowState(const RenderObject& renderer) |
| { |
| if (!renderer.parent()) |
| return renderer.fragmentedFlowState(); |
| |
| if (is<RenderMultiColumnFlow>(renderer)) { |
| // Multicolumn flows do not inherit the flow state. |
| return InsideInFragmentedFlow; |
| } |
| |
| auto inheritedFlowState = RenderObject::NotInsideFragmentedFlow; |
| if (is<RenderText>(renderer)) |
| inheritedFlowState = renderer.parent()->fragmentedFlowState(); |
| else if (is<RenderSVGBlock>(renderer) || is<RenderSVGInline>(renderer) || is<RenderSVGModelObject>(renderer)) { |
| // containingBlock() skips svg boundary (SVG root is a RenderReplaced). |
| if (auto* svgRoot = SVGRenderSupport::findTreeRootObject(downcast<RenderElement>(renderer))) |
| inheritedFlowState = svgRoot->fragmentedFlowState(); |
| } else if (auto* container = renderer.container()) |
| inheritedFlowState = container->fragmentedFlowState(); |
| else { |
| // Splitting lines or doing continuation, so just keep the current state. |
| inheritedFlowState = renderer.fragmentedFlowState(); |
| } |
| return inheritedFlowState; |
| } |
| |
| void RenderObject::initializeFragmentedFlowStateOnInsertion() |
| { |
| ASSERT(parent()); |
| |
| // A RenderFragmentedFlow is always considered to be inside itself, so it never has to change its state in response to parent changes. |
| if (isRenderFragmentedFlow()) |
| return; |
| |
| auto computedState = computedFragmentedFlowState(*this); |
| if (fragmentedFlowState() == computedState) |
| return; |
| |
| setFragmentedFlowStateIncludingDescendants(computedState); |
| } |
| |
| void RenderObject::resetFragmentedFlowStateOnRemoval() |
| { |
| if (fragmentedFlowState() == NotInsideFragmentedFlow) |
| return; |
| |
| if (!renderTreeBeingDestroyed() && is<RenderElement>(*this)) { |
| downcast<RenderElement>(*this).removeFromRenderFragmentedFlow(); |
| return; |
| } |
| |
| // A RenderFragmentedFlow is always considered to be inside itself, so it never has to change its state in response to parent changes. |
| if (isRenderFragmentedFlow()) |
| return; |
| |
| setFragmentedFlowStateIncludingDescendants(NotInsideFragmentedFlow); |
| } |
| |
| void RenderObject::setParent(RenderElement* parent) |
| { |
| m_parent = parent; |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder() const |
| { |
| if (RenderObject* o = firstChildSlow()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren() const |
| { |
| RenderObject* o; |
| if (!(o = nextSibling())) { |
| o = parent(); |
| while (o && !o->nextSibling()) |
| o = o->parent(); |
| if (o) |
| o = o->nextSibling(); |
| } |
| |
| return o; |
| } |
| |
| RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (RenderObject* o = firstChildSlow()) |
| return o; |
| |
| return nextInPreOrderAfterChildren(stayWithin); |
| } |
| |
| RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return nullptr; |
| |
| const RenderObject* current = this; |
| RenderObject* next; |
| while (!(next = current->nextSibling())) { |
| current = current->parent(); |
| if (!current || current == stayWithin) |
| return nullptr; |
| } |
| return next; |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder() const |
| { |
| if (RenderObject* o = previousSibling()) { |
| while (RenderObject* last = o->lastChildSlow()) |
| o = last; |
| return o; |
| } |
| |
| return parent(); |
| } |
| |
| RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const |
| { |
| if (this == stayWithin) |
| return nullptr; |
| |
| return previousInPreOrder(); |
| } |
| |
| RenderObject* RenderObject::childAt(unsigned index) const |
| { |
| RenderObject* child = firstChildSlow(); |
| for (unsigned i = 0; child && i < index; i++) |
| child = child->nextSibling(); |
| return child; |
| } |
| |
| RenderObject* RenderObject::firstLeafChild() const |
| { |
| RenderObject* r = firstChildSlow(); |
| while (r) { |
| RenderObject* n = nullptr; |
| n = r->firstChildSlow(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| RenderObject* RenderObject::lastLeafChild() const |
| { |
| RenderObject* r = lastChildSlow(); |
| while (r) { |
| RenderObject* n = nullptr; |
| n = r->lastChildSlow(); |
| if (!n) |
| break; |
| r = n; |
| } |
| return r; |
| } |
| |
| #if ENABLE(TEXT_AUTOSIZING) |
| |
| // Non-recursive version of the DFS search. |
| RenderObject* RenderObject::traverseNext(const RenderObject* stayWithin, HeightTypeTraverseNextInclusionFunction inclusionFunction, int& currentDepth, int& newFixedDepth) const |
| { |
| BlockContentHeightType overflowType; |
| |
| // Check for suitable children. |
| for (RenderObject* child = firstChildSlow(); child; child = child->nextSibling()) { |
| overflowType = inclusionFunction(*child); |
| if (overflowType != FixedHeight) { |
| currentDepth++; |
| if (overflowType == OverflowHeight) |
| newFixedDepth = currentDepth; |
| ASSERT(!stayWithin || child->isDescendantOf(stayWithin)); |
| return child; |
| } |
| } |
| |
| if (this == stayWithin) |
| return nullptr; |
| |
| // Now we traverse other nodes if they exist, otherwise |
| // we go to the parent node and try doing the same. |
| const RenderObject* n = this; |
| while (n) { |
| while (n && !n->nextSibling() && (!stayWithin || n->parent() != stayWithin)) { |
| n = n->parent(); |
| currentDepth--; |
| } |
| if (!n) |
| return nullptr; |
| for (RenderObject* sibling = n->nextSibling(); sibling; sibling = sibling->nextSibling()) { |
| overflowType = inclusionFunction(*sibling); |
| if (overflowType != FixedHeight) { |
| if (overflowType == OverflowHeight) |
| newFixedDepth = currentDepth; |
| ASSERT(!stayWithin || !n->nextSibling() || n->nextSibling()->isDescendantOf(stayWithin)); |
| return sibling; |
| } |
| } |
| if (!stayWithin || n->parent() != stayWithin) { |
| n = n->parent(); |
| currentDepth--; |
| } else |
| return nullptr; |
| } |
| return nullptr; |
| } |
| |
| #endif // ENABLE(TEXT_AUTOSIZING) |
| |
| RenderLayer* RenderObject::enclosingLayer() const |
| { |
| for (auto& renderer : lineageOfType<RenderLayerModelObject>(*this)) { |
| if (renderer.hasLayer()) |
| return renderer.layer(); |
| } |
| return nullptr; |
| } |
| |
| bool RenderObject::scrollRectToVisible(SelectionRevealMode revealMode, const LayoutRect& absoluteRect, bool insideFixed, const ScrollAlignment& alignX, const ScrollAlignment& alignY) |
| { |
| if (revealMode == SelectionRevealMode::DoNotReveal) |
| return false; |
| |
| RenderLayer* enclosingLayer = this->enclosingLayer(); |
| if (!enclosingLayer) |
| return false; |
| |
| enclosingLayer->scrollRectToVisible(revealMode, absoluteRect, insideFixed, alignX, alignY); |
| return true; |
| } |
| |
| RenderBox& RenderObject::enclosingBox() const |
| { |
| return *lineageOfType<RenderBox>(const_cast<RenderObject&>(*this)).first(); |
| } |
| |
| RenderBoxModelObject& RenderObject::enclosingBoxModelObject() const |
| { |
| return *lineageOfType<RenderBoxModelObject>(const_cast<RenderObject&>(*this)).first(); |
| } |
| |
| RenderBlock* RenderObject::firstLineBlock() const |
| { |
| return nullptr; |
| } |
| |
| static inline bool objectIsRelayoutBoundary(const RenderElement* object) |
| { |
| // FIXME: In future it may be possible to broaden these conditions in order to improve performance. |
| if (object->isRenderView()) |
| return true; |
| |
| if (object->isTextControl()) |
| return true; |
| |
| if (object->isSVGRoot()) |
| return true; |
| |
| if (!object->hasOverflowClip()) |
| return false; |
| |
| if (object->style().width().isIntrinsicOrAuto() || object->style().height().isIntrinsicOrAuto() || object->style().height().isPercentOrCalculated()) |
| return false; |
| |
| // Table parts can't be relayout roots since the table is responsible for layouting all the parts. |
| if (object->isTablePart()) |
| return false; |
| |
| return true; |
| } |
| |
| void RenderObject::clearNeedsLayout() |
| { |
| m_bitfields.setNeedsLayout(false); |
| setEverHadLayout(true); |
| setPosChildNeedsLayoutBit(false); |
| setNeedsSimplifiedNormalFlowLayoutBit(false); |
| setNormalChildNeedsLayoutBit(false); |
| setNeedsPositionedMovementLayoutBit(false); |
| if (is<RenderElement>(*this)) |
| downcast<RenderElement>(*this).setAncestorLineBoxDirty(false); |
| #ifndef NDEBUG |
| checkBlockPositionedObjectsNeedLayout(); |
| #endif |
| } |
| |
| static void scheduleRelayoutForSubtree(RenderElement& renderer) |
| { |
| if (is<RenderView>(renderer)) { |
| downcast<RenderView>(renderer).frameView().layoutContext().scheduleLayout(); |
| return; |
| } |
| |
| if (renderer.isRooted()) |
| renderer.view().frameView().layoutContext().scheduleSubtreeLayout(renderer); |
| } |
| |
| void RenderObject::markContainingBlocksForLayout(ScheduleRelayout scheduleRelayout, RenderElement* newRoot) |
| { |
| ASSERT(scheduleRelayout == ScheduleRelayout::No || !newRoot); |
| ASSERT(!isSetNeedsLayoutForbidden()); |
| |
| auto ancestor = container(); |
| |
| bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout(); |
| bool hasOutOfFlowPosition = !isText() && style().hasOutOfFlowPosition(); |
| |
| while (ancestor) { |
| #ifndef NDEBUG |
| // FIXME: Remove this once we remove the special cases for counters, quotes and mathml |
| // calling setNeedsLayout during preferred width computation. |
| SetLayoutNeededForbiddenScope layoutForbiddenScope(ancestor, isSetNeedsLayoutForbidden()); |
| #endif |
| // Don't mark the outermost object of an unrooted subtree. That object will be |
| // marked when the subtree is added to the document. |
| auto container = ancestor->container(); |
| if (!container && !ancestor->isRenderView()) |
| return; |
| if (hasOutOfFlowPosition) { |
| bool willSkipRelativelyPositionedInlines = !ancestor->isRenderBlock() || ancestor->isAnonymousBlock(); |
| // Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock. |
| while (ancestor && (!ancestor->isRenderBlock() || ancestor->isAnonymousBlock())) |
| ancestor = ancestor->container(); |
| if (!ancestor || ancestor->posChildNeedsLayout()) |
| return; |
| if (willSkipRelativelyPositionedInlines) |
| container = ancestor->container(); |
| ancestor->setPosChildNeedsLayoutBit(true); |
| simplifiedNormalFlowLayout = true; |
| } else if (simplifiedNormalFlowLayout) { |
| if (ancestor->needsSimplifiedNormalFlowLayout()) |
| return; |
| ancestor->setNeedsSimplifiedNormalFlowLayoutBit(true); |
| } else { |
| if (ancestor->normalChildNeedsLayout()) |
| return; |
| ancestor->setNormalChildNeedsLayoutBit(true); |
| } |
| ASSERT(!ancestor->isSetNeedsLayoutForbidden()); |
| |
| if (ancestor == newRoot) |
| return; |
| |
| if (scheduleRelayout == ScheduleRelayout::Yes && objectIsRelayoutBoundary(ancestor)) |
| break; |
| |
| hasOutOfFlowPosition = ancestor->style().hasOutOfFlowPosition(); |
| ancestor = container; |
| } |
| |
| if (scheduleRelayout == ScheduleRelayout::Yes && ancestor) |
| scheduleRelayoutForSubtree(*ancestor); |
| } |
| |
| #ifndef NDEBUG |
| void RenderObject::checkBlockPositionedObjectsNeedLayout() |
| { |
| ASSERT(!needsLayout()); |
| |
| if (is<RenderBlock>(*this)) |
| downcast<RenderBlock>(*this).checkPositionedObjectsNeedLayout(); |
| } |
| #endif |
| |
| void RenderObject::setPreferredLogicalWidthsDirty(bool shouldBeDirty, MarkingBehavior markParents) |
| { |
| bool alreadyDirty = preferredLogicalWidthsDirty(); |
| m_bitfields.setPreferredLogicalWidthsDirty(shouldBeDirty); |
| if (shouldBeDirty && !alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style().hasOutOfFlowPosition())) |
| invalidateContainerPreferredLogicalWidths(); |
| } |
| |
| void RenderObject::invalidateContainerPreferredLogicalWidths() |
| { |
| // In order to avoid pathological behavior when inlines are deeply nested, we do include them |
| // in the chain that we mark dirty (even though they're kind of irrelevant). |
| auto o = isTableCell() ? containingBlock() : container(); |
| while (o && !o->preferredLogicalWidthsDirty()) { |
| // Don't invalidate the outermost object of an unrooted subtree. That object will be |
| // invalidated when the subtree is added to the document. |
| auto container = o->isTableCell() ? o->containingBlock() : o->container(); |
| if (!container && !o->isRenderView()) |
| break; |
| |
| o->m_bitfields.setPreferredLogicalWidthsDirty(true); |
| if (o->style().hasOutOfFlowPosition()) |
| // A positioned object has no effect on the min/max width of its containing block ever. |
| // We can optimize this case and not go up any further. |
| break; |
| o = container; |
| } |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaint() |
| { |
| ASSERT(hasLayer()); |
| downcast<RenderLayerModelObject>(*this).layer()->setRepaintStatus(NeedsFullRepaint); |
| } |
| |
| void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout() |
| { |
| ASSERT(hasLayer()); |
| downcast<RenderLayerModelObject>(*this).layer()->setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout); |
| } |
| |
| RenderBlock* RenderObject::containingBlock() const |
| { |
| auto containingBlockForRenderer = [](const RenderElement& renderer) |
| { |
| if (renderer.isAbsolutelyPositioned()) |
| return renderer.containingBlockForAbsolutePosition(); |
| if (renderer.isFixedPositioned()) |
| return renderer.containingBlockForFixedPosition(); |
| return renderer.containingBlockForObjectInFlow(); |
| }; |
| |
| if (is<RenderText>(*this)) |
| return containingBlockForObjectInFlow(); |
| |
| if (!parent() && is<RenderScrollbarPart>(*this)) { |
| if (auto* scrollbarPart = downcast<RenderScrollbarPart>(*this).rendererOwningScrollbar()) |
| return containingBlockForRenderer(*scrollbarPart); |
| return nullptr; |
| } |
| return containingBlockForRenderer(downcast<RenderElement>(*this)); |
| } |
| |
| RenderBlock* RenderObject::containingBlockForObjectInFlow() const |
| { |
| auto* renderer = parent(); |
| while (renderer && ((renderer->isInline() && !renderer->isReplaced()) || !renderer->isRenderBlock())) |
| renderer = renderer->parent(); |
| return downcast<RenderBlock>(renderer); |
| } |
| |
| void RenderObject::addPDFURLRect(PaintInfo& paintInfo, const LayoutPoint& paintOffset) |
| { |
| Vector<LayoutRect> focusRingRects; |
| addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer); |
| LayoutRect urlRect = unionRect(focusRingRects); |
| |
| if (urlRect.isEmpty()) |
| return; |
| Node* node = this->node(); |
| if (!is<Element>(node) || !node->isLink()) |
| return; |
| Element& element = downcast<Element>(*node); |
| const AtomicString& href = element.getAttribute(hrefAttr); |
| if (href.isNull()) |
| return; |
| |
| if (paintInfo.context().supportsInternalLinks()) { |
| String outAnchorName; |
| Element* linkTarget = element.findAnchorElementForLink(outAnchorName); |
| if (linkTarget) { |
| paintInfo.context().setDestinationForRect(outAnchorName, urlRect); |
| return; |
| } |
| } |
| |
| paintInfo.context().setURLForRect(node->document().completeURL(href), urlRect); |
| |
| } |
| |
| #if PLATFORM(IOS) |
| // This function is similar in spirit to RenderText::absoluteRectsForRange, but returns rectangles |
| // which are annotated with additional state which helps iOS draw selections in its unique way. |
| // No annotations are added in this class. |
| // FIXME: Move to RenderText with absoluteRectsForRange()? |
| void RenderObject::collectSelectionRects(Vector<SelectionRect>& rects, unsigned start, unsigned end) |
| { |
| Vector<FloatQuad> quads; |
| |
| if (!firstChildSlow()) { |
| // FIXME: WebKit's position for an empty span after a BR is incorrect, so we can't trust |
| // quads for them. We don't need selection rects for those anyway though, since they |
| // are just empty containers. See <https://bugs.webkit.org/show_bug.cgi?id=49358>. |
| RenderObject* previous = previousSibling(); |
| Node* node = this->node(); |
| if (!previous || !previous->isBR() || !node || !node->isContainerNode() || !isInline()) { |
| // For inline elements we don't use absoluteQuads, since it takes into account continuations and leads to wrong results. |
| absoluteQuadsForSelection(quads); |
| } |
| } else { |
| unsigned offset = start; |
| for (RenderObject* child = childAt(start); child && offset < end; child = child->nextSibling(), ++offset) |
| child->absoluteQuads(quads); |
| } |
| |
| unsigned numberOfQuads = quads.size(); |
| for (unsigned i = 0; i < numberOfQuads; ++i) |
| rects.append(SelectionRect(quads[i].enclosingBoundingBox(), isHorizontalWritingMode(), view().pageNumberForBlockProgressionOffset(quads[i].enclosingBoundingBox().x()))); |
| } |
| #endif |
| |
| IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms, bool* wasFixed) const |
| { |
| if (useTransforms) { |
| Vector<FloatQuad> quads; |
| absoluteQuads(quads, wasFixed); |
| |
| size_t n = quads.size(); |
| if (!n) |
| return IntRect(); |
| |
| IntRect result = quads[0].enclosingBoundingBox(); |
| for (size_t i = 1; i < n; ++i) |
| result.unite(quads[i].enclosingBoundingBox()); |
| return result; |
| } |
| |
| FloatPoint absPos = localToAbsolute(FloatPoint(), 0 /* ignore transforms */, wasFixed); |
| Vector<IntRect> rects; |
| absoluteRects(rects, flooredLayoutPoint(absPos)); |
| |
| size_t n = rects.size(); |
| if (!n) |
| return IntRect(); |
| |
| LayoutRect result = rects[0]; |
| for (size_t i = 1; i < n; ++i) |
| result.unite(rects[i]); |
| return snappedIntRect(result); |
| } |
| |
| void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads) |
| { |
| Vector<LayoutRect> rects; |
| // FIXME: addFocusRingRects() needs to be passed this transform-unaware |
| // localToAbsolute() offset here because RenderInline::addFocusRingRects() |
| // implicitly assumes that. This doesn't work correctly with transformed |
| // descendants. |
| FloatPoint absolutePoint = localToAbsolute(); |
| addFocusRingRects(rects, flooredLayoutPoint(absolutePoint)); |
| float deviceScaleFactor = document().deviceScaleFactor(); |
| for (auto rect : rects) { |
| rect.moveBy(LayoutPoint(-absolutePoint)); |
| quads.append(localToAbsoluteQuad(FloatQuad(snapRectToDevicePixels(rect, deviceScaleFactor)))); |
| } |
| } |
| |
| FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range) |
| { |
| if (!range) |
| return FloatRect(); |
| |
| range->ownerDocument().updateLayout(); |
| |
| Vector<FloatQuad> quads; |
| range->absoluteTextQuads(quads); |
| |
| if (quads.isEmpty()) |
| return FloatRect(); |
| |
| FloatRect result = quads[0].boundingBox(); |
| for (size_t i = 1; i < quads.size(); ++i) |
| result.uniteEvenIfEmpty(quads[i].boundingBox()); |
| |
| return result; |
| } |
| |
| void RenderObject::addAbsoluteRectForLayer(LayoutRect& result) |
| { |
| if (hasLayer()) |
| result.unite(absoluteBoundingBoxRectIgnoringTransforms()); |
| |
| if (!is<RenderElement>(*this)) |
| return; |
| |
| for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this))) |
| child.addAbsoluteRectForLayer(result); |
| } |
| |
| // FIXME: change this to use the subtreePaint terminology |
| LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect) |
| { |
| LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms(); |
| topLevelRect = result; |
| if (is<RenderElement>(*this)) { |
| for (auto& child : childrenOfType<RenderObject>(downcast<RenderElement>(*this))) |
| child.addAbsoluteRectForLayer(result); |
| } |
| return result; |
| } |
| |
| RenderLayerModelObject* RenderObject::containerForRepaint() const |
| { |
| RenderLayerModelObject* repaintContainer = nullptr; |
| |
| if (view().usesCompositing()) { |
| if (RenderLayer* parentLayer = enclosingLayer()) { |
| RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint(); |
| if (compLayer) |
| repaintContainer = &compLayer->renderer(); |
| } |
| } |
| if (view().hasSoftwareFilters()) { |
| if (RenderLayer* parentLayer = enclosingLayer()) { |
| RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer(); |
| if (enclosingFilterLayer) |
| return &enclosingFilterLayer->renderer(); |
| } |
| } |
| |
| // If we have a flow thread, then we need to do individual repaints within the RenderFragmentContainers instead. |
| // Return the flow thread as a repaint container in order to create a chokepoint that allows us to change |
| // repainting to do individual region repaints. |
| RenderFragmentedFlow* parentRenderFragmentedFlow = enclosingFragmentedFlow(); |
| if (parentRenderFragmentedFlow) { |
| // If we have already found a repaint container then we will repaint into that container only if it is part of the same |
| // flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread. |
| RenderFragmentedFlow* repaintContainerFragmentedFlow = repaintContainer ? repaintContainer->enclosingFragmentedFlow() : nullptr; |
| if (!repaintContainerFragmentedFlow || repaintContainerFragmentedFlow != parentRenderFragmentedFlow) |
| repaintContainer = parentRenderFragmentedFlow; |
| } |
| return repaintContainer; |
| } |
| |
| void RenderObject::propagateRepaintToParentWithOutlineAutoIfNeeded(const RenderLayerModelObject& repaintContainer, const LayoutRect& repaintRect) const |
| { |
| if (!hasOutlineAutoAncestor()) |
| return; |
| |
| // FIXME: We should really propagate only when the child renderer sticks out. |
| bool repaintRectNeedsConverting = false; |
| // Issue repaint on the renderer with outline: auto. |
| for (const auto* renderer = this; renderer; renderer = renderer->parent()) { |
| bool rendererHasOutlineAutoAncestor = renderer->hasOutlineAutoAncestor(); |
| ASSERT(rendererHasOutlineAutoAncestor |
| || renderer->outlineStyleForRepaint().outlineStyleIsAuto() |
| || (is<RenderBoxModelObject>(*renderer) && downcast<RenderBoxModelObject>(*renderer).isContinuation())); |
| if (renderer == &repaintContainer && rendererHasOutlineAutoAncestor) |
| repaintRectNeedsConverting = true; |
| if (rendererHasOutlineAutoAncestor) |
| continue; |
| // Issue repaint on the correct repaint container. |
| LayoutRect adjustedRepaintRect = repaintRect; |
| adjustedRepaintRect.inflate(renderer->outlineStyleForRepaint().outlineSize()); |
| if (!repaintRectNeedsConverting) |
| repaintContainer.repaintRectangle(adjustedRepaintRect); |
| else if (is<RenderLayerModelObject>(renderer)) { |
| const auto& rendererWithOutline = downcast<RenderLayerModelObject>(*renderer); |
| adjustedRepaintRect = LayoutRect(repaintContainer.localToContainerQuad(FloatRect(adjustedRepaintRect), &rendererWithOutline).boundingBox()); |
| rendererWithOutline.repaintRectangle(adjustedRepaintRect); |
| } |
| return; |
| } |
| ASSERT_NOT_REACHED(); |
| } |
| |
| void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const LayoutRect& r, bool shouldClipToLayer) const |
| { |
| if (r.isEmpty()) |
| return; |
| |
| if (!repaintContainer) |
| repaintContainer = &view(); |
| |
| if (is<RenderFragmentedFlow>(*repaintContainer)) { |
| downcast<RenderFragmentedFlow>(*repaintContainer).repaintRectangleInFragments(r); |
| return; |
| } |
| |
| propagateRepaintToParentWithOutlineAutoIfNeeded(*repaintContainer, r); |
| |
| if (repaintContainer->hasFilter() && repaintContainer->layer() && repaintContainer->layer()->requiresFullLayerImageForFilters()) { |
| repaintContainer->layer()->setFilterBackendNeedsRepaintingInRect(r); |
| return; |
| } |
| |
| if (repaintContainer->isRenderView()) { |
| RenderView& view = this->view(); |
| ASSERT(repaintContainer == &view); |
| bool viewHasCompositedLayer = view.isComposited(); |
| if (!viewHasCompositedLayer || view.layer()->backing()->paintsIntoWindow()) { |
| LayoutRect rect = r; |
| if (viewHasCompositedLayer && view.layer()->transform()) |
| rect = LayoutRect(view.layer()->transform()->mapRect(snapRectToDevicePixels(rect, document().deviceScaleFactor()))); |
| view.repaintViewRectangle(rect); |
| return; |
| } |
| } |
| |
| if (view().usesCompositing()) { |
| ASSERT(repaintContainer->isComposited()); |
| repaintContainer->layer()->setBackingNeedsRepaintInRect(r, shouldClipToLayer ? GraphicsLayer::ClipToLayer : GraphicsLayer::DoNotClipToLayer); |
| } |
| } |
| |
| void RenderObject::repaint() const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| if (!isRooted()) |
| return; |
| |
| const RenderView& view = this->view(); |
| if (view.printing()) |
| return; |
| |
| RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| repaintUsingContainer(repaintContainer, clippedOverflowRectForRepaint(repaintContainer)); |
| } |
| |
| void RenderObject::repaintRectangle(const LayoutRect& r, bool shouldClipToLayer) const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| if (!isRooted()) |
| return; |
| |
| const RenderView& view = this->view(); |
| if (view.printing()) |
| return; |
| |
| LayoutRect dirtyRect(r); |
| // FIXME: layoutDelta needs to be applied in parts before/after transforms and |
| // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308 |
| dirtyRect.move(view.frameView().layoutContext().layoutDelta()); |
| |
| RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| repaintUsingContainer(repaintContainer, computeRectForRepaint(dirtyRect, repaintContainer), shouldClipToLayer); |
| } |
| |
| void RenderObject::repaintSlowRepaintObject() const |
| { |
| // Don't repaint if we're unrooted (note that view() still returns the view when unrooted) |
| if (!isRooted()) |
| return; |
| |
| const RenderView& view = this->view(); |
| if (view.printing()) |
| return; |
| |
| const RenderLayerModelObject* repaintContainer = containerForRepaint(); |
| |
| bool shouldClipToLayer = true; |
| IntRect repaintRect; |
| // If this is the root background, we need to check if there is an extended background rect. If |
| // there is, then we should not allow painting to clip to the layer size. |
| if (isDocumentElementRenderer() || isBody()) { |
| shouldClipToLayer = !view.frameView().hasExtendedBackgroundRectForPainting(); |
| repaintRect = snappedIntRect(view.backgroundRect()); |
| } else |
| repaintRect = snappedIntRect(clippedOverflowRectForRepaint(repaintContainer)); |
| |
| repaintUsingContainer(repaintContainer, repaintRect, shouldClipToLayer); |
| } |
| |
| IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const |
| { |
| return snappedIntRect(absoluteClippedOverflowRect()); |
| } |
| |
| LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const |
| { |
| LayoutRect r(clippedOverflowRectForRepaint(repaintContainer)); |
| r.inflate(outlineWidth); |
| return r; |
| } |
| |
| LayoutRect RenderObject::clippedOverflowRectForRepaint(const RenderLayerModelObject*) const |
| { |
| ASSERT_NOT_REACHED(); |
| return LayoutRect(); |
| } |
| |
| LayoutRect RenderObject::computeRectForRepaint(const LayoutRect& rect, const RenderLayerModelObject* repaintContainer, RepaintContext context) const |
| { |
| if (repaintContainer == this) |
| return rect; |
| |
| auto* parent = this->parent(); |
| if (!parent) |
| return rect; |
| |
| LayoutRect adjustedRect = rect; |
| if (parent->hasOverflowClip()) { |
| downcast<RenderBox>(*parent).applyCachedClipAndScrollPositionForRepaint(adjustedRect); |
| if (adjustedRect.isEmpty()) |
| return adjustedRect; |
| } |
| return parent->computeRectForRepaint(adjustedRect, repaintContainer, context); |
| } |
| |
| FloatRect RenderObject::computeFloatRectForRepaint(const FloatRect&, const RenderLayerModelObject*, bool) const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| #if ENABLE(TREE_DEBUGGING) |
| |
| static void outputRenderTreeLegend(TextStream& stream) |
| { |
| stream.nextLine(); |
| stream << "(B)lock/(I)nline/I(N)line-block, (A)bsolute/Fi(X)ed/(R)elative/Stic(K)y, (F)loating, (O)verflow clip, Anon(Y)mous, (G)enerated, has(L)ayer, (C)omposited, (+)Dirty style, (+)Dirty layout"; |
| stream.nextLine(); |
| } |
| |
| void RenderObject::showNodeTreeForThis() const |
| { |
| if (!node()) |
| return; |
| node()->showTreeForThis(); |
| } |
| |
| void RenderObject::showRenderTreeForThis() const |
| { |
| const WebCore::RenderObject* root = this; |
| while (root->parent()) |
| root = root->parent(); |
| TextStream stream(TextStream::LineMode::MultipleLine, TextStream::Formatting::SVGStyleRect); |
| outputRenderTreeLegend(stream); |
| root->outputRenderSubTreeAndMark(stream, this, 1); |
| WTFLogAlways("%s", stream.release().utf8().data()); |
| } |
| |
| void RenderObject::showLineTreeForThis() const |
| { |
| if (!is<RenderBlockFlow>(*this)) |
| return; |
| TextStream stream(TextStream::LineMode::MultipleLine, TextStream::Formatting::SVGStyleRect); |
| outputRenderTreeLegend(stream); |
| outputRenderObject(stream, false, 1); |
| downcast<RenderBlockFlow>(*this).outputLineTreeAndMark(stream, nullptr, 2); |
| WTFLogAlways("%s", stream.release().utf8().data()); |
| } |
| |
| static const RenderFragmentedFlow* enclosingFragmentedFlowFromRenderer(const RenderObject* renderer) |
| { |
| if (!renderer) |
| return nullptr; |
| |
| if (renderer->fragmentedFlowState() == RenderObject::NotInsideFragmentedFlow) |
| return nullptr; |
| |
| if (is<RenderFragmentedFlow>(*renderer)) |
| return downcast<RenderFragmentedFlow>(renderer); |
| |
| if (is<RenderBlock>(*renderer)) |
| return downcast<RenderBlock>(*renderer).cachedEnclosingFragmentedFlow(); |
| |
| return nullptr; |
| } |
| |
| void RenderObject::outputRegionsInformation(TextStream& stream) const |
| { |
| const RenderFragmentedFlow* ftcb = enclosingFragmentedFlowFromRenderer(this); |
| |
| if (!ftcb) { |
| // Only the boxes have region range information. |
| // Try to get the flow thread containing block information |
| // from the containing block of this box. |
| if (is<RenderBox>(*this)) |
| ftcb = enclosingFragmentedFlowFromRenderer(containingBlock()); |
| } |
| |
| if (!ftcb) |
| return; |
| |
| RenderFragmentContainer* startRegion = nullptr; |
| RenderFragmentContainer* endRegion = nullptr; |
| ftcb->getFragmentRangeForBox(downcast<RenderBox>(this), startRegion, endRegion); |
| stream << " [Rs:" << startRegion << " Re:" << endRegion << "]"; |
| } |
| |
| void RenderObject::outputRenderObject(TextStream& stream, bool mark, int depth) const |
| { |
| if (isInlineBlockOrInlineTable()) |
| stream << "N"; |
| else if (isInline()) |
| stream << "I"; |
| else |
| stream << "B"; |
| |
| if (isPositioned()) { |
| if (isRelativelyPositioned()) |
| stream << "R"; |
| else if (isStickilyPositioned()) |
| stream << "K"; |
| else if (isOutOfFlowPositioned()) { |
| if (isAbsolutelyPositioned()) |
| stream << "A"; |
| else |
| stream << "X"; |
| } |
| } else |
| stream << "-"; |
| |
| if (isFloating()) |
| stream << "F"; |
| else |
| stream << "-"; |
| |
| if (hasOverflowClip()) |
| stream << "O"; |
| else |
| stream << "-"; |
| |
| if (isAnonymous()) |
| stream << "Y"; |
| else |
| stream << "-"; |
| |
| if (isPseudoElement() || isAnonymous()) |
| stream << "G"; |
| else |
| stream << "-"; |
| |
| if (hasLayer()) |
| stream << "L"; |
| else |
| stream << "-"; |
| |
| if (isComposited()) |
| stream << "C"; |
| else |
| stream << "-"; |
| |
| stream << " "; |
| |
| if (node() && node()->needsStyleRecalc()) |
| stream << "+"; |
| else |
| stream << "-"; |
| |
| if (needsLayout()) |
| stream << "+"; |
| else |
| stream << "-"; |
| |
| int printedCharacters = 0; |
| if (mark) { |
| stream << "*"; |
| ++printedCharacters; |
| } |
| |
| while (++printedCharacters <= depth * 2) |
| stream << " "; |
| |
| if (node()) |
| stream << node()->nodeName().utf8().data() << " "; |
| |
| String name = renderName(); |
| // FIXME: Renderer's name should not include property value listing. |
| int pos = name.find('('); |
| if (pos > 0) |
| stream << name.left(pos - 1).utf8().data(); |
| else |
| stream << name.utf8().data(); |
| |
| if (is<RenderBox>(*this)) { |
| auto& renderBox = downcast<RenderBox>(*this); |
| FloatRect boxRect = renderBox.frameRect(); |
| if (renderBox.isInFlowPositioned()) |
| boxRect.move(renderBox.offsetForInFlowPosition()); |
| stream << " " << boxRect; |
| } else if (is<RenderInline>(*this) && isInFlowPositioned()) { |
| FloatSize inlineOffset = downcast<RenderInline>(*this).offsetForInFlowPosition(); |
| stream << " (" << inlineOffset.width() << ", " << inlineOffset.height() << ")"; |
| } |
| |
| stream << " renderer->(" << this << ")"; |
| if (node()) { |
| stream << " node->(" << node() << ")"; |
| if (node()->isTextNode()) { |
| String value = node()->nodeValue(); |
| stream << " length->(" << value.length() << ")"; |
| |
| value.replaceWithLiteral('\\', "\\\\"); |
| value.replaceWithLiteral('\n', "\\n"); |
| |
| const int maxPrintedLength = 80; |
| if (value.length() > maxPrintedLength) { |
| String substring = value.substring(0, maxPrintedLength); |
| stream << " \"" << substring.utf8().data() << "\"..."; |
| } else |
| stream << " \"" << value.utf8().data() << "\""; |
| } |
| } |
| if (is<RenderBoxModelObject>(*this)) { |
| auto& renderer = downcast<RenderBoxModelObject>(*this); |
| if (renderer.continuation()) |
| stream << " continuation->(" << renderer.continuation() << ")"; |
| } |
| outputRegionsInformation(stream); |
| if (needsLayout()) { |
| stream << " layout->"; |
| if (selfNeedsLayout()) |
| stream << "[self]"; |
| if (normalChildNeedsLayout()) |
| stream << "[normal child]"; |
| if (posChildNeedsLayout()) |
| stream << "[positioned child]"; |
| if (needsSimplifiedNormalFlowLayout()) |
| stream << "[simplified]"; |
| if (needsPositionedMovementLayout()) |
| stream << "[positioned movement]"; |
| } |
| stream.nextLine(); |
| } |
| |
| void RenderObject::outputRenderSubTreeAndMark(TextStream& stream, const RenderObject* markedObject, int depth) const |
| { |
| outputRenderObject(stream, markedObject == this, depth); |
| if (is<RenderBlockFlow>(*this)) |
| downcast<RenderBlockFlow>(*this).outputLineTreeAndMark(stream, nullptr, depth + 1); |
| |
| for (auto* child = firstChildSlow(); child; child = child->nextSibling()) |
| child->outputRenderSubTreeAndMark(stream, markedObject, depth + 1); |
| } |
| |
| #endif // NDEBUG |
| |
| FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(nullptr, transformState, mode | ApplyContainerFlip, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const |
| { |
| TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad); |
| mapAbsoluteToLocalPoint(mode, transformState); |
| transformState.flatten(); |
| return transformState.lastPlanarQuad(); |
| } |
| |
| void RenderObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| if (repaintContainer == this) |
| return; |
| |
| auto* parent = this->parent(); |
| if (!parent) |
| return; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutPoint centerPoint(transformState.mappedPoint()); |
| if (mode & ApplyContainerFlip && is<RenderBox>(*parent)) { |
| if (parent->style().isFlippedBlocksWritingMode()) |
| transformState.move(downcast<RenderBox>(parent)->flipForWritingMode(LayoutPoint(transformState.mappedPoint())) - centerPoint); |
| mode &= ~ApplyContainerFlip; |
| } |
| |
| if (is<RenderBox>(*parent)) |
| transformState.move(-toLayoutSize(downcast<RenderBox>(*parent).scrollPosition())); |
| |
| parent->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed); |
| } |
| |
| const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const |
| { |
| ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this); |
| |
| auto* container = parent(); |
| if (!container) |
| return nullptr; |
| |
| // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called. |
| LayoutSize offset; |
| if (is<RenderBox>(*container)) |
| offset = -toLayoutSize(downcast<RenderBox>(*container).scrollPosition()); |
| |
| geometryMap.push(this, offset, false); |
| |
| return container; |
| } |
| |
| void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const |
| { |
| if (auto* parent = this->parent()) { |
| parent->mapAbsoluteToLocalPoint(mode, transformState); |
| if (is<RenderBox>(*parent)) |
| transformState.move(toLayoutSize(downcast<RenderBox>(*parent).scrollPosition())); |
| } |
| } |
| |
| bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const |
| { |
| #if ENABLE(3D_TRANSFORMS) |
| return hasTransform() || (containerObject && containerObject->style().hasPerspective()); |
| #else |
| UNUSED_PARAM(containerObject); |
| return hasTransform(); |
| #endif |
| } |
| |
| void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const |
| { |
| transform.makeIdentity(); |
| transform.translate(offsetInContainer.width(), offsetInContainer.height()); |
| RenderLayer* layer; |
| if (hasLayer() && (layer = downcast<RenderLayerModelObject>(*this).layer()) && layer->transform()) |
| transform.multiply(layer->currentTransform()); |
| |
| #if ENABLE(3D_TRANSFORMS) |
| if (containerObject && containerObject->hasLayer() && containerObject->style().hasPerspective()) { |
| // Perpsective on the container affects us, so we have to factor it in here. |
| ASSERT(containerObject->hasLayer()); |
| FloatPoint perspectiveOrigin = downcast<RenderLayerModelObject>(*containerObject).layer()->perspectiveOrigin(); |
| |
| TransformationMatrix perspectiveMatrix; |
| perspectiveMatrix.applyPerspective(containerObject->style().perspective()); |
| |
| transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0); |
| transform = perspectiveMatrix * transform; |
| transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0); |
| } |
| #else |
| UNUSED_PARAM(containerObject); |
| #endif |
| } |
| |
| FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(), |
| // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks. |
| TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad); |
| mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarQuad(); |
| } |
| |
| FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const |
| { |
| TransformState transformState(TransformState::ApplyTransformDirection, localPoint); |
| mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip, wasFixed); |
| transformState.flatten(); |
| |
| return transformState.lastPlanarPoint(); |
| } |
| |
| LayoutSize RenderObject::offsetFromContainer(RenderElement& container, const LayoutPoint&, bool* offsetDependsOnPoint) const |
| { |
| ASSERT(&container == this->container()); |
| |
| LayoutSize offset; |
| if (is<RenderBox>(container)) |
| offset -= toLayoutSize(downcast<RenderBox>(container).scrollPosition()); |
| |
| if (offsetDependsOnPoint) |
| *offsetDependsOnPoint = is<RenderFragmentedFlow>(container); |
| |
| return offset; |
| } |
| |
| LayoutSize RenderObject::offsetFromAncestorContainer(RenderElement& container) const |
| { |
| LayoutSize offset; |
| LayoutPoint referencePoint; |
| const RenderObject* currContainer = this; |
| do { |
| RenderElement* nextContainer = currContainer->container(); |
| ASSERT(nextContainer); // This means we reached the top without finding container. |
| if (!nextContainer) |
| break; |
| ASSERT(!currContainer->hasTransform()); |
| LayoutSize currentOffset = currContainer->offsetFromContainer(*nextContainer, referencePoint); |
| offset += currentOffset; |
| referencePoint.move(currentOffset); |
| currContainer = nextContainer; |
| } while (currContainer != &container); |
| |
| return offset; |
| } |
| |
| LayoutRect RenderObject::localCaretRect(InlineBox*, unsigned, LayoutUnit* extraWidthToEndOfLine) |
| { |
| if (extraWidthToEndOfLine) |
| *extraWidthToEndOfLine = 0; |
| |
| return LayoutRect(); |
| } |
| |
| bool RenderObject::isRooted() const |
| { |
| return isDescendantOf(&view()); |
| } |
| |
| static inline RenderElement* containerForElement(const RenderObject& renderer, const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) |
| { |
| // This method is extremely similar to containingBlock(), but with a few notable |
| // exceptions. |
| // (1) For normal flow elements, it just returns the parent. |
| // (2) For absolute positioned elements, it will return a relative positioned inline, while |
| // containingBlock() skips to the non-anonymous containing block. |
| // This does mean that computePositionedLogicalWidth and computePositionedLogicalHeight have to use container(). |
| EPosition pos = renderer.style().position(); |
| auto* parent = renderer.parent(); |
| if (is<RenderText>(renderer) || (pos != FixedPosition && pos != AbsolutePosition)) |
| return parent; |
| for (; parent && (pos == AbsolutePosition ? !parent->canContainAbsolutelyPositionedObjects() : !parent->canContainFixedPositionObjects()); parent = parent->parent()) { |
| if (repaintContainerSkipped && repaintContainer == parent) |
| *repaintContainerSkipped = true; |
| } |
| return parent; |
| } |
| |
| RenderElement* RenderObject::container() const |
| { |
| return containerForElement(*this, nullptr, nullptr); |
| } |
| |
| RenderElement* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool& repaintContainerSkipped) const |
| { |
| repaintContainerSkipped = false; |
| return containerForElement(*this, repaintContainer, &repaintContainerSkipped); |
| } |
| |
| bool RenderObject::isSelectionBorder() const |
| { |
| SelectionState st = selectionState(); |
| return st == SelectionStart |
| || st == SelectionEnd |
| || st == SelectionBoth |
| || view().selection().start() == this |
| || view().selection().end() == this; |
| } |
| |
| void RenderObject::willBeDestroyed() |
| { |
| ASSERT(!m_parent); |
| ASSERT(renderTreeBeingDestroyed() || !is<RenderElement>(*this) || !view().frameView().hasSlowRepaintObject(downcast<RenderElement>(*this))); |
| |
| if (AXObjectCache* cache = document().existingAXObjectCache()) |
| cache->remove(this); |
| |
| if (auto* node = this->node()) { |
| // FIXME: Continuations should be anonymous. |
| ASSERT(!node->renderer() || node->renderer() == this || (is<RenderElement>(*this) && downcast<RenderElement>(*this).isContinuation())); |
| if (node->renderer() == this) |
| node->setRenderer(nullptr); |
| } |
| |
| removeRareData(); |
| } |
| |
| void RenderObject::insertedIntoTree() |
| { |
| // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion. |
| if (!isFloating() && parent()->childrenInline()) |
| parent()->dirtyLinesFromChangedChild(*this); |
| } |
| |
| void RenderObject::willBeRemovedFromTree() |
| { |
| // FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first. |
| // Update cached boundaries in SVG renderers, if a child is removed. |
| parent()->setNeedsBoundariesUpdate(); |
| } |
| |
| void RenderObject::destroy() |
| { |
| RELEASE_ASSERT(!m_parent); |
| RELEASE_ASSERT(!m_next); |
| RELEASE_ASSERT(!m_previous); |
| RELEASE_ASSERT(!m_bitfields.beingDestroyed()); |
| |
| m_bitfields.setBeingDestroyed(true); |
| |
| #if PLATFORM(IOS) |
| if (hasLayer()) |
| downcast<RenderBoxModelObject>(*this).layer()->willBeDestroyed(); |
| #endif |
| |
| willBeDestroyed(); |
| |
| if (is<RenderWidget>(*this)) { |
| downcast<RenderWidget>(*this).deref(); |
| return; |
| } |
| delete this; |
| } |
| |
| Position RenderObject::positionForPoint(const LayoutPoint& point) |
| { |
| // FIXME: This should just create a Position object instead (webkit.org/b/168566). |
| return positionForPoint(point, nullptr).deepEquivalent(); |
| } |
| |
| VisiblePosition RenderObject::positionForPoint(const LayoutPoint&, const RenderFragmentContainer*) |
| { |
| return createVisiblePosition(caretMinOffset(), DOWNSTREAM); |
| } |
| |
| void RenderObject::updateDragState(bool dragOn) |
| { |
| bool valueChanged = (dragOn != isDragging()); |
| setIsDragging(dragOn); |
| |
| if (!is<RenderElement>(*this)) |
| return; |
| auto& renderElement = downcast<RenderElement>(*this); |
| |
| if (valueChanged && renderElement.element() && (style().affectedByDrag() || renderElement.element()->childrenAffectedByDrag())) |
| renderElement.element()->invalidateStyleForSubtree(); |
| |
| for (auto& child : childrenOfType<RenderObject>(renderElement)) |
| child.updateDragState(dragOn); |
| } |
| |
| bool RenderObject::isComposited() const |
| { |
| return hasLayer() && downcast<RenderLayerModelObject>(*this).layer()->isComposited(); |
| } |
| |
| bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter) |
| { |
| bool inside = false; |
| if (hitTestFilter != HitTestSelf) { |
| // First test the foreground layer (lines and inlines). |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground); |
| |
| // Test floats next. |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat); |
| |
| // Finally test to see if the mouse is in the background (within a child block's background). |
| if (!inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds); |
| } |
| |
| // See if the mouse is inside us but not any of our descendants |
| if (hitTestFilter != HitTestDescendants && !inside) |
| inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground); |
| |
| return inside; |
| } |
| |
| void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point) |
| { |
| if (result.innerNode()) |
| return; |
| |
| Node* node = this->node(); |
| |
| // If we hit the anonymous renderers inside generated content we should |
| // actually hit the generated content so walk up to the PseudoElement. |
| if (!node && parent() && parent()->isBeforeOrAfterContent()) { |
| for (auto* renderer = parent(); renderer && !node; renderer = renderer->parent()) |
| node = renderer->element(); |
| } |
| |
| if (node) { |
| result.setInnerNode(node); |
| if (!result.innerNonSharedNode()) |
| result.setInnerNonSharedNode(node); |
| result.setLocalPoint(point); |
| } |
| } |
| |
| bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction) |
| { |
| return false; |
| } |
| |
| int RenderObject::innerLineHeight() const |
| { |
| return style().computedLineHeight(); |
| } |
| |
| #if ENABLE(DASHBOARD_SUPPORT) |
| void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions) |
| { |
| // Convert the style regions to absolute coordinates. |
| if (style().visibility() != VISIBLE || !is<RenderBox>(*this)) |
| return; |
| |
| auto& box = downcast<RenderBox>(*this); |
| FloatPoint absPos = localToAbsolute(); |
| |
| const Vector<StyleDashboardRegion>& styleRegions = style().dashboardRegions(); |
| for (const auto& styleRegion : styleRegions) { |
| LayoutUnit w = box.width(); |
| LayoutUnit h = box.height(); |
| |
| AnnotatedRegionValue region; |
| region.label = styleRegion.label; |
| region.bounds = LayoutRect(styleRegion.offset.left().value(), |
| styleRegion.offset.top().value(), |
| w - styleRegion.offset.left().value() - styleRegion.offset.right().value(), |
| h - styleRegion.offset.top().value() - styleRegion.offset.bottom().value()); |
| region.type = styleRegion.type; |
| |
| region.clip = computeAbsoluteRepaintRect(region.bounds); |
| if (region.clip.height() < 0) { |
| region.clip.setHeight(0); |
| region.clip.setWidth(0); |
| } |
| |
| region.bounds.setX(absPos.x() + styleRegion.offset.left().value()); |
| region.bounds.setY(absPos.y() + styleRegion.offset.top().value()); |
| |
| regions.append(region); |
| } |
| } |
| |
| void RenderObject::collectAnnotatedRegions(Vector<AnnotatedRegionValue>& regions) |
| { |
| // RenderTexts don't have their own style, they just use their parent's style, |
| // so we don't want to include them. |
| if (is<RenderText>(*this)) |
| return; |
| |
| addAnnotatedRegions(regions); |
| for (RenderObject* current = downcast<RenderElement>(*this).firstChild(); current; current = current->nextSibling()) |
| current->collectAnnotatedRegions(regions); |
| } |
| #endif |
| |
| int RenderObject::caretMinOffset() const |
| { |
| return 0; |
| } |
| |
| int RenderObject::caretMaxOffset() const |
| { |
| if (isReplaced()) |
| return node() ? std::max(1U, node()->countChildNodes()) : 1; |
| if (isHR()) |
| return 1; |
| return 0; |
| } |
| |
| int RenderObject::previousOffset(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::previousOffsetForBackwardDeletion(int current) const |
| { |
| return current - 1; |
| } |
| |
| int RenderObject::nextOffset(int current) const |
| { |
| return current + 1; |
| } |
| |
| void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const |
| { |
| LayoutUnit outlineSize = outlineStyleForRepaint().outlineSize(); |
| if (const ShadowData* boxShadow = style().boxShadow()) { |
| boxShadow->adjustRectForShadow(rect, outlineSize); |
| return; |
| } |
| rect.inflate(outlineSize); |
| } |
| |
| void RenderObject::imageChanged(CachedImage* image, const IntRect* rect) |
| { |
| imageChanged(static_cast<WrappedImagePtr>(image), rect); |
| } |
| |
| RenderBoxModelObject* RenderObject::offsetParent() const |
| { |
| // If any of the following holds true return null and stop this algorithm: |
| // A is the root element. |
| // A is the HTML body element. |
| // The computed value of the position property for element A is fixed. |
| if (isDocumentElementRenderer() || isBody() || isFixedPositioned()) |
| return nullptr; |
| |
| // If A is an area HTML element which has a map HTML element somewhere in the ancestor |
| // chain return the nearest ancestor map HTML element and stop this algorithm. |
| // FIXME: Implement! |
| |
| // Return the nearest ancestor element of A for which at least one of the following is |
| // true and stop this algorithm if such an ancestor is found: |
| // * The computed value of the position property is not static. |
| // * It is the HTML body element. |
| // * The computed value of the position property of A is static and the ancestor |
| // is one of the following HTML elements: td, th, or table. |
| // * Our own extension: if there is a difference in the effective zoom |
| |
| bool skipTables = isPositioned(); |
| float currZoom = style().effectiveZoom(); |
| auto current = parent(); |
| while (current && (!current->element() || (!current->isPositioned() && !current->isBody()))) { |
| Element* element = current->element(); |
| if (!skipTables && element && (is<HTMLTableElement>(*element) || is<HTMLTableCellElement>(*element))) |
| break; |
| |
| float newZoom = current->style().effectiveZoom(); |
| if (currZoom != newZoom) |
| break; |
| currZoom = newZoom; |
| current = current->parent(); |
| } |
| |
| return is<RenderBoxModelObject>(current) ? downcast<RenderBoxModelObject>(current) : nullptr; |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(int offset, EAffinity affinity) const |
| { |
| // If this is a non-anonymous renderer in an editable area, then it's simple. |
| if (Node* node = nonPseudoNode()) { |
| if (!node->hasEditableStyle()) { |
| // If it can be found, we prefer a visually equivalent position that is editable. |
| Position position = createLegacyEditingPosition(node, offset); |
| Position candidate = position.downstream(CanCrossEditingBoundary); |
| if (candidate.deprecatedNode()->hasEditableStyle()) |
| return VisiblePosition(candidate, affinity); |
| candidate = position.upstream(CanCrossEditingBoundary); |
| if (candidate.deprecatedNode()->hasEditableStyle()) |
| return VisiblePosition(candidate, affinity); |
| } |
| // FIXME: Eliminate legacy editing positions |
| return VisiblePosition(createLegacyEditingPosition(node, offset), affinity); |
| } |
| |
| // We don't want to cross the boundary between editable and non-editable |
| // regions of the document, but that is either impossible or at least |
| // extremely unlikely in any normal case because we stop as soon as we |
| // find a single non-anonymous renderer. |
| |
| // Find a nearby non-anonymous renderer. |
| const RenderObject* child = this; |
| while (const auto parent = child->parent()) { |
| // Find non-anonymous content after. |
| const RenderObject* renderer = child; |
| while ((renderer = renderer->nextInPreOrder(parent))) { |
| if (Node* node = renderer->nonPseudoNode()) |
| return VisiblePosition(firstPositionInOrBeforeNode(node), DOWNSTREAM); |
| } |
| |
| // Find non-anonymous content before. |
| renderer = child; |
| while ((renderer = renderer->previousInPreOrder())) { |
| if (renderer == parent) |
| break; |
| if (Node* node = renderer->nonPseudoNode()) |
| return VisiblePosition(lastPositionInOrAfterNode(node), DOWNSTREAM); |
| } |
| |
| // Use the parent itself unless it too is anonymous. |
| if (Element* element = parent->nonPseudoElement()) |
| return VisiblePosition(firstPositionInOrBeforeNode(element), DOWNSTREAM); |
| |
| // Repeat at the next level up. |
| child = parent; |
| } |
| |
| // Everything was anonymous. Give up. |
| return VisiblePosition(); |
| } |
| |
| VisiblePosition RenderObject::createVisiblePosition(const Position& position) const |
| { |
| if (position.isNotNull()) |
| return VisiblePosition(position); |
| |
| ASSERT(!node()); |
| return createVisiblePosition(0, DOWNSTREAM); |
| } |
| |
| CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const |
| { |
| return SetCursorBasedOnStyle; |
| } |
| |
| bool RenderObject::canUpdateSelectionOnRootLineBoxes() |
| { |
| if (needsLayout()) |
| return false; |
| |
| RenderBlock* containingBlock = this->containingBlock(); |
| return containingBlock ? !containingBlock->needsLayout() : true; |
| } |
| |
| // We only create "generated" child renderers like one for first-letter if: |
| // - the firstLetterBlock can have children in the DOM and |
| // - the block doesn't have any special assumption on its text children. |
| // This correctly prevents form controls from having such renderers. |
| bool RenderObject::canHaveGeneratedChildren() const |
| { |
| return canHaveChildren(); |
| } |
| |
| Node* RenderObject::generatingPseudoHostElement() const |
| { |
| return downcast<PseudoElement>(*node()).hostElement(); |
| } |
| |
| void RenderObject::setNeedsBoundariesUpdate() |
| { |
| if (auto renderer = parent()) |
| renderer->setNeedsBoundariesUpdate(); |
| } |
| |
| FloatRect RenderObject::objectBoundingBox() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| FloatRect RenderObject::strokeBoundingBox() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| // Returns the smallest rectangle enclosing all of the painted content |
| // respecting clipping, masking, filters, opacity, stroke-width and markers |
| FloatRect RenderObject::repaintRectInLocalCoordinates() const |
| { |
| ASSERT_NOT_REACHED(); |
| return FloatRect(); |
| } |
| |
| AffineTransform RenderObject::localTransform() const |
| { |
| static const AffineTransform identity; |
| return identity; |
| } |
| |
| const AffineTransform& RenderObject::localToParentTransform() const |
| { |
| static const AffineTransform identity; |
| return identity; |
| } |
| |
| bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction) |
| { |
| ASSERT_NOT_REACHED(); |
| return false; |
| } |
| |
| RenderFragmentedFlow* RenderObject::locateEnclosingFragmentedFlow() const |
| { |
| RenderBlock* containingBlock = this->containingBlock(); |
| return containingBlock ? containingBlock->enclosingFragmentedFlow() : nullptr; |
| } |
| |
| void RenderObject::calculateBorderStyleColor(const EBorderStyle& style, const BoxSide& side, Color& color) |
| { |
| ASSERT(style == INSET || style == OUTSET); |
| // This values were derived empirically. |
| const RGBA32 baseDarkColor = 0xFF202020; |
| const RGBA32 baseLightColor = 0xFFEBEBEB; |
| enum Operation { Darken, Lighten }; |
| |
| Operation operation = (side == BSTop || side == BSLeft) == (style == INSET) ? Darken : Lighten; |
| |
| // Here we will darken the border decoration color when needed. This will yield a similar behavior as in FF. |
| if (operation == Darken) { |
| if (differenceSquared(color, Color::black) > differenceSquared(baseDarkColor, Color::black)) |
| color = color.dark(); |
| } else { |
| if (differenceSquared(color, Color::white) > differenceSquared(baseLightColor, Color::white)) |
| color = color.light(); |
| } |
| } |
| |
| void RenderObject::setIsDragging(bool isDragging) |
| { |
| if (isDragging || hasRareData()) |
| ensureRareData().setIsDragging(isDragging); |
| } |
| |
| void RenderObject::setHasReflection(bool hasReflection) |
| { |
| if (hasReflection || hasRareData()) |
| ensureRareData().setHasReflection(hasReflection); |
| } |
| |
| void RenderObject::setIsRenderFragmentedFlow(bool isFragmentedFlow) |
| { |
| if (isFragmentedFlow || hasRareData()) |
| ensureRareData().setIsRenderFragmentedFlow(isFragmentedFlow); |
| } |
| |
| void RenderObject::setHasOutlineAutoAncestor(bool hasOutlineAutoAncestor) |
| { |
| if (hasOutlineAutoAncestor || hasRareData()) |
| ensureRareData().setHasOutlineAutoAncestor(hasOutlineAutoAncestor); |
| } |
| |
| RenderObject::RareDataMap& RenderObject::rareDataMap() |
| { |
| static NeverDestroyed<RareDataMap> map; |
| return map; |
| } |
| |
| const RenderObject::RenderObjectRareData& RenderObject::rareData() const |
| { |
| ASSERT(hasRareData()); |
| return *rareDataMap().get(this); |
| } |
| |
| RenderObject::RenderObjectRareData& RenderObject::ensureRareData() |
| { |
| setHasRareData(true); |
| return *rareDataMap().ensure(this, [] { return std::make_unique<RenderObjectRareData>(); }).iterator->value; |
| } |
| |
| void RenderObject::removeRareData() |
| { |
| rareDataMap().remove(this); |
| setHasRareData(false); |
| } |
| |
| #if ENABLE(TREE_DEBUGGING) |
| |
| void printRenderTreeForLiveDocuments() |
| { |
| for (const auto* document : Document::allDocuments()) { |
| if (!document->renderView()) |
| continue; |
| if (document->frame() && document->frame()->isMainFrame()) |
| fprintf(stderr, "----------------------main frame--------------------------\n"); |
| fprintf(stderr, "%s", document->url().string().utf8().data()); |
| showRenderTree(document->renderView()); |
| } |
| } |
| |
| void printLayerTreeForLiveDocuments() |
| { |
| for (const auto* document : Document::allDocuments()) { |
| if (!document->renderView()) |
| continue; |
| if (document->frame() && document->frame()->isMainFrame()) |
| fprintf(stderr, "----------------------main frame--------------------------\n"); |
| fprintf(stderr, "%s", document->url().string().utf8().data()); |
| showLayerTree(document->renderView()); |
| } |
| } |
| |
| #endif // ENABLE(TREE_DEBUGGING) |
| |
| } // namespace WebCore |
| |
| #if ENABLE(TREE_DEBUGGING) |
| |
| void showNodeTree(const WebCore::RenderObject* object) |
| { |
| if (!object) |
| return; |
| object->showNodeTreeForThis(); |
| } |
| |
| void showLineTree(const WebCore::RenderObject* object) |
| { |
| if (!object) |
| return; |
| object->showLineTreeForThis(); |
| } |
| |
| void showRenderTree(const WebCore::RenderObject* object) |
| { |
| if (!object) |
| return; |
| object->showRenderTreeForThis(); |
| } |
| |
| #endif |